@realsee/dnalogel
Version:
18 lines (17 loc) • 515 B
TypeScript
import * as THREE from 'three';
export declare class FragmentTransparencyMaterial extends THREE.ShaderMaterial {
uniforms: {
map: {
value: THREE.Texture;
};
};
transparent: boolean;
blending: THREE.Blending;
blendSrc: THREE.BlendingDstFactor;
blendDst: THREE.BlendingDstFactor;
blendSrcAlpha: THREE.BlendingDstFactor;
blendDstAlpha: THREE.BlendingDstFactor;
vertexShader: string;
fragmentShader: string;
constructor(texture: THREE.Texture);
}