@realsee/five
Version:
Realsee Renderer SDK
38 lines (37 loc) • 1.12 kB
TypeScript
/**
* @author alteredq / http://alteredqualia.com/
* Converted to TypeScript
*/
import * as THREE from 'three';
import { type Pass } from './passes/pass';
/**
* EffectComposer
*
* 基于three.js的EffectComposer,用于管理后处理pass的渲染流程
*/
export declare class EffectComposer {
renderTarget1: THREE.WebGLRenderTarget;
renderTarget2: THREE.WebGLRenderTarget;
writeBuffer: THREE.WebGLRenderTarget;
readBuffer: THREE.WebGLRenderTarget;
passes: Pass[];
normalMaterial: THREE.MeshNormalMaterial;
clock: THREE.Clock;
renderToScreen: boolean;
status: {
endabledPassNumber: number;
needsColorGBuffer: boolean;
needsDepthGBuffer: boolean;
needsNormalGBuffer: boolean;
version: string;
};
gbuffer: Map<'depth' | 'normal' | 'color', THREE.Texture>;
constructor();
swapBuffers(): void;
addPass(pass: Pass): void;
insertPass(pass: Pass, index: number): void;
render(renderer: THREE.WebGLRenderer): boolean;
setSize(width: number, height: number): void;
updateStatus(): void;
dispose(): void;
}