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@realsee/dnalogel

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var m = Object.defineProperty; var c = (o, t, e) => t in o ? m(o, t, { enumerable: !0, configurable: !0, writable: !0, value: e }) : o[t] = e; var s = (o, t, e) => (c(o, typeof t != "symbol" ? t + "" : t, e), e); import * as r from "three"; import { IObject3D as h } from "../../shared-utils/three/IObject3D.js"; import d from "../utils/generatePolygonGeometry.js"; import "earcut"; const p = new r.BufferGeometry(); class B extends h { constructor(e) { super(); s(this, "isPolygonMesh", !0); s(this, "geometry", new r.BufferGeometry()); s(this, "isBlank", !0); s(this, "points", []); const n = new r.MeshBasicMaterial({ color: 4090367, transparent: !0, side: r.DoubleSide, depthTest: !0, opacity: 0.5 }), l = new r.MeshBasicMaterial({ color: 16777215, transparent: !0, side: r.DoubleSide, depthTest: !1, depthWrite: !1, opacity: 0.3 }), i = new r.Mesh(this.geometry, n), a = new r.Mesh(this.geometry, l); i.renderOrder = 1, a.renderOrder = 0, e && this.updatePoints(e), this.add(i, a); } /** * @description: 按照新的端点来更新多边形的geometry */ updatePoints(e) { this.points = e; const n = d(e); n ? (this.geometry.copy(n), this.isBlank = !1) : (this.geometry.copy(p), this.isBlank = !0); } } export { p as blankGeometry, B as default };