@realsee/five
Version:
Realsee Renderer SDK
33 lines (32 loc) • 1.2 kB
TypeScript
import type { Five } from '@realsee/five';
import { BasePlugin } from '../BasePlugin';
import type * as PluginType from './typing';
import * as THREE from 'three';
export declare class Controller extends BasePlugin.Controller<PluginType.State, PluginType.EventMap, any, any> {
data?: any;
state: PluginType.State;
private duration;
private curveHeight;
private pointDuration;
boundingAABB: PluginType.BoundingAABB2D | null;
private cancelAnimation;
private boundsSet;
private playing;
keyframes: PluginType.Keyframe[];
private updateState;
constructor(five: Five, config?: PluginType.Config);
load(): Promise<void>;
enable(options?: BasePlugin.BaseOptions): void;
disable(options?: BasePlugin.BaseOptions): void;
dispose(): void;
private extractKeyframes;
private computeAABB2D;
private findClosestKeyframeToRay;
getCameraCurve(): Promise<THREE.CatmullRomCurve3>;
private isInitAnimationEnabled;
private findRenderMesh;
setBounding(boundsMin: THREE.Vector3, boundsMax: THREE.Vector3, center?: THREE.Vector3): void;
setBounds(): void;
startAggregation(): void;
playEntrance(): Promise<void>;
}