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@realsee/five

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Realsee Renderer SDK

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import type { BVHVector3, BVHIntersect } from './bvhMath'; export type BVHAttr = { array: ArrayLike<number>; stride?: number; offset?: number; }; export declare class BVHObject { position: BVHAttr; indices?: BVHAttr | undefined; rootNodePacked?: ArrayBuffer; offsetArray?: ArrayLike<number>; constructor(position: BVHAttr, indices?: BVHAttr | undefined); getPositionCount(): number; getPositionByIndex(index: number, target: BVHVector3): BVHVector3; createTree(maxTrianglesPerNode: number, maxDepth: number, extents?: number[]): this; trianglesInSphere(center: BVHVector3, radius: number): Float32Array; intersectRay(rayOrigin: BVHVector3, rayDirection: BVHVector3, threshold?: number, onlyFirst?: boolean, filter?: (intersect: BVHIntersect) => boolean): BVHIntersect[]; }