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@realsee/dnalogel

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import * as THREE from 'three'; export declare class FragmentTransparencyMaterial extends THREE.ShaderMaterial { uniforms: { map: { value: THREE.Texture; }; }; transparent: boolean; blending: THREE.Blending; blendSrc: THREE.BlendingDstFactor; blendDst: THREE.BlendingDstFactor; blendSrcAlpha: THREE.BlendingDstFactor; blendDstAlpha: THREE.BlendingDstFactor; vertexShader: string; fragmentShader: string; constructor(texture: THREE.Texture); }