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@react-vertex/orbit-camera

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import { vec3, mat4 } from 'gl-matrix'; declare type CameraListener = (c: OrbitCamera) => void; declare type ListenerItem = { listener: CameraListener; id: CameraListener; }; export declare class OrbitCamera { projection: mat4; view: mat4; matrix: mat4; constructor(fov: number, aspect: number, near?: number, far?: number); position: vec3; up: vec3; right: vec3; normal: vec3; userRotate: boolean; userRotateX: boolean; userRotateY: boolean; userDolly: boolean; rotX: number; rotY: number; steps: number; listeners: ListenerItem[]; setProjection(fov: number, aspect: number, near?: number, far?: number): void; dolly(delta: number): void; setPosition(position: vec3): void; upRightNormal(): void; setRotationX(rotX: number): void; incRotationX(rotX: number): void; setRotationY(rotY: number): void; incRotationY(rotY: number): void; addListener(func: CameraListener, wait?: number): void; removeListener(func: CameraListener): void; exportView(): mat4; update(): void; } export {};