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@realsee/dnalogel

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import type { SimplifyDeep } from './SimplifyDeep'; export type { SimplifyDeep } from './SimplifyDeep'; import type { PolylineImportData } from '../Objects/Polyline'; import type { PointImportData } from '../Objects/Point'; import type { PolygonImportData } from '../Objects/Polygon'; import type { PrismImportData } from '../Objects/Prism'; import type { RectangleImportData } from '../Objects/Rectangle'; import type { CircleImportData } from '../Objects/Circle'; import type { CylinderImportData } from '../Objects/Cylinder'; import type { BoxImportData } from '../Objects/Box'; export declare namespace SculptData { type PolylineData = SimplifyDeep<PolylineImportData>; type PointData = SimplifyDeep<PointImportData>; type PolygonData = SimplifyDeep<PolygonImportData>; type PrismData = SimplifyDeep<PrismImportData>; type RectangleData = SimplifyDeep<RectangleImportData>; type CircleData = SimplifyDeep<CircleImportData>; type CylinderData = SimplifyDeep<CylinderImportData>; type BoxData = SimplifyDeep<BoxImportData>; } export type { Polyline, PolylineImportData } from '../Objects/Polyline'; export type { Point, PointImportData } from '../Objects/Point'; export type { Polygon, PolygonImportData } from '../Objects/Polygon'; export type { Prism, PrismImportData } from '../Objects/Prism'; export type { Rectangle, RectangleImportData } from '../Objects/Rectangle'; export type { Circle, CircleImportData } from '../Objects/Circle'; export type { Cylinder, CylinderImportData } from '../Objects/Cylinder'; export type { Box, BoxImportData } from '../Objects/Box'; export type { PointStyle } from '../Meshes/Point'; export type { PolylineStyle } from '../Meshes/Polyline'; export type { PrismStyle } from '../Meshes/Prism'; export type { RectangleWithEdgeMeshStyle as RectangleStyle } from '../Meshes/RectangleWithEdge'; export type { CircleWithEdgeMeshStyle as CircleStyle } from '../Meshes/CircleWithEdge'; export type { CylinderStyle } from '../Meshes/Cylinder'; export type { BoxStyle } from '../Meshes/Box'; export type { AreaStyle } from '../Meshes/Area';