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<!DOCTYPE html><html class="default" lang="en" data-base="../"><head><meta charset="utf-8"/><meta http-equiv="x-ua-compatible" content="IE=edge"/><title>useFiveAction | 如视 Five SDK</title><meta name="description" content="Documentation for 如视 Five SDK"/><meta name="viewport" content="width=device-width, initial-scale=1"/><link rel="stylesheet" href="../assets/style.css"/><link rel="stylesheet" href="../assets/highlight.css"/><script defer src="../assets/main.js"></script><script async src="../assets/icons.js" id="tsd-icons-script"></script><script async src="../assets/search.js" id="tsd-search-script"></script><script async src="../assets/navigation.js" id="tsd-nav-script"></script><script async src="../assets/hierarchy.js" id="tsd-hierarchy-script"></script></head><body><script>document.documentElement.dataset.theme = localStorage.getItem("tsd-theme") || "os";document.body.style.display="none";setTimeout(() => window.app?app.showPage():document.body.style.removeProperty("display"),500)</script><header class="tsd-page-toolbar"><div class="tsd-toolbar-contents container"><a href="../index.html" class="title">如视 Five SDK</a><div id="tsd-toolbar-links"></div><button id="tsd-search-trigger" class="tsd-widget" aria-label="Search"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-search"></use></svg></button><dialog id="tsd-search" aria-label="Search"><input role="combobox" id="tsd-search-input" aria-controls="tsd-search-results" aria-autocomplete="list" aria-expanded="true" autocapitalize="off" autocomplete="off" placeholder="Search the docs" maxLength="100"/><ul role="listbox" id="tsd-search-results"></ul><div id="tsd-search-status" aria-live="polite" aria-atomic="true"><div>Preparing search index...</div></div></dialog><a href="#" class="tsd-widget menu" id="tsd-toolbar-menu-trigger" data-toggle="menu" aria-label="Menu"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-menu"></use></svg></a></div></header><div class="container container-main"><div class="col-content"><div class="tsd-page-title"><ul class="tsd-breadcrumb" aria-label="Breadcrumb"><li><a href="../modules/vue.html">vue</a></li><li><a href="" aria-current="page">useFiveAction</a></li></ul><h1>Function useFiveAction</h1></div><section class="tsd-panel"><ul class="tsd-signatures"><li class=""><div class="tsd-signature tsd-anchor-link" id="usefiveaction"><span class="tsd-kind-call-signature">useFiveAction</span><span class="tsd-signature-symbol">()</span><span class="tsd-signature-symbol">:</span> <a href="../interfaces/vue.FiveActionVueCallbacks.html" class="tsd-signature-type tsd-kind-interface">FiveActionVueCallbacks</a><a href="#usefiveaction" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></div><div class="tsd-description"><code class="tsd-tag">Function</code><div class="tsd-comment tsd-typography"><p>Five Vue Hooks: 使用 Five 的命令</p> <p>updateCamera</p> <pre><code><span class="hl-6">移动相机</span><span class="hl-1">。(</span><span class="hl-6">不触发点位移动</span><span class="hl-1">)</span><br/><span class="hl-6">如果动画中途被打断</span><span class="hl-1">(</span><span class="hl-6">用户触发行为</span><span class="hl-1">,</span><span class="hl-6">或者调用</span><span class="hl-1"> </span><span class="hl-6">setState</span><span class="hl-1">, </span><span class="hl-6">load</span><span class="hl-1">, </span><span class="hl-6">changeMode</span><span class="hl-1">)</span><span class="hl-6">的等</span><br/><span class="hl-6">会</span><span class="hl-1"> </span><span class="hl-7">Promise</span><span class="hl-1">.</span><span class="hl-6">reject</span><span class="hl-1">。</span><span class="hl-6">运动完成则</span><span class="hl-1"> </span><span class="hl-7">Promise</span><span class="hl-1">.</span><span class="hl-6">resolve</span><br/><br/><span class="hl-8">// params pose - 相机目标位置</span><br/><span class="hl-8">// params duration - 动画触发的时常</span><br/><span class="hl-8">// params Promise - 是否移动成功</span><br/><span class="hl-5">updateCamera</span><span class="hl-1">(</span><span class="hl-6">pose</span><span class="hl-1">: </span><span class="hl-6">Pose</span><span class="hl-1">, </span><span class="hl-6">duration</span><span class="hl-1">: </span><span class="hl-6">number</span><span class="hl-1">): </span><span class="hl-7">Promise</span><span class="hl-1">&lt;</span><span class="hl-3">void</span><span class="hl-1">&gt;</span> </code><button>Copy</button></pre> <p>initBasisLoader</p> <pre><code><span class="hl-6">初始化</span><span class="hl-1"> </span><span class="hl-6">initBasisLoader</span><br/><span class="hl-6">同初始化的</span><span class="hl-1"> </span><span class="hl-6">initBasisLoader</span><span class="hl-1"> </span><span class="hl-6">参数</span><span class="hl-1">。</span><span class="hl-6">用于初始化</span><span class="hl-1"> </span><span class="hl-6">basisLoader</span><span class="hl-1">。</span><br/><span class="hl-6">basisLoader</span><span class="hl-1"> </span><span class="hl-6">只会初始化一次</span><span class="hl-1">,</span><span class="hl-6">一旦初始化则不会再修改</span><span class="hl-1">。</span><br/><br/><span class="hl-8">// param transcoderResourcePath</span><br/><span class="hl-8">// 如果不设置,使用默认解析器 basis 解析器。</span><br/><span class="hl-8">// 可以传入解析器的 `resourcePath`, 则使用指定的解析器</span><br/><span class="hl-5">initBasisLoader</span><span class="hl-1">(</span><span class="hl-6">transcoderResourcePath</span><span class="hl-1">?: </span><span class="hl-6">string</span><span class="hl-1">): </span><span class="hl-3">void</span><span class="hl-1">,</span> </code><button>Copy</button></pre> <p>getPixels</p> <pre><code><span class="hl-6">获取画面中的像素颜色</span><br/><span class="hl-8">// param x - 获取像素区域的起始坐标 x</span><br/><span class="hl-8">// param y - 获取像素区域的起始坐标 y</span><br/><span class="hl-8">// param width - 获取像素区域的宽度</span><br/><span class="hl-8">// param height - 获取像素区域的高度</span><br/><span class="hl-8">// param pixelRatio - 获取区域的像素比</span><br/><span class="hl-8">// returns rgba颜色平铺的 Uint8Array</span><br/><span class="hl-5">getPixels</span><span class="hl-1">(</span><span class="hl-6">x</span><span class="hl-1">: </span><span class="hl-6">number</span><span class="hl-1">, </span><span class="hl-6">y</span><span class="hl-1">: </span><span class="hl-6">number</span><span class="hl-1">, </span><span class="hl-6">width</span><span class="hl-1">: </span><span class="hl-6">number</span><span class="hl-1">, </span><span class="hl-6">height</span><span class="hl-1">: </span><span class="hl-6">number</span><span class="hl-1">, </span><span class="hl-6">pixelRatio</span><span class="hl-1">?: </span><span class="hl-6">number</span><span class="hl-1">): </span><span class="hl-6">Uint8Array</span><span class="hl-1">,</span> </code><button>Copy</button></pre> <p>render</p> <pre><code><span class="hl-6">强制渲染</span><br/><span class="hl-6">调用</span><span class="hl-1"> </span><span class="hl-5">render</span><span class="hl-1">() </span><span class="hl-6">和</span><span class="hl-1"> </span><span class="hl-5">needsRender</span><span class="hl-1">() </span><span class="hl-6">均可在按需渲染时</span><span class="hl-1">,</span><span class="hl-6">使得画面渲染一次</span><br/><span class="hl-6">区别在于</span><span class="hl-1">:</span><br/><span class="hl-1">- </span><span class="hl-5">needsRender</span><span class="hl-1">() </span><span class="hl-6">为在下帧渲染画面</span><br/><span class="hl-1">- </span><span class="hl-5">render</span><span class="hl-1">() </span><span class="hl-6">在当前帧渲染画面</span><br/><span class="hl-6">推荐使用</span><span class="hl-1"> </span><span class="hl-5">needsRender</span><span class="hl-1">(), </span><span class="hl-6">可以更加流畅</span><span class="hl-1">。</span><span class="hl-6">但是如果需要截图等同步操作</span><span class="hl-1">,</span><span class="hl-6">可以使用</span><span class="hl-1"> </span><span class="hl-5">render</span><span class="hl-1">()</span><br/><br/><span class="hl-8">// param callback 渲染完成回调</span><br/><span class="hl-5">render</span><span class="hl-1">(</span><span class="hl-6">callback</span><span class="hl-1">?: () </span><span class="hl-3">=&gt;</span><span class="hl-1"> </span><span class="hl-3">void</span><span class="hl-1">): </span><span class="hl-3">void</span><span class="hl-1">,</span> </code><button>Copy</button></pre> <p>needsRender</p> <pre><code><span class="hl-6">下一帧渲染</span><br/><span class="hl-6">调用</span><span class="hl-1"> </span><span class="hl-5">render</span><span class="hl-1">() </span><span class="hl-6">和</span><span class="hl-1"> </span><span class="hl-5">needsRender</span><span class="hl-1">() </span><span class="hl-6">均可在按需渲染时</span><span class="hl-1">,</span><span class="hl-6">使得画面渲染一次</span><br/><span class="hl-6">区别在于</span><span class="hl-1">:</span><br/><span class="hl-1">- </span><span class="hl-5">needsRender</span><span class="hl-1">() </span><span class="hl-6">为在下帧渲染画面</span><br/><span class="hl-1">- </span><span class="hl-5">render</span><span class="hl-1">() </span><span class="hl-6">在当前帧渲染画面</span><br/><span class="hl-6">推荐使用</span><span class="hl-1"> </span><span class="hl-5">needsRender</span><span class="hl-1">(), </span><span class="hl-6">可以更加流畅</span><span class="hl-1">。</span><span class="hl-6">但是如果需要截图等同步操作</span><span class="hl-1">,</span><span class="hl-6">可以使用</span><span class="hl-1"> </span><span class="hl-5">render</span><span class="hl-1">()</span><br/><span class="hl-5">needsRender</span><span class="hl-1">(): </span><span class="hl-3">void</span><span class="hl-1">,</span> </code><button>Copy</button></pre> <p>preloadPano</p> <pre><code><span class="hl-6">预加载点位图片资源</span><br/><span class="hl-8">// param panoId - 观察点</span><br/><span class="hl-8">// param callback - 加载完成回调, 并传递加载用时。</span><br/><span class="hl-8">// returns 加载完成的 Promise 参数同 callback</span><br/><span class="hl-5">preloadPano</span><span class="hl-1">(</span><span class="hl-6">panoId</span><span class="hl-1">: </span><span class="hl-6">WorkPanoId</span><span class="hl-1">, </span><span class="hl-6">callback</span><span class="hl-1">?: (</span><span class="hl-6">costs</span><span class="hl-1">: </span><span class="hl-7">number</span><span class="hl-1">) </span><span class="hl-3">=&gt;</span><span class="hl-1"> </span><span class="hl-3">void</span><span class="hl-1">): </span><span class="hl-7">Promise</span><span class="hl-1">&lt;</span><span class="hl-6">number</span><span class="hl-1">&gt;</span> </code><button>Copy</button></pre> <p>project2d</p> <pre><code><span class="hl-6">计算三维空间的点对应到屏幕的二维坐标</span><br/><span class="hl-6">调用</span><span class="hl-1"> </span><span class="hl-9">`project2d()`</span><span class="hl-1"> </span><span class="hl-6">和</span><span class="hl-1"> </span><span class="hl-9">`useFiveProject2d()`</span><span class="hl-1"> </span><span class="hl-6">均可用于计算三维空间的点对应到屏幕的二维坐标</span><br/><span class="hl-6">区别在于</span><span class="hl-1">:</span><br/><span class="hl-1">- </span><span class="hl-9">`project2d()`</span><span class="hl-1"> </span><span class="hl-6">只计算一次</span><span class="hl-1">,</span><span class="hl-6">入参改变或</span><span class="hl-1"> </span><span class="hl-6">cameraUpdate</span><span class="hl-1"> </span><span class="hl-6">时</span><span class="hl-1"> </span><span class="hl-6">不会更新值</span><br/><span class="hl-1">- </span><span class="hl-9">`useFiveProject2d()`</span><span class="hl-1"> </span><span class="hl-6">通过</span><span class="hl-1"> </span><span class="hl-6">watch</span><span class="hl-1"> </span><span class="hl-6">监听入参和</span><span class="hl-1"> </span><span class="hl-6">cameraUpdate</span><span class="hl-1"> </span><span class="hl-6">变化</span><span class="hl-1">,</span><span class="hl-6">自动更新返回值</span><br/><span class="hl-5">project2d</span><span class="hl-1">(</span><span class="hl-6">vector3</span><span class="hl-1">: </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-6">Vector3</span><span class="hl-1">, </span><span class="hl-6">testModel</span><span class="hl-1">?: </span><span class="hl-6">boolean</span><span class="hl-1"> ): </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-6">Vector2</span> </code><button>Copy</button></pre> </div><h4 class="tsd-returns-title">Returns <a href="../interfaces/vue.FiveActionVueCallbacks.html" class="tsd-signature-type tsd-kind-interface">FiveActionVueCallbacks</a></h4><div class="tsd-comment tsd-typography"><div class="tsd-tag-example"><h4 class="tsd-anchor-link" id="example">Example<a href="#example" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4><pre><code><span class="hl-3">const</span><span class="hl-1"> { </span><span class="hl-4">updateCamera</span><span class="hl-1">, </span><span class="hl-4">initBasisLoader</span><span class="hl-1">, </span><span class="hl-4">getPixels</span><span class="hl-1">, </span><span class="hl-4">render</span><span class="hl-1">, </span><span class="hl-4">needsRender</span><span class="hl-1">, </span><span class="hl-4">preloadPano</span><span class="hl-1">, </span><span class="hl-4">project2d</span><span class="hl-1"> } = </span><span class="hl-5">useFiveAction</span><span class="hl-1">();</span> </code><button>Copy</button></pre> </div></div><aside class="tsd-sources"><ul><li>Defined in lib/vue/hooks/useFiveAction.ts:203</li></ul></aside></div></li></ul></section></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-accordion"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use 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