@realsee/five
Version:
Realsee Renderer SDK
21 lines (20 loc) • 985 B
TypeScript
import * as THREE from 'three';
import { Uniforms } from './uniform';
export interface ShaderMaterialParameters<U extends Uniforms, D extends Record<string, any>> extends THREE.ShaderMaterialParameters {
uniforms: U;
defines: D;
}
export declare class ShaderMaterial<U extends Uniforms, D extends Record<string, any>> extends THREE.ShaderMaterial {
uniforms: U;
defines: D;
constructor(options: ShaderMaterialParameters<U, D>);
getUniform<K extends keyof Uniforms>(name: K): Uniforms[K]['value'];
setUniform<K extends keyof Uniforms>(name: K, value: Uniforms[K]['value']): void;
}
export declare class RawShaderMaterial<U extends Uniforms, D extends Record<string, any>> extends THREE.RawShaderMaterial {
uniforms: U;
defines: D;
constructor(options: ShaderMaterialParameters<U, D>);
getUniform<K extends keyof Uniforms>(name: K): Uniforms[K]['value'];
setUniform<K extends keyof Uniforms>(name: K, value: Uniforms[K]['value']): void;
}