@realsee/five
Version:
Realsee Renderer SDK
26 lines (25 loc) • 1.81 kB
TypeScript
import * as THREE from 'three';
import type { Mesh, MeshPrimitive, TextureInfo, Node } from '../glTF';
import type { Parser } from '../parser';
import type { GlTFResult } from '../type';
import type { ImageBitmapLike } from '../../../../texture/imageBitmap';
export declare class BaseExtension {
markDefs(parser: Parser): void;
prepare(parser: Parser): void | Promise<void>;
emitResult(result: GlTFResult, parser: Parser): void | Promise<void>;
createPrimitiveKey(primitiveDef: MeshPrimitive, parser: Parser): void | string;
extendTexture(texture: THREE.Texture, mapDef: TextureInfo, parser: Parser): null | THREE.Texture;
loadBuffer(index: number, parser: Parser): null | Promise<ArrayBuffer>;
loadBufferView(index: number, parser: Parser): null | Promise<ArrayBuffer>;
loadImage(index: number, parser: Parser): null | Promise<ImageBitmapLike>;
loadTexture(index: number, parser: Parser): null | Promise<THREE.Texture>;
loadGeometry(primitiveDef: MeshPrimitive, parser: Parser): null | Promise<THREE.BufferGeometry>;
loadMaterial(primitiveDef: MeshPrimitive, parser: Parser): null | Promise<THREE.Material>;
loadMeshPrimitive(meshDef: Mesh, primitiveDef: MeshPrimitive, parser: Parser): null | Promise<THREE.Points | THREE.Line | THREE.Mesh>;
extendMaterial(material: THREE.Material, primitiveDef: MeshPrimitive, parser: Parser): Promise<void>;
loadMesh(index: number, parser: Parser): null | Promise<THREE.Object3D>;
extendNode(node: THREE.Object3D, nodeDef: Node, parser: Parser): Promise<void>;
loadNodeAttachments(index: number, parser: Parser): null | Promise<THREE.Object3D>;
loadCamera(index: number, parser: Parser): null | Promise<THREE.Camera>;
loadAnimation(index: number, parser: Parser): null | Promise<THREE.AnimationClip>;
}