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@realsee/dnalogel

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import * as THREE from 'three'; import { IObject3D } from '../../shared-utils/three/IObject3D'; export declare const blankGeometry: THREE.BufferGeometry; export declare class PolygonMesh extends IObject3D { readonly isPolygonMesh = true; geometry: THREE.BufferGeometry; isBlank: boolean; points: THREE.Vector3[]; constructor(points?: THREE.Vector3[]); /** * @description: 按照新的端点来更新多边形的geometry */ updatePoints(points: THREE.Vector3[]): void; }