@realsee/dnalogel
Version:
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TypeScript
import * as THREE from 'three';
export declare const genRotationMatrix: (x: number, y: number, z: number) => THREE.Matrix4;
declare const bject3d2LocalMatrix: (mesh: THREE.Object3D, { scale, rotation, position, }: {
scale: number;
rotation: number[];
position: {
x: number;
y: number;
z: number;
};
}) => THREE.Object3D;
export default bject3d2LocalMatrix;