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@react-three/fiber

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<h1>react-three-fiber</h1> [![Version](https://img.shields.io/npm/v/@react-three/fiber?style=flat&colorA=000000&colorB=000000)](https://npmjs.com/package/@react-three/fiber) [![Downloads](https://img.shields.io/npm/dt/react-three-fiber.svg?style=flat&colorA=000000&colorB=000000)](https://npmjs.com/package/@react-three/fiber) [![Twitter](https://img.shields.io/twitter/follow/pmndrs?label=%40pmndrs&style=flat&colorA=000000&colorB=000000&logo=twitter&logoColor=000000)](https://twitter.com/pmndrs) [![Discord](https://img.shields.io/discord/740090768164651008?style=flat&colorA=000000&colorB=000000&label=discord&logo=discord&logoColor=000000)](https://discord.gg/ZZjjNvJ) [![Open Collective](https://img.shields.io/opencollective/all/react-three-fiber?style=flat&colorA=000000&colorB=000000)](https://opencollective.com/react-three-fiber) [![ETH](https://img.shields.io/badge/ETH-f5f5f5?style=flat&colorA=000000&colorB=000000)](https://blockchain.com/eth/address/0x6E3f79Ea1d0dcedeb33D3fC6c34d2B1f156F2682) [![BTC](https://img.shields.io/badge/BTC-f5f5f5?style=flat&colorA=000000&colorB=000000)](https://blockchain.com/btc/address/36fuguTPxGCNnYZSRdgdh6Ea94brCAjMbH) react-three-fiber is a <a href="https://reactjs.org/docs/codebase-overview.html#renderers">React renderer</a> for threejs. ```bash npm install three @react-three/fiber ``` ### Why? Build your scene declaratively with re-usable, self-contained components that react to state, are readily interactive and can tap into React's ecosystem. #### Does it have limitations? None. Everything that works in threejs will work here without exception. #### Can it keep up with frequent updates to threejs? Yes, because it merely expresses threejs in JSX: `<mesh />` becomes `new THREE.Mesh()`, and that happens dynamically. There is no hard dependency on a particular threejs version, it does not wrap or duplicate a single threejs class. #### Is it slower than plain threejs? There is no additional overhead. Components participate in the renderloop outside of React. ### What does it look like? <table> <tr> <td>Let's make a re-usable component that has its own state, reacts to user-input and participates in the render-loop. (<a href="https://codesandbox.io/s/rrppl0y8l4?file=/src/App.js">live demo</a>).</td> <td> <a href="https://codesandbox.io/s/rrppl0y8l4"> <img src="https://i.imgur.com/sS4ArrZ.gif" /></td> </a> </tr> </table> #### Imports first ```jsx import React, { useRef, useState } from 'react' import ReactDOM from 'react-dom' import { Canvas, useFrame } from '@react-three/fiber' ``` #### Define a component ```jsx function Box(props) { // This reference will give us direct access to the mesh const mesh = useRef() // Set up state for the hovered and active state const [hovered, setHover] = useState(false) const [active, setActive] = useState(false) // Rotate mesh every frame, this is outside of React without overhead useFrame(() => (mesh.current.rotation.x += 0.01)) return ( <mesh {...props} ref={mesh} scale={active ? 1.5 : 1} onClick={(event) => setActive(!active)} onPointerOver={(event) => setHover(true)} onPointerOut={(event) => setHover(false)}> <boxGeometry args={[1, 2, 3]} /> <meshStandardMaterial color={hovered ? 'hotpink' : 'orange'} /> </mesh> ) } ``` #### Compose the scene Either use `Canvas`, which you can think of as a portal to threejs inside your regular dom graph. Everything within it is a [native threejs element](https://threejs.org/docs). If you want to mix Webgl and Html (react-dom) this is what you should use. ```jsx ReactDOM.render( <Canvas> <ambientLight /> <pointLight position={[10, 10, 10]} /> <Box position={[-1.2, 0, 0]} /> <Box position={[1.2, 0, 0]} /> </Canvas>, document.getElementById('root'), ) ``` Or use react-three-fibers own `render` function, which is a little more low-level but could save you the extra cost of carrying react-dom. It renders into a dom `canvas` element. Use this for Webgl-only apps. ```jsx import { render } from '@react-three/fiber' render(<Scene />, document.querySelector('canvas')) ``` <details> <summary>Show TypeScript example</summary> ```tsx import { Canvas, MeshProps, useFrame } from '@react-three/fiber' const Box: React.FC<MeshProps> = (props) => { // This reference will give us direct access to the mesh const mesh = useRef<THREE.Mesh>(null!) // Set up state for the hovered and active state const [hovered, setHover] = useState(false) const [active, setActive] = useState(false) // Rotate mesh every frame, this is outside of React without overhead useFrame(() => (mesh.current.rotation.x += 0.01)) return ( <mesh {...props} ref={mesh} scale={active ? 1.5 : 1} onClick={(event) => setActive(!active)} onPointerOver={(event) => setHover(true)} onPointerOut={(event) => setHover(false)}> <boxGeometry args={[1, 2, 3]} /> <meshStandardMaterial color={hovered ? 'hotpink' : 'orange'} /> </mesh> ) } ReactDOM.render( <Canvas> <ambientLight /> <pointLight position={[10, 10, 10]} /> <Box position={[-1.2, 0, 0]} /> <Box position={[1.2, 0, 0]} /> </Canvas>, document.getElementById('root'), ) ``` </details> --- # Documentation - [api.md](/markdown/api.md) - [pitfalls.md](/markdown/pitfalls.md) - [testing.md](/packages/test-renderer) # Fundamentals You need to be versed in both React and Threejs before rushing into this. If you are unsure about React consult the official [React docs](https://reactjs.org/docs/getting-started.html), especially [the section about hooks](https://reactjs.org/docs/hooks-reference.html). As for Threejs, make sure you at least glance over the following links: 1. Make sure you have a [basic grasp of Threejs](https://threejs.org/docs/index.html#manual/en/introduction/Creating-a-scene). Keep that site open. 2. When you know what a scene is, a camera, mesh, geometry, material, fork the [demo above](https://github.com/react-spring/react-three-fiber#what-does-it-look-like). 3. [Look up](https://threejs.org/docs/index.html#api/en/objects/Mesh) the JSX elements that you see (mesh, ambientLight, etc), _all_ threejs exports are native to three-fiber. 4. Try changing some values, scroll though our [Api](/markdown/api.md) to see what the various settings and hooks do. Some reading material: - [Threejs-docs](https://threejs.org/docs) - [Threejs-examples](https://threejs.org/examples) - [Threejs-fundamentals](https://threejsfundamentals.org) - [Discover Threejs](https://discoverthreejs.com) - [Do's and don'ts](https://discoverthreejs.com/tips-and-tricks) for performance and best practices - [react-three-fiber alligator.io tutorial](https://alligator.io/react/react-with-threejs) by [@dghez\_](https://twitter.com/dghez_) # Ecosystem - [`@react-three/gltfjsx`](https://github.com/react-spring/gltfjsx) &ndash; turns GLTFs into JSX components - [`@react-three/drei`](https://github.com/react-spring/drei) &ndash; useful helpers for react-three-fiber - [`@react-three/postprocessing`](https://github.com/react-spring/react-postprocessing) &ndash; post-processing effects - [`@react-three/flex`](https://github.com/react-spring/react-three-flex) &ndash; flexbox for react-three-fiber - [`@react-three/xr`](https://github.com/react-spring/react-xr) &ndash; VR/AR controllers and events - [`@react-three/cannon`](https://github.com/react-spring/use-cannon) &ndash; physics based hooks - [`zustand`](https://github.com/react-spring/zustand) &ndash; state management - [`react-spring`](https://github.com/react-spring/react-spring) &ndash; a spring-physics-based animation library - [`react-use-gesture`](https://github.com/react-spring/react-use-gesture) &ndash; mouse/touch gestures # How to contribute If you like this project, please consider helping out. All contributions are welcome as well as donations to [Opencollective](https://opencollective.com/react-three-fiber), or in crypto `BTC: 36fuguTPxGCNnYZSRdgdh6Ea94brCAjMbH`, `ETH: 0x6E3f79Ea1d0dcedeb33D3fC6c34d2B1f156F2682`. #### Backers Thank you to all our backers! 🙏 <a href="https://opencollective.com/react-three-fiber#backers" target="_blank"> <img src="https://opencollective.com/react-three-fiber/backers.svg?width=890"/> </a> #### Contributors This project exists thanks to all the people who contribute. <a href="https://github.com/pmndrs/react-three-fiber/graphs/contributors"> <img src="https://opencollective.com/react-three-fiber/contributors.svg?width=890" /> </a>