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@realsee/five

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Realsee Renderer SDK

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import * as THREE from 'three'; import type { Mesh, MeshPrimitive, TextureInfo, Node } from '../glTF'; import type { Parser } from '../parser'; import type { GlTFResult } from '../type'; import type { ImageBitmapLike } from '../../../../texture/imageBitmap'; export declare class BaseExtension { markDefs(parser: Parser): void; prepare(parser: Parser): void | Promise<void>; emitResult(result: GlTFResult, parser: Parser): void | Promise<void>; createPrimitiveKey(primitiveDef: MeshPrimitive, parser: Parser): void | string; extendTexture(texture: THREE.Texture, mapDef: TextureInfo, parser: Parser): null | THREE.Texture; loadBuffer(index: number, parser: Parser): null | Promise<ArrayBuffer>; loadBufferView(index: number, parser: Parser): null | Promise<ArrayBuffer>; loadImage(index: number, parser: Parser): null | Promise<ImageBitmapLike>; loadTexture(index: number, parser: Parser): null | Promise<THREE.Texture>; loadGeometry(primitiveDef: MeshPrimitive, parser: Parser): null | Promise<THREE.BufferGeometry>; loadMaterial(primitiveDef: MeshPrimitive, parser: Parser): null | Promise<THREE.Material>; loadMeshPrimitive(meshDef: Mesh, primitiveDef: MeshPrimitive, parser: Parser): null | Promise<THREE.Points | THREE.Line | THREE.Mesh>; extendMaterial(material: THREE.Material, primitiveDef: MeshPrimitive, parser: Parser): Promise<void>; loadMesh(index: number, parser: Parser): null | Promise<THREE.Object3D>; extendNode(node: THREE.Object3D, nodeDef: Node, parser: Parser): Promise<void>; loadNodeAttachments(index: number, parser: Parser): null | Promise<THREE.Object3D>; loadCamera(index: number, parser: Parser): null | Promise<THREE.Camera>; loadAnimation(index: number, parser: Parser): null | Promise<THREE.AnimationClip>; }