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@react-native-ohos/flash-list

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FlashList is a more performant FlatList replacement

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/** * MIT License * * Copyright (C) 2024 Huawei Device Co., Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ import { roundToDecimalPlaces } from "./roundToDecimalPlaces"; /** * Can be used to monitor JS thread performance * Use startTracking() and stopAndGetData() to start and stop tracking */ export class JSFPSMonitor { private startTime = 0; private frameCount = 0; private timeWindow = { frameCount: 0, startTime: 0, }; private minFPS = Number.MAX_SAFE_INTEGER; private maxFPS = 0; private averageFPS = 0; private clearAnimationNumber = 0; private measureLoop() { // This looks weird but I'm avoiding a new closure this.clearAnimationNumber = requestAnimationFrame(this.updateLoopCompute); } private updateLoopCompute = () => { this.frameCount++; const elapsedTime = (Date.now() - this.startTime) / 1000; this.averageFPS = elapsedTime > 0 ? this.frameCount / elapsedTime : 0; this.timeWindow.frameCount++; const timeWindowElapsedTime = (Date.now() - this.timeWindow.startTime) / 1000; if (timeWindowElapsedTime >= 1) { const timeWindowAverageFPS = this.timeWindow.frameCount / timeWindowElapsedTime; this.minFPS = Math.min(this.minFPS, timeWindowAverageFPS); this.maxFPS = Math.max(this.maxFPS, timeWindowAverageFPS); this.timeWindow.frameCount = 0; this.timeWindow.startTime = Date.now(); } this.measureLoop(); }; public startTracking() { if (this.startTime !== 0) { throw new Error( "This FPS Monitor has already been run, please create a new instance" ); } this.startTime = Date.now(); this.timeWindow.startTime = Date.now(); this.measureLoop(); } public stopAndGetData(): JSFPSResult { cancelAnimationFrame(this.clearAnimationNumber); if (this.minFPS === Number.MAX_SAFE_INTEGER) { this.minFPS = this.averageFPS; this.maxFPS = this.averageFPS; } return { minFPS: roundToDecimalPlaces(this.minFPS, 1), maxFPS: roundToDecimalPlaces(this.maxFPS, 1), averageFPS: roundToDecimalPlaces(this.averageFPS, 1), }; } } export interface JSFPSResult { minFPS: number; maxFPS: number; averageFPS: number; }