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@react-three/p2

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2D physics based hooks for react-three-fiber

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/// <reference types="node" /> import EventEmitter from 'events'; import type { Broadphase, CannonMessageBody, Duplet, StepProps, WorldProps } from './setup'; export declare type CannonWorkerProps = Partial<WorldProps> & { size?: number; }; export declare class CannonWorkerAPI extends EventEmitter { get axisIndex(): 0 | 1 | 2; set axisIndex(value: 0 | 1 | 2); get broadphase(): Broadphase; set broadphase(value: Broadphase); get gravity(): Duplet; set gravity(value: Duplet); get iterations(): number; set iterations(value: number); get tolerance(): number; set tolerance(value: number); private buffers; private config; private worker; constructor({ allowSleep, axisIndex, broadphase, defaultContactMaterial, gravity, iterations, normalIndex, quatNormalizeFast, quatNormalizeSkip, size, solver, tolerance, }: CannonWorkerProps); addBodies({ props, type, uuid }: CannonMessageBody<'addBodies'>): void; addConstraint({ props: [refA, refB, optns], type, uuid }: CannonMessageBody<'addConstraint'>): void; addContactMaterial({ props, uuid }: CannonMessageBody<'addContactMaterial'>): void; addKinematicCharacterController({ props: [accelerationTimeAirborne, accelerationTimeGrounded, body, collisionMask, dstBetweenRays, maxClimbAngle, maxDescendAngle, maxJumpHeight, minJumpHeight, moveSpeed, skinWidth, timeToJumpApex, velocityXMin, velocityXSmoothing, wallJumpClimb, wallJumpOff, wallLeap, wallSlideSpeedMax, wallStickTime,], uuid, }: CannonMessageBody<'addKinematicCharacterController'>): void; addPlatformController({ props: [body, passengerMask, localWaypoints, speed, skinWidth, dstBetweenRays], uuid, }: CannonMessageBody<'addPlatformController'>): void; addRay({ props, uuid }: CannonMessageBody<'addRay'>): void; addSpring({ props: [refA, refB, optns], uuid }: CannonMessageBody<'addSpring'>): void; addTopDownVehicle({ props: [chassisBodyUUID, wheelInfos], uuid, }: CannonMessageBody<'addTopDownVehicle'>): void; applyForce({ props, uuid }: CannonMessageBody<'applyForce'>): void; applyImpulse({ props, uuid }: CannonMessageBody<'applyImpulse'>): void; applyLocalForce({ props, uuid }: CannonMessageBody<'applyLocalForce'>): void; applyLocalImpulse({ props, uuid }: CannonMessageBody<'applyLocalImpulse'>): void; applyTopDownVehicleEngineForce({ props, uuid }: CannonMessageBody<'applyTopDownVehicleEngineForce'>): void; applyTorque({ props, uuid }: CannonMessageBody<'applyTorque'>): void; disableConstraintMotor({ uuid }: CannonMessageBody<'disableConstraintMotor'>): void; enableConstraintMotor({ uuid }: CannonMessageBody<'enableConstraintMotor'>): void; init(): void; removeBodies({ uuid }: CannonMessageBody<'removeBodies'>): void; removeConstraint({ uuid }: CannonMessageBody<'removeConstraint'>): void; removeContactMaterial({ uuid }: CannonMessageBody<'removeContactMaterial'>): void; removeKinematicCharacterController({ uuid, }: CannonMessageBody<'removeKinematicCharacterController'>): void; removePlatformController({ uuid }: CannonMessageBody<'removePlatformController'>): void; removeRay({ uuid }: CannonMessageBody<'removeRay'>): void; removeSpring({ uuid }: CannonMessageBody<'removeSpring'>): void; removeTopDownVehicle({ uuid }: CannonMessageBody<'removeTopDownVehicle'>): void; setAllowSleep({ props, uuid }: CannonMessageBody<'setAllowSleep'>): void; setAngle({ props, uuid }: CannonMessageBody<'setAngle'>): void; setAngularDamping({ props, uuid }: CannonMessageBody<'setAngularDamping'>): void; setAngularVelocity({ props, uuid }: CannonMessageBody<'setAngularVelocity'>): void; setCollisionFilterGroup({ props, uuid }: CannonMessageBody<'setCollisionFilterGroup'>): void; setCollisionFilterMask({ props, uuid }: CannonMessageBody<'setCollisionFilterMask'>): void; setCollisionResponse({ props, uuid }: CannonMessageBody<'setCollisionResponse'>): void; setConstraintMotorSpeed({ props, uuid }: CannonMessageBody<'setConstraintMotorSpeed'>): void; setFixedRotation({ props, uuid }: CannonMessageBody<'setFixedRotation'>): void; setIsTrigger({ props, uuid }: CannonMessageBody<'setIsTrigger'>): void; setKinematicCharacterControllerInput({ props, uuid, }: CannonMessageBody<'setKinematicCharacterControllerInput'>): void; setKinematicCharacterControllerJump({ props, uuid, }: CannonMessageBody<'setKinematicCharacterControllerJump'>): void; setLinearDamping({ props, uuid }: CannonMessageBody<'setLinearDamping'>): void; setMass({ props, uuid }: CannonMessageBody<'setMass'>): void; setMaterial({ props, uuid }: CannonMessageBody<'setMaterial'>): void; setPosition({ props, uuid }: CannonMessageBody<'setPosition'>): void; setSleepSpeedLimit({ props, uuid }: CannonMessageBody<'setSleepSpeedLimit'>): void; setSleepTimeLimit({ props, uuid }: CannonMessageBody<'setSleepTimeLimit'>): void; setSpringDamping({ props, uuid }: CannonMessageBody<'setSpringDamping'>): void; setSpringRestLength({ props, uuid }: CannonMessageBody<'setSpringRestLength'>): void; setSpringStiffness({ props, uuid }: CannonMessageBody<'setSpringStiffness'>): void; setTopDownVehicleBrake({ props, uuid }: CannonMessageBody<'setTopDownVehicleBrake'>): void; setTopDownVehicleSteeringValue({ props, uuid }: CannonMessageBody<'setTopDownVehicleSteeringValue'>): void; setUserData({ props, uuid }: CannonMessageBody<'setUserData'>): void; setVelocity({ props, uuid }: CannonMessageBody<'setVelocity'>): void; sleep({ uuid }: CannonMessageBody<'sleep'>): void; step(props: StepProps): void; subscribe({ props: { id, target, type }, uuid }: CannonMessageBody<'subscribe'>): void; terminate(): void; unsubscribe({ props }: CannonMessageBody<'unsubscribe'>): void; wakeUp({ uuid }: CannonMessageBody<'wakeUp'>): void; }