UNPKG

@real_one_chess_king/game-logic

Version:
21 lines (20 loc) 662 B
export declare enum WSClientGameEvent { Turn = "turn", Surrender = "surrender", FindGame = "find_game" } export declare enum WSServerGameEvent { TurnConfirmed = "turn_confirmed", TurnRejected = "turn_rejected", OpponentTurn = "opponent_turn", SurrenderConfirmed = "surrender_confirmed", OpponentSurrender = "opponent_surrender", OpponentDisconnected = "opponent_disconnected", OpponentWon = "opponent_won", OpponentTimeOut = "opponent_time_out", YourTimeOut = "your_time_out", YouWon = "you_won", GameStarted = "game_started", WaitingForOpponent = "waiting_for_opponent", Stalemate = "stalemate" }