UNPKG

@real_one_chess_king/game-logic

Version:
23 lines 1.18 kB
export var WSClientGameEvent; (function (WSClientGameEvent) { WSClientGameEvent["Turn"] = "turn"; WSClientGameEvent["Surrender"] = "surrender"; WSClientGameEvent["FindGame"] = "find_game"; })(WSClientGameEvent || (WSClientGameEvent = {})); export var WSServerGameEvent; (function (WSServerGameEvent) { WSServerGameEvent["TurnConfirmed"] = "turn_confirmed"; WSServerGameEvent["TurnRejected"] = "turn_rejected"; WSServerGameEvent["OpponentTurn"] = "opponent_turn"; WSServerGameEvent["SurrenderConfirmed"] = "surrender_confirmed"; WSServerGameEvent["OpponentSurrender"] = "opponent_surrender"; WSServerGameEvent["OpponentDisconnected"] = "opponent_disconnected"; WSServerGameEvent["OpponentWon"] = "opponent_won"; WSServerGameEvent["OpponentTimeOut"] = "opponent_time_out"; WSServerGameEvent["YourTimeOut"] = "your_time_out"; WSServerGameEvent["YouWon"] = "you_won"; WSServerGameEvent["GameStarted"] = "game_started"; WSServerGameEvent["WaitingForOpponent"] = "waiting_for_opponent"; WSServerGameEvent["Stalemate"] = "stalemate"; })(WSServerGameEvent || (WSServerGameEvent = {})); //# sourceMappingURL=const.js.map