@react-three/drei
Version:
useful add-ons for react-three-fiber
96 lines (87 loc) • 3.71 kB
JavaScript
import * as THREE from 'three';
import * as React from 'react';
import { applyProps } from '@react-three/fiber';
// credits for the box-projecting shader code go to codercat (https://codercat.tk)
// and @0beqz https://gist.github.com/0beqz/8d51b4ae16d68021a09fb504af708fca
const worldposReplace = /* glsl */`
#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )
vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );
#ifdef BOX_PROJECTED_ENV_MAP
vWorldPosition = worldPosition.xyz;
#endif
#endif
`;
const boxProjectDefinitions = /*glsl */`
#ifdef BOX_PROJECTED_ENV_MAP
uniform vec3 envMapSize;
uniform vec3 envMapPosition;
varying vec3 vWorldPosition;
vec3 parallaxCorrectNormal( vec3 v, vec3 cubeSize, vec3 cubePos ) {
vec3 nDir = normalize( v );
vec3 rbmax = ( .5 * cubeSize + cubePos - vWorldPosition ) / nDir;
vec3 rbmin = ( -.5 * cubeSize + cubePos - vWorldPosition ) / nDir;
vec3 rbminmax;
rbminmax.x = ( nDir.x > 0. ) ? rbmax.x : rbmin.x;
rbminmax.y = ( nDir.y > 0. ) ? rbmax.y : rbmin.y;
rbminmax.z = ( nDir.z > 0. ) ? rbmax.z : rbmin.z;
float correction = min( min( rbminmax.x, rbminmax.y ), rbminmax.z );
vec3 boxIntersection = vWorldPosition + nDir * correction;
return boxIntersection - cubePos;
}
#endif
`;
// will be inserted after "vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );"
const getIBLIrradiance_patch = /* glsl */`
#ifdef BOX_PROJECTED_ENV_MAP
worldNormal = parallaxCorrectNormal( worldNormal, envMapSize, envMapPosition );
#endif
`;
// will be inserted after "reflectVec = inverseTransformDirection( reflectVec, viewMatrix );"
const getIBLRadiance_patch = /* glsl */`
#ifdef BOX_PROJECTED_ENV_MAP
reflectVec = parallaxCorrectNormal( reflectVec, envMapSize, envMapPosition );
#endif
`;
// FIXME Replace with `THREE.WebGLProgramParametersWithUniforms` type when able to target @types/three@0.160.0
function boxProjectedEnvMap(shader, envMapPosition, envMapSize) {
// defines
shader.defines.BOX_PROJECTED_ENV_MAP = true;
// uniforms
shader.uniforms.envMapPosition = {
value: envMapPosition
};
shader.uniforms.envMapSize = {
value: envMapSize
};
// vertex shader
shader.vertexShader = `
varying vec3 vWorldPosition;
${shader.vertexShader.replace('#include <worldpos_vertex>', worldposReplace)}`;
// fragment shader
shader.fragmentShader = `
${boxProjectDefinitions}
${shader.fragmentShader.replace('#include <envmap_physical_pars_fragment>', THREE.ShaderChunk.envmap_physical_pars_fragment).replace('vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );', `vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
${getIBLIrradiance_patch}
`).replace('reflectVec = inverseTransformDirection( reflectVec, viewMatrix );', `reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
${getIBLRadiance_patch}
`)}`;
}
function useBoxProjectedEnv(position = new THREE.Vector3(), size = new THREE.Vector3()) {
const [config] = React.useState(() => ({
position: new THREE.Vector3(),
size: new THREE.Vector3()
}));
applyProps(config, {
position,
size
});
const ref = React.useRef(null);
const spread = React.useMemo(() => ({
ref,
onBeforeCompile: shader => boxProjectedEnvMap(shader, config.position, config.size),
customProgramCacheKey: () => JSON.stringify(config.position.toArray()) + JSON.stringify(config.size.toArray())
}), [...config.position.toArray(), ...config.size.toArray()]);
React.useLayoutEffect(() => void (ref.current.needsUpdate = true), [config]);
return spread;
}
export { useBoxProjectedEnv };