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@reactunity/renderer

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import * as rc from 'react'; import { BaseElements, Textable } from '../base'; import { ReactUnity } from '../generated'; import { SVGEelement } from '../svg'; import * as Components from './components'; import Cmp = ReactUnity.UIToolkit; type Children<T = any> = { children?: T; }; type BaseElement<T = Cmp.UIToolkitComponent> = Components.View<T> & rc.RefAttributes<Cmp.UIToolkitComponent> & Children; export interface UIToolkitElements extends BaseElements<BaseElement<any>> { view: BaseElement & { tag?: string; }; box: BaseElement; a: Components.Anchor & rc.RefAttributes<Cmp.UIToolkitComponent> & Children; anchor: Components.Anchor & rc.RefAttributes<Cmp.UIToolkitComponent> & Children; text: Components.Text & rc.RefAttributes<Cmp.TextComponent> & Children<Textable | Textable[]>; icon: Components.Icon & rc.RefAttributes<Cmp.IconComponent> & Children<Textable | Textable[]>; richtext: Components.View & rc.RefAttributes<Cmp.TextComponent> & Children<Textable | Textable[]>; label: Components.View & rc.RefAttributes<Cmp.TextComponent> & Children<Textable | Textable[]>; button: Components.Button & rc.RefAttributes<Cmp.ButtonComponent> & Children; scroll: Components.Scroll & rc.RefAttributes<Cmp.ScrollViewComponent> & Children; svg: Components.Svg & rc.RefAttributes<Cmp.SvgComponent> & Children<any> & SVGEelement; img: Components.Image & rc.RefAttributes<Cmp.ImageComponent> & Children<never>; image: Components.Image & rc.RefAttributes<Cmp.ImageComponent> & Children<never>; toggle: Components.Toggle & rc.RefAttributes<Cmp.ToggleComponent> & Children<never>; input: Components.TextField<Cmp.TextFieldComponent> & rc.RefAttributes<Cmp.TextFieldComponent> & Children<never>; helpbox: BaseElement; foldout: BaseElement; popup: Components.View & rc.RefAttributes<Cmp.TextComponent> & Children<Textable | Textable[]>; slider: Components.Slider & rc.RefAttributes<Cmp.ToggleComponent> & Children<never>; sliderint: Components.Slider & rc.RefAttributes<Cmp.ToggleComponent> & Children<never>; range: Components.Range & rc.RefAttributes<Cmp.RangeComponent> & Children<never>; repeat: BaseElement; scroller: BaseElement; list: Components.Bindable; imgui: Components.IMGUI & rc.RefAttributes<Cmp.IMGUIComponent> & Children<never>; template: Components.Bindable; progress: Components.ValueComponent<number>; portal: Components.Portal & rc.RefAttributes<Cmp.PortalComponent> & Children; } declare global { interface ReactUnityCustomElements { } interface ReactUnityCustomAttributes { } } export declare namespace JSX { type ElementType = React.JSX.ElementType; interface Element extends React.JSX.Element { } interface ElementClass extends React.JSX.ElementClass { } interface ElementAttributesProperty extends React.JSX.ElementAttributesProperty { } interface ElementChildrenAttribute extends React.JSX.ElementChildrenAttribute { } type LibraryManagedAttributes<C, P> = React.JSX.LibraryManagedAttributes<C, P>; interface IntrinsicAttributes extends React.JSX.IntrinsicAttributes, ReactUnityCustomAttributes { } interface IntrinsicClassAttributes<T> extends React.JSX.IntrinsicClassAttributes<T> { } interface IntrinsicElements extends UIToolkitElements, ReactUnityCustomElements { } } export {};