@realsee/five
Version:
Realsee Renderer SDK
27 lines (26 loc) • 1.07 kB
TypeScript
import * as THREE from 'three';
export declare class Draco {
decoderPath: string;
private decoderPending;
private decoderConfig;
private workerLimit;
private workerNextTaskID;
private workerSourceURL;
private workerPool;
constructor();
setDecoderPath(decoderPath: string): void;
setDecoderConfig(config: any): this;
setWorkerLimit(workerLimit: number): this;
decodeDracoFile(buffer: ArrayBuffer, callback: (geometry: THREE.BufferGeometry) => void, attributeIDs: Record<string, string>, attributeTypes: Record<string, any>): void;
decodeGeometry(buffer: ArrayBuffer, taskConfig?: {
attributeIDs: Record<string, string>;
attributeTypes: Record<string, any>;
useUniqueIDs: boolean;
}): Promise<THREE.BufferGeometry>;
_createGeometry(geometryData: any): THREE.BufferGeometry;
_initDecoder(): Promise<void>;
_getWorker(taskID: number, taskCost: number): Promise<Worker>;
_releaseTask(worker: Worker, taskID: number): void;
dispose(): this;
}
export declare const draco: Draco;