@react-three/drei
Version:
useful add-ons for react-three-fiber
61 lines (55 loc) • 1.92 kB
JavaScript
import * as React from 'react';
import { useLayoutEffect, useEffect, useMemo } from 'react';
import { TextureLoader, Texture as Texture$1 } from 'three';
import { useThree, useLoader } from '@react-three/fiber';
const IsObject = url => url === Object(url) && !Array.isArray(url) && typeof url !== 'function';
function useTexture(input, onLoad) {
const gl = useThree(state => state.gl);
const textures = useLoader(TextureLoader, IsObject(input) ? Object.values(input) : input);
useLayoutEffect(() => {
onLoad == null || onLoad(textures);
}, [onLoad]);
// https://github.com/mrdoob/three.js/issues/22696
// Upload the texture to the GPU immediately instead of waiting for the first render
// NOTE: only available for WebGLRenderer
useEffect(() => {
if ('initTexture' in gl) {
let textureArray = [];
if (Array.isArray(textures)) {
textureArray = textures;
} else if (textures instanceof Texture$1) {
textureArray = [textures];
} else if (IsObject(textures)) {
textureArray = Object.values(textures);
}
textureArray.forEach(texture => {
if (texture instanceof Texture$1) {
gl.initTexture(texture);
}
});
}
}, [gl, textures]);
const mappedTextures = useMemo(() => {
if (IsObject(input)) {
const keyed = {};
let i = 0;
for (const key in input) keyed[key] = textures[i++];
return keyed;
} else {
return textures;
}
}, [input, textures]);
return mappedTextures;
}
useTexture.preload = url => useLoader.preload(TextureLoader, url);
useTexture.clear = input => useLoader.clear(TextureLoader, input);
//
const Texture = ({
children,
input,
onLoad
}) => {
const ret = useTexture(input, onLoad);
return /*#__PURE__*/React.createElement(React.Fragment, null, children == null ? void 0 : children(ret));
};
export { IsObject, Texture, useTexture };