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@react-three/p2

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2D physics based hooks for react-three-fiber

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import type { Duplet } from './'; import Controller from './Controller'; import type { World, Body } from 'p2-es'; export declare type KinematicCharacterControllerOptns = { world: World; body: Body; collisionMask: number; accelerationTimeAirborne?: number; accelerationTimeGrounded?: number; moveSpeed?: number; wallSlideSpeedMax?: number; wallStickTime?: number; wallJumpClimb?: Duplet; wallJumpOff?: Duplet; wallLeap?: Duplet; timeToJumpApex?: number; maxJumpHeight?: number; minJumpHeight?: number; velocityXSmoothing?: number; velocityXMin?: number; maxClimbAngle?: number; maxDescendAngle?: number; skinWidth?: number; dstBetweenRays?: number; }; export default class KinematicCharacterController extends Controller { input: Duplet; accelerationTimeAirborne: number; accelerationTimeGrounded: number; moveSpeed: number; wallSlideSpeedMax: number; wallStickTime: number; wallJumpClimb: Duplet; wallJumpOff: Duplet; wallLeap: Duplet; gravity: number; maxJumpVelocity: number; minJumpVelocity: number; velocity: Duplet; velocityXSmoothing: number; velocityXMin: number; timeToWallUnstick: number; _requestJump: boolean; _requestUnJump: boolean; constructor(options: KinematicCharacterControllerOptns); setJumpKeyState(isDown: boolean): void; update(): (deltaTime: number) => void; }