@realsee/five
Version:
Realsee Renderer SDK
75 lines (74 loc) • 2.63 kB
TypeScript
import * as THREE from 'three';
import { PBMMaterial, PBMPointCloudShaderType, PBMClipperParameter, PBMCustomShader, PBMPointSize, PBMPointShape, PBMPointBack, PBMColorStyle, PBMRoofStyle, PBMFloorStyle } from "./pbmMaterial";
export interface PBMPointCloudMaterialParameters extends THREE.MaterialParameters {
vertexMarks?: boolean;
pointScale?: number;
pointMinPixel?: number;
pointMaxPixel?: number;
pointSize?: PBMPointSize;
pointShape?: PBMPointShape;
pointBack?: PBMPointBack;
modelAlpha?: number;
colorStyle?: PBMColorStyle;
constantColor?: THREE.Vector3;
floorIndex?: number;
shownFloorIndex?: number;
roofStyle?: PBMRoofStyle;
floorStyle?: PBMFloorStyle;
gradientTexture?: THREE.Texture | null;
brightness?: number;
colorSaturation?: number;
colorBrightness?: number;
outlineGain?: number;
distanceGain?: number;
useHQWeight?: boolean;
useHQDepth?: boolean;
depthOffset?: number;
modelBoundingMin?: THREE.Vector3;
modelBoundingMax?: THREE.Vector3;
clippers?: PBMClipperParameter[];
customShaders?: PBMCustomShader[];
}
declare class PBMPointCloudMaterial extends PBMMaterial {
readonly isPBMPointCloudMaterial: true;
readonly isShaderMaterial: true;
readonly shaderType: PBMPointCloudShaderType;
vertexMarks: boolean;
pointScale: number;
pointMinPixel: number;
pointMaxPixel: number;
pointSize: PBMPointSize;
pointShape: PBMPointShape;
pointBack: PBMPointBack;
modelAlpha: number;
colorStyle: PBMColorStyle;
constantColor: THREE.Vector3;
floorIndex: number;
shownFloorIndex: number;
roofStyle: PBMRoofStyle;
floorStyle: PBMFloorStyle;
gradientTexture: THREE.Texture | null;
brightness: number;
colorSaturation: number;
colorBrightness: number;
outlineGain: number;
distanceGain: number;
useHQWeight: boolean;
useHQDepth: boolean;
depthOffset: number;
modelBoundingMin: THREE.Vector3;
modelBoundingMax: THREE.Vector3;
clipping: boolean;
clippers: readonly PBMClipperParameter[];
customShaders: readonly PBMCustomShader[];
onBeforeRender?: (renderer: THREE.WebGLRenderer, scene: THREE.Scene, camera: THREE.Camera, geometry: THREE.BufferGeometry | THREE.Geometry, object: THREE.Object3D, group: THREE.Group) => void;
constructor(parameters?: PBMPointCloudMaterialParameters);
copy(source: PBMPointCloudMaterial): this;
clone(): this;
/**
* @deprecated
* 已经不需要再被调用了
*/
refreshUniforms(): void;
}
export { PBMPointCloudMaterial };