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@realsee/five

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Realsee Renderer SDK

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import * as THREE from 'three'; import { Uniforms } from './uniform'; export interface ShaderMaterialParameters<U extends Uniforms, D extends Record<string, any>> extends THREE.ShaderMaterialParameters { uniforms: U; defines: D; } export declare class ShaderMaterial<U extends Uniforms, D extends Record<string, any>> extends THREE.ShaderMaterial { uniforms: U; defines: D; constructor(options: ShaderMaterialParameters<U, D>); getUniform<K extends keyof Uniforms>(name: K): Uniforms[K]['value']; setUniform<K extends keyof Uniforms>(name: K, value: Uniforms[K]['value']): void; } export declare class RawShaderMaterial<U extends Uniforms, D extends Record<string, any>> extends THREE.RawShaderMaterial { uniforms: U; defines: D; constructor(options: ShaderMaterialParameters<U, D>); getUniform<K extends keyof Uniforms>(name: K): Uniforms[K]['value']; setUniform<K extends keyof Uniforms>(name: K, value: Uniforms[K]['value']): void; }