@realsee/five
Version:
Realsee Renderer SDK
44 lines (43 loc) • 1.22 kB
TypeScript
import * as THREE from "three";
import { WorkObserver } from "../work";
import { ImageOptions } from "../types/imageOptions";
export interface TilingFrameState {
time: number;
resolution: THREE.Vector2;
pixelRatio: number;
renderer: THREE.WebGLRenderer;
cameraMatrix: THREE.Matrix4;
cameraProjectionMatrix: THREE.Matrix4;
panoMap: THREE.CubeTexture | null;
panoMatrix: THREE.Matrix4;
panoZoom: number;
minLevel: number;
level: number;
}
export declare class Tiling {
private disposed;
fiveId: string;
level: number;
pedding: number;
maxRequest: number;
appearDuration: number;
maxCacheTile: number;
imageOptions: ImageOptions;
private boundingMesh;
private tileTree;
private tileMeshes;
private textureLoader;
observer: WorkObserver | null;
frustum: THREE.Frustum;
scene: THREE.Scene;
camera: THREE.PerspectiveCamera;
renderTarget: THREE.WebGLRenderTarget;
private forceRenderWhenNextUpdate;
constructor(options: {
fiveId: string;
});
dispose(): void;
cleanup(): void;
setObserver(observer: WorkObserver | null): void;
update(frameState: TilingFrameState): boolean;
}