@realsee/five
Version:
Realsee Renderer SDK
120 lines (119 loc) • 5.16 kB
TypeScript
import * as THREE from "three";
import { GestureEvent } from "../utils/event";
import { TextureLoader } from "../texture/loader";
import { BaseController, BaseControllerInitArgs } from "./base";
import { State } from "../types/state";
import { Pose } from "../types/pose";
import { MovePanoEffect } from "../types/movePanoEffect";
import { Works, WorkObserver } from "../work";
import { ModelScene } from "../model";
import { Motion } from "../utils/motion";
import { IntersectMeshInterface } from "../types/intersectMeshInterface";
type LocationMotion = Motion<"x" | "y" | "z" | "distance">;
type ModelAlphaMotion = Motion<"modelAlpha">;
type PerspToOrthoMotion = Motion<"perspToOrtho">;
interface FloorplanControllerCustomInitArgs {
/** 默认水平角 */
defaultLongitude?: number;
/** 默认俯仰角 */
defaultLatitude?: number;
/** 最大俯仰角 */
maxLatitude?: number | ((fov: number) => number);
/** 最小俯仰角 */
minLatitude?: number | ((fov: number) => number);
/** 默认相机可视角度(垂直),可作为 `zoom` */
defaultFov?: number;
/** 最大相机可视角度 */
maxFov?: number;
/** 最小相机可视角度 */
minFov?: number;
/** 鼠标焦点环自定义创建器 */
intersectMeshCreator?: () => IntersectMeshInterface;
}
declare const defaultFloorplanControllerCustomInitArgs: Required<FloorplanControllerCustomInitArgs>;
type FloorplanControllerInitArgs = BaseControllerInitArgs & FloorplanControllerCustomInitArgs;
declare class FloorplanController extends BaseController implements Required<FloorplanControllerInitArgs> {
defaultLongitude: number;
defaultLatitude: number;
maxLatitude: number | ((fov: number) => number);
minLatitude: number | ((fov: number) => number);
defaultFov: number;
maxFov: number;
minFov: number;
intersectMeshCreator: () => IntersectMeshInterface;
locationMotion: LocationMotion;
modelAlphaMotion: ModelAlphaMotion;
perspToOrthoMotion: PerspToOrthoMotion;
protected pinchState?: {
x: number;
y: number;
fov: number;
};
protected pendingTextureId: string | null;
protected intersectMesh: IntersectMeshInterface;
protected textureLoader: TextureLoader;
static distanceFromModel(modelScene: ModelScene, fov: number, aspect: number): number;
static parseArgs(args: FloorplanControllerInitArgs): Required<FloorplanControllerInitArgs>;
static initAnimationEndState(args: FloorplanControllerInitArgs): State;
constructor(args: FloorplanControllerInitArgs);
updateConfiguration(args: FloorplanControllerCustomInitArgs): boolean;
/** 析构函数 */
destroy(): void;
/** 是否准备好,即不在用户操作中,并且不再动画中 */
isReady(): boolean;
/** 生命周期:更新 Work */
updateWork(works: Works, state: Partial<State>, options: {
duration: number;
effect: MovePanoEffect;
}, userAction: boolean): boolean;
/** 生命周期:更新模型 */
updateModel(modelScene: ModelScene): void;
/** 转动摄像头 */
updateCamera(pose: Partial<Pose>, duration: number, userAction: boolean): Promise<void>;
/** 通过帧动画转动摄像头 */
updateCameraWithKeyframes(keyframes: {
progress: number;
value: Pose;
key?: string;
}[], duration: number, userAction: boolean): Promise<void>;
/** 生命周期:时间迭代 */
updateTime(time: number, deltaTime: number, ...args: any[]): void;
/** 获取目标姿态 */
getTargetState(): State;
/** 初始化动画 */
protected initAnimation(): Promise<void>;
updateRenderSize(size: THREE.Vector2): void;
/**
* 方向射线上寻找下一个目标点位
* @param raycaster - 方向射线
* @returns 方向射线上寻找下一个目标点位
*/
protected getForwardObserverOrNot(raycaster: THREE.Raycaster): WorkObserver | null;
protected coordinatesForOffset(offset: {
x: number;
y: number;
}): {
longitude: number;
latitude: number;
};
/** 惯性滚动 */
protected requestMomentumMovement(event: GestureEvent, isFirst: boolean, velocity: {
longitude: number;
latitude: number;
}, duration: number): void;
/** 触摸 Pan 事件,相机转动 */
protected onPanGesture(event: GestureEvent): void;
/** 触摸 Pinch 事件, 相机缩放 */
protected onPinchGesture(event: GestureEvent): void;
/** 鼠标移动事件 展示交点环 */
protected onMouseMove(event: GestureEvent): void;
/** 鼠标滚轮事件 相机缩放 */
protected onMouseWheel(event: GestureEvent): void;
/** 触摸 点击屏幕 */
protected onTapGesture(event: GestureEvent): void;
/** 触摸 双点屏幕 */
protected onDblTapGesture(event: GestureEvent): void;
/** 隐藏焦点环 */
protected hideIntersectMesh(): void;
}
export { LocationMotion, ModelAlphaMotion, PerspToOrthoMotion, FloorplanController, FloorplanControllerInitArgs, FloorplanControllerCustomInitArgs, defaultFloorplanControllerCustomInitArgs, };