@react-chess-tools/react-chess-game
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react-chess-game is a React component bridging chess.js with react-chessboard to offer a full-featured, ready-to-integrate chess board experience.
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{"version":3,"sources":["../src/index.ts","../src/components/ChessGame/parts/Root.tsx","../src/hooks/useChessGame.ts","../src/utils/chess.ts","../src/hooks/useChessGameContext.ts","../src/theme/context.tsx","../src/theme/defaults.ts","../src/theme/utils.ts","../src/components/ChessGame/parts/Board.tsx","../src/utils/board.ts","../src/components/ChessGame/parts/Sounds.tsx","../src/assets/sounds.ts","../src/hooks/useBoardSounds.ts","../src/hooks/useKeyboardControls.ts","../src/components/ChessGame/parts/KeyboardControls.tsx","../src/components/ChessGame/Clock/index.tsx","../src/components/ChessGame/index.ts","../src/theme/presets.ts","../src/theme/index.ts"],"sourcesContent":["// Components\nexport { ChessGame } from \"./components/ChessGame\";\n\n// Clock - Re-export from react-chess-clock for convenience\nexport { ChessClock } from \"@react-chess-tools/react-chess-clock\";\nexport type {\n TimeControlConfig,\n TimeControlInput,\n TimingMethod,\n ClockStartMode,\n UseChessClockReturn,\n} from \"@react-chess-tools/react-chess-clock\";\n\n// Hooks & Context\nexport { useChessGameContext } from \"./hooks/useChessGameContext\";\nexport { useChessGame } from \"./hooks/useChessGame\";\nexport type { ChessGameContextType } from \"./hooks/useChessGameContext\";\nexport type { useChessGameProps } from \"./hooks/useChessGame\";\n\n// Audio Types\nexport type { Sound, Sounds } from \"./assets/sounds\";\nexport type { SoundsProps } from \"./components/ChessGame/parts/Sounds\";\n\n// Keyboard Types\nexport type { KeyboardControls } from \"./components/ChessGame/parts/KeyboardControls\";\n\n// Utility Types\nexport type { GameInfo } from \"./utils/chess\";\nexport { deepMergeChessboardOptions } from \"./utils/board\";\n\n// Component Props\nexport type { ChessGameProps } from \"./components/ChessGame/parts/Board\";\nexport type { RootProps } from \"./components/ChessGame/parts/Root\";\n\n// Theme - Types\nexport type {\n ChessGameTheme,\n BoardTheme,\n StateTheme,\n IndicatorTheme,\n PartialChessGameTheme,\n DeepPartial,\n} from \"./theme/types\";\n\n// Theme - Values\nexport { defaultGameTheme } from \"./theme/defaults\";\nexport { lichessTheme, chessComTheme } from \"./theme/presets\";\nexport { themes } from \"./theme\";\n\n// Theme - Utilities\nexport { mergeTheme, mergeThemeWith } from \"./theme/utils\";\nexport { useChessGameTheme, ChessGameThemeContext } from \"./theme/context\";\n","import React from \"react\";\nimport { Color } from \"chess.js\";\nimport { useChessGame } from \"../../../hooks/useChessGame\";\nimport { ChessGameContext } from \"../../../hooks/useChessGameContext\";\nimport { ThemeProvider } from \"../../../theme/context\";\nimport { mergeTheme } from \"../../../theme/utils\";\nimport type { PartialChessGameTheme } from \"../../../theme/types\";\nimport type { TimeControlConfig } from \"@react-chess-tools/react-chess-clock\";\n\nexport interface RootProps {\n fen?: string;\n orientation?: Color;\n /** Optional theme configuration. Supports partial themes - only override the colors you need. */\n theme?: PartialChessGameTheme;\n /** Optional clock configuration to enable chess clock functionality */\n timeControl?: TimeControlConfig;\n /** Auto-switch clock on move (default: true) */\n autoSwitchOnMove?: boolean;\n}\n\nexport const Root: React.FC<React.PropsWithChildren<RootProps>> = ({\n fen,\n orientation,\n theme,\n timeControl,\n autoSwitchOnMove,\n children,\n}) => {\n const context = useChessGame({\n fen,\n orientation,\n timeControl,\n autoSwitchOnMove,\n });\n\n // Merge partial theme with defaults\n const mergedTheme = React.useMemo(() => mergeTheme(theme), [theme]);\n\n return (\n <ChessGameContext.Provider value={context}>\n <ThemeProvider theme={mergedTheme}>{children}</ThemeProvider>\n </ChessGameContext.Provider>\n );\n};\n\nRoot.displayName = \"ChessGame.Root\";\n","import React, { useEffect, useRef } from \"react\";\nimport { Chess, Color } from \"chess.js\";\nimport { cloneGame, getCurrentFen, getGameInfo } from \"../utils/chess\";\nimport { useOptionalChessClock } from \"@react-chess-tools/react-chess-clock\";\nimport type { TimeControlConfig } from \"@react-chess-tools/react-chess-clock\";\n\nexport type useChessGameProps = {\n fen?: string;\n orientation?: Color;\n /** Optional clock configuration to enable chess clock functionality */\n timeControl?: TimeControlConfig;\n /** Automatically switch the clock after each move (default: true).\n * Set to false to let players manually press the clock, mimicking real-life over-the-board play. */\n autoSwitchOnMove?: boolean;\n};\n\nexport const useChessGame = ({\n fen,\n orientation: initialOrientation,\n timeControl,\n autoSwitchOnMove = true,\n}: useChessGameProps = {}) => {\n const [game, setGame] = React.useState(() => {\n try {\n return new Chess(fen);\n } catch (e) {\n console.error(\"Invalid FEN:\", fen, e);\n return new Chess();\n }\n });\n\n useEffect(() => {\n try {\n setGame(new Chess(fen));\n } catch (e) {\n console.error(\"Invalid FEN:\", fen, e);\n setGame(new Chess());\n }\n }, [fen]);\n\n const [orientation, setOrientation] = React.useState<Color>(\n initialOrientation ?? \"w\",\n );\n const [currentMoveIndex, setCurrentMoveIndex] = React.useState(-1);\n\n const history = React.useMemo(() => game.history(), [game]);\n const isLatestMove =\n currentMoveIndex === history.length - 1 || currentMoveIndex === -1;\n\n const info = React.useMemo(\n () => getGameInfo(game, orientation),\n [game, orientation],\n );\n\n const currentFen = React.useMemo(\n () => getCurrentFen(fen, game, currentMoveIndex),\n [fen, game, currentMoveIndex],\n );\n\n const currentPosition = game.history()[currentMoveIndex];\n\n const clockState = useOptionalChessClock(timeControl);\n\n // Keep clockState in a ref to avoid re-creating makeMove on every clock tick.\n // The clock state object is recreated on every render (especially during active\n // ticking), which would defeat the useCallback memoization.\n const clockStateRef = useRef(clockState);\n clockStateRef.current = clockState;\n\n const setPosition = React.useCallback((fen: string, orientation: Color) => {\n try {\n const newGame = new Chess();\n newGame.load(fen);\n setOrientation(orientation);\n setGame(newGame);\n setCurrentMoveIndex(-1);\n } catch (e) {\n console.error(\"Failed to load FEN:\", fen, e);\n }\n }, []);\n\n const makeMove = React.useCallback(\n (move: Parameters<Chess[\"move\"]>[0]): boolean => {\n // Only allow moves when we're at the latest position\n if (!isLatestMove) {\n return false;\n }\n\n // Access clock state via ref to avoid stale closures while keeping\n // the callback stable (not re-created on every clock tick)\n const clock = clockStateRef.current;\n\n // Don't allow moves after clock timeout\n if (clock && clock.timeout !== null) {\n return false;\n }\n\n try {\n const copy = cloneGame(game);\n copy.move(move);\n setGame(copy);\n setCurrentMoveIndex(copy.history().length - 1);\n\n // Auto-start clock on first move\n if (clock && clock.status === \"idle\") {\n clock.methods.start();\n }\n\n // Pause clock on game over (checked immediately after move)\n if (clock && clock.status === \"running\" && copy.isGameOver()) {\n clock.methods.pause();\n }\n\n // Auto-switch clock after a move is made if enabled\n if (autoSwitchOnMove && clock && clock.status !== \"finished\") {\n clock.methods.switch();\n }\n\n return true;\n } catch (e) {\n return false;\n }\n },\n [isLatestMove, game, autoSwitchOnMove],\n );\n\n const flipBoard = React.useCallback(() => {\n setOrientation((orientation) => (orientation === \"w\" ? \"b\" : \"w\"));\n }, []);\n\n const goToMove = React.useCallback(\n (moveIndex: number) => {\n if (moveIndex < -1 || moveIndex >= history.length) return;\n setCurrentMoveIndex(moveIndex);\n },\n [history.length],\n );\n\n const goToStart = React.useCallback(() => goToMove(-1), []);\n const goToEnd = React.useCallback(\n () => goToMove(history.length - 1),\n [history.length],\n );\n const goToPreviousMove = React.useCallback(\n () => goToMove(currentMoveIndex - 1),\n [currentMoveIndex],\n );\n const goToNextMove = React.useCallback(\n () => goToMove(currentMoveIndex + 1),\n [currentMoveIndex],\n );\n\n const methods = React.useMemo(\n () => ({\n makeMove,\n setPosition,\n flipBoard,\n goToMove,\n goToStart,\n goToEnd,\n goToPreviousMove,\n goToNextMove,\n }),\n [\n makeMove,\n setPosition,\n flipBoard,\n goToMove,\n goToStart,\n goToEnd,\n goToPreviousMove,\n goToNextMove,\n ],\n );\n\n return {\n game,\n currentFen,\n currentPosition,\n orientation,\n currentMoveIndex,\n isLatestMove,\n info,\n methods,\n clock: clockState,\n };\n};\n","import { Chess, Color, Square } from \"chess.js\";\nimport _ from \"lodash\";\n\n/**\n * Creates a clone of the given Chess.js instance. This is needed to update the state\n * of react-chessboard component\n * @param game - The Chess.js instance to clone.\n * @returns A new Chess.js instance with the same state as the original.\n */\nexport const cloneGame = (game: Chess) => {\n try {\n const copy = new Chess();\n const pgn = game?.pgn();\n if (pgn) {\n copy.loadPgn(pgn);\n }\n return copy;\n } catch (e) {\n console.error(\"Failed to clone game:\", e);\n return new Chess();\n }\n};\n\n/**\n * Returns an object with information about the current state of the game. This can be determined\n * using chess.js instance, but this function is provided for convenience.\n * @param game - The Chess.js instance representing the game.\n * @returns An object with information about the current state of the game.\n */\n\nexport const getGameInfo = (game: Chess, orientation: Color) => {\n const turn = game.turn();\n const isPlayerTurn = turn === orientation;\n const isOpponentTurn = !isPlayerTurn;\n const moveNumber = game.history().length;\n const lastMove = _.last(game.history({ verbose: true }));\n const isCheck = game.isCheck();\n const isCheckmate = game.isCheckmate();\n const isDraw = game.isDraw();\n const isStalemate = game.isStalemate();\n const isThreefoldRepetition = game.isThreefoldRepetition();\n const isInsufficientMaterial = game.isInsufficientMaterial();\n const isGameOver = game.isGameOver();\n const hasPlayerWon = isOpponentTurn && isGameOver && !isDraw;\n const hasPlayerLost = isPlayerTurn && isGameOver && !isDraw;\n const isDrawn = game.isDraw();\n return {\n turn,\n isPlayerTurn,\n isOpponentTurn,\n moveNumber,\n lastMove,\n isCheck,\n isCheckmate,\n isDraw,\n isStalemate,\n isThreefoldRepetition,\n isInsufficientMaterial,\n isGameOver,\n isDrawn,\n hasPlayerWon,\n hasPlayerLost,\n };\n};\n\nexport type GameInfo = ReturnType<typeof getGameInfo>;\n\nexport const isLegalMove = (\n game: Chess,\n move: Parameters<Chess[\"move\"]>[0],\n) => {\n try {\n const copy = cloneGame(game);\n copy.move(move);\n return true;\n } catch (e) {\n return false;\n }\n};\n\nexport const requiresPromotion = (\n game: Chess,\n move: Parameters<Chess[\"move\"]>[0],\n) => {\n if (!game) {\n throw new Error(\"Game is required\");\n }\n\n try {\n const copy = cloneGame(game);\n const result = copy.move(move);\n\n return result.flags.indexOf(\"p\") !== -1;\n } catch (e) {\n if (e instanceof Error && e.message.includes(\"Invalid move\")) {\n return false;\n }\n throw e;\n }\n};\n\nexport const getDestinationSquares = (game: Chess, square: Square) => {\n const moves = game.moves({ square, verbose: true });\n return moves.map((move) => move.to);\n};\n\nexport const getCurrentFen = (\n fen: string | undefined,\n game: Chess,\n currentMoveIndex: number,\n) => {\n const tempGame = new Chess();\n if (currentMoveIndex === -1) {\n if (fen) {\n try {\n tempGame.load(fen);\n } catch (e) {\n console.error(\"Failed to load FEN in getCurrentFen:\", fen, e);\n }\n }\n } else {\n const moves = game.history().slice(0, currentMoveIndex + 1);\n\n if (fen) {\n try {\n tempGame.load(fen);\n } catch (e) {\n console.error(\"Failed to load FEN in getCurrentFen:\", fen, e);\n }\n }\n moves.forEach((move) => tempGame.move(move));\n }\n return tempGame.fen();\n};\n","import React from \"react\";\nimport { useChessGame } from \"./useChessGame\";\n\nexport const ChessGameContext = React.createContext<ReturnType<\n typeof useChessGame\n> | null>(null);\n\nexport const useChessGameContext = () => {\n const context = React.useContext(ChessGameContext);\n if (!context) {\n throw new Error(\n `useChessGameContext must be used within a ChessGame component. Make sure your component is wrapped with <ChessGame.Root> or ensure the ChessGame component is properly rendered in the component tree.`,\n );\n }\n return context;\n};\n\nexport type ChessGameContextType = ReturnType<typeof useChessGame>;\n","import React, { createContext, useContext } from \"react\";\nimport type { ChessGameTheme } from \"./types\";\nimport { defaultGameTheme } from \"./defaults\";\n\n/**\n * Context for ChessGame theme\n */\nexport const ChessGameThemeContext =\n createContext<ChessGameTheme>(defaultGameTheme);\n\n/**\n * Hook to access the current ChessGame theme.\n * Returns the default theme if no ThemeProvider is present.\n */\nexport const useChessGameTheme = (): ChessGameTheme => {\n return useContext(ChessGameThemeContext);\n};\n\nexport interface ThemeProviderProps {\n theme: ChessGameTheme;\n children: React.ReactNode;\n}\n\n/**\n * Internal provider component used by Root when a theme prop is provided.\n * This is not exported directly - users pass theme via Root's theme prop.\n */\nexport const ThemeProvider: React.FC<ThemeProviderProps> = ({\n theme,\n children,\n}) => {\n return (\n <ChessGameThemeContext.Provider value={theme}>\n {children}\n </ChessGameThemeContext.Provider>\n );\n};\n","import type { ChessGameTheme } from \"./types\";\n\n/**\n * Default theme for ChessGame component.\n * These values match the original hardcoded colors for backward compatibility.\n */\nexport const defaultGameTheme: ChessGameTheme = {\n board: {\n lightSquare: { backgroundColor: \"#f0d9b5\" },\n darkSquare: { backgroundColor: \"#b58863\" },\n },\n state: {\n lastMove: \"rgba(255, 255, 0, 0.5)\",\n check: \"rgba(255, 0, 0, 0.5)\",\n activeSquare: \"rgba(255, 255, 0, 0.5)\",\n dropSquare: { backgroundColor: \"rgba(255, 255, 0, 0.4)\" },\n },\n indicators: {\n move: \"rgba(0, 0, 0, 0.1)\",\n capture: \"rgba(1, 0, 0, 0.1)\",\n },\n};\n","import { merge } from \"lodash\";\nimport type { ChessGameTheme, PartialChessGameTheme } from \"./types\";\nimport { defaultGameTheme } from \"./defaults\";\n\n/**\n * Deep merges a partial theme with the default theme.\n * Allows users to override only specific theme properties while keeping defaults for the rest.\n *\n * @param partialTheme - Partial theme with only the properties to override\n * @returns Complete theme with overridden properties merged with defaults\n *\n * @example\n * ```typescript\n * const customTheme = mergeTheme({\n * state: { lastMove: \"rgba(100, 200, 100, 0.6)\" }\n * });\n * // Returns full theme with only lastMove color changed\n * ```\n */\nexport const mergeTheme = (\n partialTheme?: PartialChessGameTheme,\n): ChessGameTheme => {\n if (!partialTheme) {\n return { ...defaultGameTheme };\n }\n\n return merge({}, defaultGameTheme, partialTheme);\n};\n\n/**\n * Deep merges a partial theme with a base theme.\n * Useful when extending an existing theme.\n *\n * @param baseTheme - The base theme to extend\n * @param partialTheme - Partial theme with properties to override\n * @returns Complete theme with overridden properties\n */\nexport const mergeThemeWith = (\n baseTheme: ChessGameTheme,\n partialTheme?: PartialChessGameTheme,\n): ChessGameTheme => {\n if (!partialTheme) {\n return { ...baseTheme };\n }\n\n return merge({}, baseTheme, partialTheme);\n};\n","import React from \"react\";\nimport {\n Chessboard,\n ChessboardOptions,\n defaultPieces,\n chessColumnToColumnIndex,\n} from \"react-chessboard\";\nimport { Move, Square } from \"chess.js\";\nimport {\n getCustomSquareStyles,\n deepMergeChessboardOptions,\n} from \"../../../utils/board\";\nimport { isLegalMove, requiresPromotion } from \"../../../utils/chess\";\nimport { useChessGameContext } from \"../../../hooks/useChessGameContext\";\nimport { useChessGameTheme } from \"../../../theme/context\";\n\nexport interface ChessGameProps extends React.HTMLAttributes<HTMLDivElement> {\n options?: ChessboardOptions;\n}\n\nexport const Board = React.forwardRef<HTMLDivElement, ChessGameProps>(\n ({ options = {}, className, style: userStyle, ...rest }, ref) => {\n const gameContext = useChessGameContext();\n const theme = useChessGameTheme();\n\n if (!gameContext) {\n throw new Error(\"ChessGameContext not found\");\n }\n\n const {\n game,\n currentFen,\n orientation,\n info,\n isLatestMove,\n methods: { makeMove },\n } = gameContext;\n\n const { turn, isGameOver } = info;\n\n const [activeSquare, setActiveSquare] = React.useState<Square | null>(null);\n\n const [promotionMove, setPromotionMove] =\n React.useState<Partial<Move> | null>(null);\n\n const onSquareClick = (square: Square) => {\n if (isGameOver) {\n return;\n }\n\n if (activeSquare === null) {\n const squadreInfo = game.get(square);\n if (squadreInfo && squadreInfo.color === turn) {\n return setActiveSquare(square);\n }\n return;\n }\n\n if (\n !isLegalMove(game, {\n from: activeSquare,\n to: square,\n promotion: \"q\",\n })\n ) {\n return setActiveSquare(null);\n }\n\n if (\n requiresPromotion(game, {\n from: activeSquare,\n to: square,\n promotion: \"q\",\n })\n ) {\n return setPromotionMove({\n from: activeSquare,\n to: square,\n });\n }\n\n setActiveSquare(null);\n makeMove({\n from: activeSquare,\n to: square,\n });\n };\n\n const onPromotionPieceSelect = (piece: string): void => {\n if (promotionMove?.from && promotionMove?.to) {\n makeMove({\n from: promotionMove.from,\n to: promotionMove.to,\n promotion: piece.toLowerCase(),\n });\n setPromotionMove(null);\n }\n };\n\n const onSquareRightClick = () => {\n setActiveSquare(null);\n setPromotionMove(null);\n };\n\n // Calculate square width for precise positioning\n const squareWidth = React.useMemo(() => {\n if (typeof document === \"undefined\") return 80;\n const squareElement = document.querySelector(`[data-square]`);\n return squareElement?.getBoundingClientRect()?.width ?? 80;\n }, [promotionMove]);\n\n // Calculate promotion square position\n const promotionSquareLeft = React.useMemo(() => {\n if (!promotionMove?.to) return 0;\n const column = promotionMove.to.match(/^[a-h]/)?.[0] ?? \"a\";\n return (\n squareWidth *\n chessColumnToColumnIndex(\n column,\n 8,\n orientation === \"b\" ? \"black\" : \"white\",\n )\n );\n }, [promotionMove, squareWidth, orientation]);\n\n const baseOptions: ChessboardOptions = {\n squareStyles: getCustomSquareStyles(game, info, activeSquare, theme),\n boardOrientation: orientation === \"b\" ? \"black\" : \"white\",\n position: currentFen,\n showNotation: true,\n showAnimations: isLatestMove,\n lightSquareStyle: theme.board.lightSquare,\n darkSquareStyle: theme.board.darkSquare,\n canDragPiece: ({ piece }) => {\n if (isGameOver) return false;\n return piece.pieceType[0] === turn;\n },\n dropSquareStyle: theme.state.dropSquare,\n onPieceDrag: ({ piece, square }) => {\n if (piece.pieceType[0] === turn) {\n setActiveSquare(square as Square);\n }\n },\n onPieceDrop: ({ sourceSquare, targetSquare }) => {\n setActiveSquare(null);\n const moveData = {\n from: sourceSquare as Square,\n to: targetSquare as Square,\n };\n\n // Check if promotion is needed\n if (requiresPromotion(game, { ...moveData, promotion: \"q\" })) {\n setPromotionMove(moveData);\n return false; // Prevent the move until promotion is selected\n }\n\n return makeMove(moveData);\n },\n onSquareClick: ({ square }) => {\n if (square.match(/^[a-h][1-8]$/)) {\n onSquareClick(square as Square);\n }\n },\n onSquareRightClick: onSquareRightClick,\n allowDrawingArrows: true,\n animationDurationInMs: game.history().length === 0 ? 0 : 300,\n };\n\n const mergedOptions = deepMergeChessboardOptions(baseOptions, options);\n\n const mergedStyle = {\n ...userStyle,\n position: \"relative\" as const,\n };\n\n return (\n <div ref={ref} className={className} style={mergedStyle} {...rest}>\n <Chessboard options={mergedOptions} />\n {promotionMove && (\n <>\n {/* Backdrop overlay - click to cancel */}\n <div\n onClick={() => setPromotionMove(null)}\n onContextMenu={(e) => {\n e.preventDefault();\n setPromotionMove(null);\n }}\n style={{\n position: \"absolute\",\n top: 0,\n left: 0,\n right: 0,\n bottom: 0,\n backgroundColor: \"rgba(0, 0, 0, 0.1)\",\n zIndex: 1000,\n }}\n />\n {/* Promotion piece selection */}\n <div\n style={{\n position: \"absolute\",\n top: promotionMove.to?.[1]?.includes(\"8\") ? 0 : \"auto\",\n bottom: promotionMove.to?.[1].includes(\"1\") ? 0 : \"auto\",\n left: promotionSquareLeft,\n backgroundColor: \"white\",\n width: squareWidth,\n zIndex: 1001,\n display: \"flex\",\n flexDirection: \"column\",\n boxShadow: \"0 0 10px 0 rgba(0, 0, 0, 0.5)\",\n }}\n >\n {[\"q\", \"r\", \"n\", \"b\"].map((piece) => (\n <button\n key={piece}\n onClick={() => onPromotionPieceSelect(piece)}\n onContextMenu={(e) => {\n e.preventDefault();\n }}\n style={{\n width: \"100%\",\n aspectRatio: \"1\",\n display: \"flex\",\n alignItems: \"center\",\n justifyContent: \"center\",\n padding: 0,\n border: \"none\",\n cursor: \"pointer\",\n backgroundColor: \"white\",\n }}\n onMouseEnter={(e) => {\n e.currentTarget.style.backgroundColor = \"#f0f0f0\";\n }}\n onMouseLeave={(e) => {\n e.currentTarget.style.backgroundColor = \"white\";\n }}\n >\n {defaultPieces[\n `${turn}${piece.toUpperCase()}` as keyof typeof defaultPieces\n ]()}\n </button>\n ))}\n </div>\n </>\n )}\n </div>\n );\n },\n);\n\nBoard.displayName = \"ChessGame.Board\";\n","import { type Chess, type Square } from \"chess.js\";\nimport { type CSSProperties } from \"react\";\nimport { merge } from \"lodash\";\nimport type { ChessboardOptions } from \"react-chessboard\";\nimport { getDestinationSquares, type GameInfo } from \"./chess\";\nimport type { ChessGameTheme } from \"../theme/types\";\nimport { defaultGameTheme } from \"../theme/defaults\";\n\n/**\n * Generates custom square styles based on game state and theme.\n *\n * @param game - Chess.js game instance\n * @param info - Game info containing lastMove, isCheck, turn\n * @param activeSquare - Currently selected square (if any)\n * @param theme - Theme configuration (defaults to defaultGameTheme)\n * @returns Record of square names to CSS properties\n */\nexport const getCustomSquareStyles = (\n game: Chess,\n info: GameInfo,\n activeSquare: Square | null,\n theme: ChessGameTheme = defaultGameTheme,\n) => {\n const customSquareStyles: Record<string, CSSProperties> = {};\n\n const { lastMove, isCheck, turn } = info;\n\n if (lastMove) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: theme.state.lastMove,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: theme.state.lastMove,\n };\n }\n\n if (activeSquare) {\n customSquareStyles[activeSquare] = {\n backgroundColor: theme.state.activeSquare,\n };\n }\n\n if (activeSquare) {\n const destinationSquares = getDestinationSquares(game, activeSquare);\n destinationSquares.forEach((square) => {\n customSquareStyles[square] = {\n background:\n game.get(square) && game.get(square)?.color !== turn\n ? `radial-gradient(circle, ${theme.indicators.capture} 85%, transparent 85%)`\n : `radial-gradient(circle, ${theme.indicators.move} 25%, transparent 25%)`,\n };\n });\n }\n\n if (isCheck) {\n game.board().forEach((row) => {\n return row.forEach((square) => {\n if (square?.type === \"k\" && square?.color === info.turn) {\n customSquareStyles[square.square] = {\n backgroundColor: theme.state.check,\n };\n }\n });\n });\n }\n return customSquareStyles;\n};\n\n/**\n * Smart deep merge for ChessboardOptions that handles different property types appropriately:\n * - Functions: Overwrite (custom functions replace base functions)\n * - Objects: Deep merge (nested objects merge recursively)\n * - Primitives: Overwrite (custom values replace base values)\n *\n * This ensures that computed options (like squareStyles with move highlighting) are preserved\n * while allowing custom options to extend or override them intelligently.\n *\n * @param baseOptions - The computed base options (e.g., computed squareStyles, event handlers)\n * @param customOptions - Custom options provided by the user\n * @returns Intelligently merged ChessboardOptions\n */\nexport const deepMergeChessboardOptions = (\n baseOptions: ChessboardOptions,\n customOptions?: Partial<ChessboardOptions>,\n): ChessboardOptions => {\n if (!customOptions) {\n return { ...baseOptions }; // Return a new object even when no custom options\n }\n\n const result = merge({}, baseOptions, customOptions, {\n customizer: (_objValue: unknown, srcValue: unknown) => {\n // Functions should always overwrite (not merge)\n // This is important for event handlers like onSquareClick, onPieceDrop, etc.\n if (typeof srcValue === \"function\") {\n return srcValue;\n }\n\n // For arrays, we typically want to overwrite rather than merge\n // This avoids unexpected behavior with array concatenation\n if (Array.isArray(srcValue)) {\n return srcValue;\n }\n\n // Let lodash handle objects with default deep merge behavior\n // This will properly merge nested objects like squareStyles, dropSquareStyle, etc.\n return undefined; // Use default merge behavior\n },\n });\n\n // Clean up any unwanted properties that lodash might add\n delete (result as Record<string, unknown>).customizer;\n\n return result;\n};\n","import { useMemo } from \"react\";\nimport { defaultSounds, type Sound } from \"../../../assets/sounds\";\nimport { useBoardSounds } from \"../../../hooks/useBoardSounds\";\n\n/**\n * Props for the Sounds component\n *\n * Note: This is a logic-only component that returns null and does not render\n * any DOM elements. It sets up board sounds via the useBoardSounds hook.\n * Therefore, it does not accept HTML attributes like className, style, etc.\n */\nexport type SoundsProps = {\n sounds?: Partial<Record<Sound, string>>;\n};\n\nexport const Sounds: React.FC<SoundsProps> = ({ sounds }) => {\n const customSoundsAudios = useMemo(() => {\n if (typeof window === \"undefined\" || typeof Audio === \"undefined\") {\n return {} as Record<Sound, HTMLAudioElement>;\n }\n\n return Object.entries({ ...defaultSounds, sounds }).reduce(\n (acc, [name, base64]) => {\n acc[name as Sound] = new Audio(`data:audio/wav;base64,${base64}`);\n return acc;\n },\n {} as Record<Sound, HTMLAudioElement>,\n );\n }, [sounds]);\n useBoardSounds(customSoundsAudios);\n return null;\n};\n\nSounds.displayName = \"ChessGame.Sounds\";\n","export type Sound = \"check\" | \"move\" | \"capture\" | \"gameOver\";\nexport type Sounds = Record<Sound, HTMLAudioElement>;\n\nconst SILENCE = \"Li4vU2lsZW5jZS5vZ2c=\";\n\nexport const defaultSounds: Record<Sound, string> = {\n move: \"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\",\n capture:\n \"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check: SILENCE,\n gameOver:\n 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FSijHnoIMQQgghREox5hx0EEIIIYSMMeeggxBCCCGEkDHmHHQQQgghhBA65xyEEEIIoYRSSuccdBBCCCGUUELpIIQQQgihhFJKKR2EEEIooYRSSiklhBBCCaWUUkoppYQQQgihhBJKKaWUEEIIpZRSSimllBJCCCGUUkoppZRSQgihlFBKKaWUUkoIIYRSSimllFJKCSGEUEoppZRSSikhhBJKKaWUUkoppQAAgAMHAIAAI+gko8oibDTh