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@readyplayerme/visage

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Easily display Ready Player Me avatars and 3D on the web.

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# [Visage](https://readyplayerme.github.io/visage/) [![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/readyplayerme/visage/blob/main/LICENSE) [![npm version](https://img.shields.io/npm/v/@readyplayerme/visage)](https://www.npmjs.com/package/@readyplayerme/visage) Visage is a collection of components for showcasing Ready Player Me avatars and 3D on the web! Built with [`three.js`](https://github.com/mrdoob/three.js), [`react-three-fiber`](https://github.com/pmndrs/react-three-fiber), [`drei`](https://github.com/pmndrs/drei), [`three-stdlib`](https://github.com/pmndrs/three-stdlib) and [`react`](https://github.com/facebook/react/). # Installation Visage is available as an [npm package](https://www.npmjs.com/package/@readyplayerme/visage). ```sh npm install @readyplayerme/visage ``` # Documentation & examples You can find all **code examples** of the components and their **documentation** on [our GitHub page](https://readyplayerme.github.io/visage/). Here is the first one to get you started: ```typescript jsx import React from 'react'; import ReactDOM from 'react-dom'; import { Avatar } from '@readyplayerme/visage'; const modelSrc = 'https://readyplayerme.github.io/visage/male.glb'; function App() { return ( <Avatar modelSrc={modelSrc} /> ); } ReactDOM.render(<App />, document.querySelector('#app')); ``` ### Validation Props such as `modelSrc`, `animationSrc`, `poseSrc` and `onLoadedAnimation.src` are **validated** before rendering on the scene. Animation source props support both `.glb` and `.fbx` formats. All other props mentioned before only support `.glb`. Examples on supported resource formats: * URL resources * relative `/headwear.glb` * absolute `https://readyplayerme.github.io/visage/male.glb?queryParams=allowed` * Base64 strings * `data:application/octet-stream;base64` * `data:model/gltf-binary;base64` * Binary input such as `model/gltf-binary` ## License Visage is [MIT licensed](./LICENSE).