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@react-three/lightmap

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In-browser lightmap/AO baker for react-three-fiber and ThreeJS

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# @react-three/lightmap **In-browser lightmap and ambient occlusion (AO map) baker for react-three-fiber and ThreeJS.** ![example screenshot of lightmap baker output](./react-three-lightmap-example.png) Example: ```jsx <Lightmap> <mesh position={[0, 0, 0]} castShadow receiveShadow> <boxBufferGeometry attach="geometry" args={[3, 3, 1]} /> <meshStandardMaterial attach="material" color="#ff6080" /> </mesh> <mesh position={[0, 0, 1.8]} castShadow receiveShadow> <boxBufferGeometry attach="geometry" args={[2, 2, 2]} /> <meshStandardMaterial attach="material" color="#4080ff" /> </mesh> </Lightmap> ``` **[Try it in this editable sandbox](https://codesandbox.io/s/github/pmndrs/react-three-lightmap/tree/v0.0.8/demo-sandbox)**. NOTE: if you are using `mode="legacy"` on your `<Canvas>` tag please add `legacySuspense` flag to the lightmap, otherwise it will not wait until your scene content is fully loaded. This is not an issue in most situations, unless you have explicitly set the mode prop on `<Canvas>`. ## Local Development ```sh git clone git@github.com:pmndrs/react-three-lightmap.git cd react-three-lightmap yarn yarn storybook ``` ## Notes Based on [original experimental implementation](https://github.com/unframework/threejs-lightmap-baker) by [@unframework](https://github.com/unframework).