@react-three/gpu-pathtracer
Version:
⚡️ A React abstraction for the popular three-gpu-pathtracer.
21 lines (20 loc) • 771 B
TypeScript
import { Material, OrthographicCamera, PlaneGeometry, WebGLRenderer, WebGLRenderTarget } from 'three';
declare class Pass {
enabled: boolean;
needsSwap: boolean;
clear: boolean;
renderToScreen: boolean;
setSize(width: number, height: number): void;
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive?: unknown): void;
}
declare class FullScreenQuad<TMaterial extends Material = Material> {
camera: OrthographicCamera;
geometry: PlaneGeometry;
private mesh;
constructor(material: TMaterial);
get material(): TMaterial;
set material(value: TMaterial);
dispose(): void;
render(renderer: WebGLRenderer): void;
}
export { FullScreenQuad, Pass };