@react-three/drei
Version:
useful add-ons for react-three-fiber
162 lines (153 loc) • 5.1 kB
JavaScript
import _extends from '@babel/runtime/helpers/esm/extends';
import * as React from 'react';
import * as THREE from 'three';
import { extend, useThree } from '@react-three/fiber';
import { shaderMaterial } from './shaderMaterial.js';
import { useTexture } from './Texture.js';
import { version } from '../helpers/constants.js';
// {texture: THREE.Texture} XOR {url: string}
const ImageMaterialImpl = /* @__PURE__ */shaderMaterial({
color: /* @__PURE__ */new THREE.Color('white'),
scale: /* @__PURE__ */new THREE.Vector2(1, 1),
imageBounds: /* @__PURE__ */new THREE.Vector2(1, 1),
resolution: 1024,
map: null,
zoom: 1,
radius: 0,
grayscale: 0,
opacity: 1
}, /* glsl */`
varying vec2 vUv;
varying vec2 vPos;
void main() {
gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);
vUv = uv;
vPos = position.xy;
}
`, /* glsl */`
// mostly from https://gist.github.com/statico/df64c5d167362ecf7b34fca0b1459a44
varying vec2 vUv;
varying vec2 vPos;
uniform vec2 scale;
uniform vec2 imageBounds;
uniform float resolution;
uniform vec3 color;
uniform sampler2D map;
uniform float radius;
uniform float zoom;
uniform float grayscale;
uniform float opacity;
const vec3 luma = vec3(.299, 0.587, 0.114);
vec4 toGrayscale(vec4 color, float intensity) {
return vec4(mix(color.rgb, vec3(dot(color.rgb, luma)), intensity), color.a);
}
vec2 aspect(vec2 size) {
return size / min(size.x, size.y);
}
const float PI = 3.14159265;
// from https://iquilezles.org/articles/distfunctions
float udRoundBox( vec2 p, vec2 b, float r ) {
return length(max(abs(p)-b+r,0.0))-r;
}
void main() {
vec2 s = aspect(scale);
vec2 i = aspect(imageBounds);
float rs = s.x / s.y;
float ri = i.x / i.y;
vec2 new = rs < ri ? vec2(i.x * s.y / i.y, s.y) : vec2(s.x, i.y * s.x / i.x);
vec2 offset = (rs < ri ? vec2((new.x - s.x) / 2.0, 0.0) : vec2(0.0, (new.y - s.y) / 2.0)) / new;
vec2 uv = vUv * s / new + offset;
vec2 zUv = (uv - vec2(0.5, 0.5)) / zoom + vec2(0.5, 0.5);
vec2 res = vec2(scale * resolution);
vec2 halfRes = 0.5 * res;
float b = udRoundBox(vUv.xy * res - halfRes, halfRes, resolution * radius);
vec3 a = mix(vec3(1.0,0.0,0.0), vec3(0.0,0.0,0.0), smoothstep(0.0, 1.0, b));
gl_FragColor = toGrayscale(texture2D(map, zUv) * vec4(color, opacity * a), grayscale);
#include <tonemapping_fragment>
#include <${version >= 154 ? 'colorspace_fragment' : 'encodings_fragment'}>
}
`);
const ImageBase = /* @__PURE__ */React.forwardRef(({
children,
color,
segments = 1,
scale = 1,
zoom = 1,
grayscale = 0,
opacity = 1,
radius = 0,
texture,
toneMapped,
transparent,
side,
...props
}, fref) => {
extend({
ImageMaterial: ImageMaterialImpl
});
const ref = React.useRef(null);
const size = useThree(state => state.size);
const planeBounds = Array.isArray(scale) ? [scale[0], scale[1]] : [scale, scale];
const imageBounds = [texture.image.width, texture.image.height];
const resolution = Math.max(size.width, size.height);
React.useImperativeHandle(fref, () => ref.current, []);
React.useLayoutEffect(() => {
// Support arbitrary plane geometries (for instance with rounded corners)
// @ts-ignore
if (ref.current.geometry.parameters) {
// @ts-ignore
ref.current.material.scale.set(
// @ts-ignore
planeBounds[0] * ref.current.geometry.parameters.width,
// @ts-ignore
planeBounds[1] * ref.current.geometry.parameters.height);
}
/* eslint react-hooks/exhaustive-deps: 1 */
}, [planeBounds[0], planeBounds[1]]);
return /*#__PURE__*/React.createElement("mesh", _extends({
ref: ref,
scale: Array.isArray(scale) ? [...scale, 1] : scale
}, props), /*#__PURE__*/React.createElement("planeGeometry", {
args: [1, 1, segments, segments]
}), /*#__PURE__*/React.createElement("imageMaterial", {
color: color,
map: texture,
zoom: zoom,
grayscale: grayscale,
opacity: opacity,
scale: planeBounds,
imageBounds: imageBounds,
resolution: resolution,
radius: radius,
toneMapped: toneMapped,
transparent: transparent,
side: side,
key: ImageMaterialImpl.key
}), children);
});
const ImageWithUrl = /* @__PURE__ */React.forwardRef(({
url,
...props
}, ref) => {
const texture = useTexture(url);
return /*#__PURE__*/React.createElement(ImageBase, _extends({}, props, {
texture: texture,
ref: ref
}));
});
const ImageWithTexture = /* @__PURE__ */React.forwardRef(({
url: _url,
...props
}, ref) => {
return /*#__PURE__*/React.createElement(ImageBase, _extends({}, props, {
ref: ref
}));
});
const Image = /* @__PURE__ */React.forwardRef((props, ref) => {
if (props.url) return /*#__PURE__*/React.createElement(ImageWithUrl, _extends({}, props, {
ref: ref
}));else if (props.texture) return /*#__PURE__*/React.createElement(ImageWithTexture, _extends({}, props, {
ref: ref
}));else throw new Error('<Image /> requires a url or texture');
});
export { Image };