@realsee/five
Version:
Realsee Renderer SDK
60 lines (59 loc) • 2.15 kB
TypeScript
import type { Tileset } from './tileset';
import type { Tile } from './tile';
import type { FrameState } from './types';
export declare class ManagedArray<T> {
private map;
private array;
private _length;
constructor();
/**
* Gets or sets the length of the array.
* If the set length is greater than the length of the internal array, the internal array is resized.
* @type Number
*/
get length(): number;
/**
* Gets the element at an index.
* @param index - The index to get.
*/
get(index: number): T;
/**
* Sets the element at an index. Resizes the array if index is greater than the length of the array.
* @param index - The index to set.
* @param element - The element to set at index.
*/
set(index: number, element: T): void;
delete(element: T): void;
/**
* Push an element into the array.
* @param element - The element to push.
*/
push(element: T): void;
/**
* Pop an element from the array.
*
* @returns The last element in the array.
*/
pop(): T;
reset(): void;
find(target: T): boolean;
peek(): T | undefined;
}
declare class TilesetBaseTraverser {
tileset: Tileset;
protected _canSelectTile: boolean;
private _loadAllTilesTraversalStack;
constructor(tileset: Tileset);
traverse(root: Tile, frameState: FrameState, cacheFrameStates?: FrameState[]): void;
reset(): void;
protected updateTile(tile: Tile, frameState: FrameState): void;
protected selectTile(tile: Tile, frameState: FrameState): void;
protected loadTile(tile: Tile, frameState: FrameState): void;
protected touchTile(tile: Tile, frameState: FrameState): void;
protected canTraverse(tile: Tile, frameState: FrameState): boolean;
protected updateTileVisibility(tile: Tile, frameState: FrameState): void;
protected anyChildrenVisible(tile: Tile, frameState: FrameState): boolean;
protected meetsScreenSpaceErrorEarly(tile: Tile, frameState: FrameState): boolean;
protected sortTilesByDistanceToCamera(tiles: Tile[]): void;
}
export { TilesetBaseTraverser };