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@realsee/dnalogel

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import * as THREE from 'three'; import type { Intersection } from '../../../../typings/typings'; import type { Five } from '@realsee/five'; import type { PointHelperAbstract } from './typing'; import { ICSS3DSprite } from '../../../../CSS3DRenderPlugin/utils/three/CSS3DSprite'; export interface MouseGroupParameter { isMobile?: boolean; useNormalVector?: boolean; ballColor?: number; } declare function createPlaneMesh(): THREE.Mesh<THREE.CircleGeometry, THREE.ShaderMaterial>; declare function createCrossline(): THREE.Group; declare function createLineMesh(length: number): THREE.Mesh<THREE.TubeGeometry, THREE.MeshBasicMaterial>; declare function createRingMesh(): THREE.Mesh<THREE.RingGeometry, THREE.MeshBasicMaterial>; declare function createBallMesh(): THREE.Mesh<THREE.SphereGeometry, THREE.MeshBasicMaterial>; declare function createCSSBallMesh(): ICSS3DSprite; export declare class PointHelper2 extends THREE.Object3D implements PointHelperAbstract { disableGetPixel: boolean; planeMesh: ReturnType<typeof createPlaneMesh>; ringMesh: ReturnType<typeof createRingMesh>; crossline: ReturnType<typeof createCrossline>; lineMesh: ReturnType<typeof createLineMesh>; ballMesh: ReturnType<typeof createBallMesh>; cssBallMesh: ReturnType<typeof createCSSBallMesh>; constructor(five: Five); updateWithIntersect(intersect: Intersection): void; show(): void; hide(): void; dispose(): void; } export {};