@readyplayerme/visage
Version:
Easily display Ready Player Me avatars and 3D on the web.
21 lines (20 loc) • 886 B
TypeScript
declare var MeshoptDecoder: {
supported: boolean;
ready?: undefined;
useWorkers?: undefined;
decodeVertexBuffer?: undefined;
decodeIndexBuffer?: undefined;
decodeIndexSequence?: undefined;
decodeGltfBuffer?: undefined;
decodeGltfBufferAsync?: undefined;
} | {
ready: Promise<void>;
supported: boolean;
useWorkers: (count: any) => void;
decodeVertexBuffer: (target: any, count: any, size: any, source: any, filter: any) => void;
decodeIndexBuffer: (target: any, count: any, size: any, source: any) => void;
decodeIndexSequence: (target: any, count: any, size: any, source: any) => void;
decodeGltfBuffer: (target: any, count: any, size: any, source: any, mode: any, filter: any) => void;
decodeGltfBufferAsync: (count: any, size: any, source: any, mode: any, filter: any) => Promise<unknown>;
};
export { MeshoptDecoder };