@react-chess-puzzle-fix/react-chess-puzzle
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A lightweight, customizable React component library for rendering and interacting with chess puzzles.
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{"version":3,"sources":["../src/components/ChessPuzzle/parts/Root.tsx","../src/utils/index.ts","../src/hooks/useChessPuzzle.ts","../src/hooks/reducer.ts","../src/hooks/useChessPuzzleContext.ts","../src/components/ChessPuzzle/parts/PuzzleBoard.tsx","../src/components/ChessPuzzle/parts/Reset.tsx","../src/components/ChessPuzzle/parts/Hint.tsx","../src/components/ChessPuzzle/index.ts"],"sourcesContent":["import React from \"react\";\nimport { Puzzle, getOrientation } from \"../../../utils\";\nimport { useChessPuzzle } from \"../../../hooks/useChessPuzzle\";\nimport { ChessGame } from \"react-chess-game-fix\";\nimport { ChessPuzzleContext } from \"../../../hooks/useChessPuzzleContext\";\n\nexport interface RootProps {\n puzzle: Puzzle;\n onSolve?: (changePuzzle: (puzzle: Puzzle) => void) => void;\n onFail?: (changePuzzle: (puzzle: Puzzle) => void) => void;\n}\n\nconst PuzzleRoot: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n const context = useChessPuzzle(puzzle, onSolve, onFail);\n\n return (\n <ChessPuzzleContext.Provider value={context}>\n {children}\n </ChessPuzzleContext.Provider>\n );\n};\n\nexport const Root: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n return (\n <ChessGame.Root fen={puzzle.fen} orientation={getOrientation(puzzle)}>\n <PuzzleRoot puzzle={puzzle} onSolve={onSolve} onFail={onFail}>\n {children}\n </PuzzleRoot>\n </ChessGame.Root>\n );\n};\n","import { type Color, Chess, Move } from \"chess.js\";\nimport React, { CSSProperties, ReactElement, ReactNode } from \"react\";\nimport _ from \"lodash\";\n\nexport type Status = \"not-started\" | \"in-progress\" | \"solved\" | \"failed\";\n\nexport type Hint = \"none\" | \"piece\" | \"move\";\n\nexport type Puzzle = {\n fen: string;\n moves: string[];\n // if the first move of the puzzle has to be made by the cpu, as in chess.com puzzles\n makeFirstMove?: boolean;\n};\n\nconst FAIL_COLOR = \"rgba(201, 52, 48, 0.5)\";\nconst SUCCESS_COLOR = \"rgba(172, 206, 89, 0.5)\";\nconst HINT_COLOR = \"rgba(27, 172, 166, 0.5)\";\n\nexport const getOrientation = (puzzle: Puzzle): Color => {\n const fen = puzzle.fen;\n const game = new Chess(fen);\n if (puzzle.makeFirstMove) {\n game.move(puzzle.moves[0]);\n }\n return game.turn();\n};\n\ninterface ClickableElement extends ReactElement {\n props: {\n onClick?: () => void;\n };\n}\n\nexport const isClickableElement = (\n element: ReactNode,\n): element is ClickableElement => React.isValidElement(element);\n\nexport const getCustomSquareStyles = (\n status: Status,\n hint: Hint,\n isPlayerTurn: boolean,\n game: Chess,\n nextMove?: Move | null,\n) => {\n const customSquareStyles: Record<string, CSSProperties> = {};\n\n const lastMove = _.last(game.history({ verbose: true }));\n\n if (status === \"failed\" && lastMove) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: FAIL_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: FAIL_COLOR,\n };\n }\n\n if (\n lastMove &&\n (status === \"solved\" || (status !== \"failed\" && !isPlayerTurn))\n ) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: SUCCESS_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: SUCCESS_COLOR,\n };\n }\n\n if (hint === \"piece\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n if (hint === \"move\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n customSquareStyles[nextMove.to] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n return customSquareStyles;\n};\n\nexport const stringToMove = (game: Chess, move: string | null | undefined) => {\n const copy = new Chess(game.fen());\n if (move === null || move === undefined) {\n return null;\n }\n try {\n return copy.move(move);\n } catch (e) {\n return null;\n }\n};\n","import { useEffect, useReducer } from \"react\";\nimport { initializePuzzle, reducer } from \"./reducer\";\nimport { getOrientation, type Puzzle } from \"../utils\";\nimport { useChessGameContext } from \"react-chess-game-fix\";\n\nconst ANIMATION_MS = 300;\n\nexport const useChessPuzzle = (\n puzzle: Puzzle,\n onSolve?: (changePuzzle: (puzzle: Puzzle) => void) => void,\n onFail?: (changePuzzle: (puzzle: Puzzle) => void) => void,\n) => {\n const gameContext = useChessGameContext();\n\n const [state, dispatch] = useReducer(reducer, { puzzle }, initializePuzzle);\n\n const {\n game,\n methods: { makeMove, setPosition },\n currentFen,\n } = gameContext;\n\n useEffect(() => {\n if (gameContext && game.fen() !== puzzle.fen) {\n setPosition(puzzle.fen, getOrientation(puzzle));\n }\n }, []);\n\n const changePuzzle = (puzzle: Puzzle) => {\n dispatch({ type: \"INITIALIZE\", payload: { puzzle } });\n setPosition(puzzle.fen, getOrientation(puzzle));\n };\n\n const autoRetry = () => {\n dispatch({ type: \"AUTO_RETRY\", payload: { puzzle } });\n };\n\n useEffect(() => {\n if (gameContext && game.fen() === puzzle.fen && state.needCpuMove) {\n setTimeout(\n () =>\n dispatch({\n type: \"CPU_MOVE\",\n }),\n 0,\n );\n }\n }, [gameContext, state.needCpuMove]);\n\n useEffect(() => {\n if (state.cpuMove) {\n makeMove(state.cpuMove);\n }\n }, [state.cpuMove]);\n\n useEffect(() => {\n if (game?.history()?.length <= 0 + (puzzle.makeFirstMove ? 1 : 0)) {\n return;\n }\n if (game.history().length % 2 === (puzzle.makeFirstMove ? 0 : 1)) {\n dispatch({\n type: \"PLAYER_MOVE\",\n payload: {\n move: gameContext?.game?.history({ verbose: true })?.pop() ?? null,\n onSolve,\n onFail,\n changePuzzle,\n game: game,\n },\n });\n\n setTimeout(() => dispatch({ type: \"CPU_MOVE\" }), ANIMATION_MS + 20); // tiny buffer\n\n }\n }, [game?.history()?.length]);\n\n if (!gameContext) {\n throw new Error(\"useChessPuzzle must be used within a ChessGameContext\");\n }\n\n const onHint = () => {\n dispatch({ type: \"TOGGLE_HINT\" });\n };\n\n return {\n status: state.status,\n changePuzzle,\n autoRetry,\n currentMoveIndex: state.currentMoveIndex,\n puzzle,\n hint: state.hint,\n onHint,\n nextMove: state.nextMove,\n isPlayerTurn: state.isPlayerTurn,\n };\n};\n","import { Chess, Move } from \"chess.js\";\nimport { type Puzzle, type Hint, type Status } from \"../utils\";\nimport { useChessGameContext } from \"react-chess-game-fix\";\n\nexport type State = {\n puzzle: Puzzle;\n currentMoveIndex: number;\n status: Status;\n cpuMove?: string | null;\n nextMove?: string | null;\n hint: Hint;\n needCpuMove: boolean;\n isPlayerTurn: boolean;\n};\n\nexport type Action =\n | {\n type: \"INITIALIZE\";\n payload: {\n puzzle: Puzzle;\n };\n }\n | {\n type: \"RESET\";\n }\n | { type: \"TOGGLE_HINT\" }\n | {\n type: \"CPU_MOVE\";\n }\n | {\n type: \"PLAYER_MOVE\";\n payload: {\n move?: Move | null;\n onSolve?: (changePuzzle: (puzzle: Puzzle) => void) => void;\n onFail?: (changePuzzle: (puzzle: Puzzle) => void) => void;\n changePuzzle: (puzzle: Puzzle) => void;\n game: Chess;\n };\n }\n | {\n type: \"AUTO_RETRY\";\n payload: {\n puzzle: Puzzle;\n };\n };\n\nexport const initializePuzzle = ({ puzzle }: { puzzle: Puzzle }): State => {\n return {\n puzzle,\n currentMoveIndex: 0,\n status: \"not-started\",\n nextMove: puzzle.moves[0],\n hint: \"none\",\n cpuMove: null,\n needCpuMove: !!puzzle.makeFirstMove,\n isPlayerTurn: !puzzle.makeFirstMove,\n };\n};\n\nexport const autoRetryPuzzle = (\n { puzzle }: { puzzle: Puzzle },\n currentMove: number,\n): State => {\n return {\n puzzle,\n currentMoveIndex: currentMove,\n status: \"in-progress\",\n nextMove: puzzle.moves[currentMove],\n hint: \"none\",\n cpuMove: null,\n needCpuMove: false,\n isPlayerTurn: true,\n };\n};\n\nexport const reducer = (state: State, action: Action): State => {\n switch (action.type) {\n case \"INITIALIZE\":\n return {\n ...state,\n ...initializePuzzle(action.payload),\n };\n case \"RESET\":\n return {\n ...state,\n ...initializePuzzle({\n puzzle: state.puzzle,\n }),\n };\n case \"TOGGLE_HINT\":\n if (state.hint === \"none\") {\n return { ...state, hint: \"piece\" };\n }\n return { ...state, hint: \"move\" };\n case \"CPU_MOVE\":\n if (state.isPlayerTurn) {\n return state;\n }\n if ([\"solved\", \"failed\"].includes(state.status)) {\n return state;\n }\n\n return {\n ...state,\n currentMoveIndex: state.currentMoveIndex + 1,\n cpuMove: state.puzzle.moves[state.currentMoveIndex],\n nextMove:\n state.currentMoveIndex < state.puzzle.moves.length - 1\n ? state.puzzle.moves[state.currentMoveIndex + 1]\n : null,\n needCpuMove: false,\n isPlayerTurn: true,\n status: \"in-progress\",\n };\n\n case \"PLAYER_MOVE\": {\n const { move, onSolve, onFail, changePuzzle } = action.payload;\n\n const isMoveRight = [move?.san, move?.lan].includes(\n state?.nextMove || \"\",\n );\n const isPuzzleSolved =\n state.currentMoveIndex === state.puzzle.moves.length - 1;\n\n if (!isMoveRight) {\n const { game } = useChessGameContext();\n if (!(isPuzzleSolved && game.isCheckmate())) {\n if (onFail) {\n onFail(changePuzzle);\n }\n return {\n ...state,\n status: \"failed\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n }; \n }\n }\n\n if (isPuzzleSolved) {\n if (onSolve) {\n onSolve(changePuzzle);\n }\n\n return {\n ...state,\n status: \"solved\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n };\n }\n\n return {\n ...state,\n hint: \"none\",\n currentMoveIndex: state.currentMoveIndex + 1,\n nextMove: state.puzzle.moves[state.currentMoveIndex + 1],\n status: \"in-progress\",\n needCpuMove: true,\n isPlayerTurn: false,\n };\n }\n\n case \"AUTO_RETRY\": {\n return {\n ...state,\n ...autoRetryPuzzle(action.payload, state.currentMoveIndex),\n };\n }\n\n default:\n return state;\n }\n};\n","import React from \"react\";\nimport { useChessPuzzle } from \"./useChessPuzzle\";\n\nexport const ChessPuzzleContext = React.createContext<ReturnType<\n typeof useChessPuzzle\n> | null>(null);\n\nexport const useChessPuzzleContext = () => {\n const context = React.useContext(ChessPuzzleContext);\n if (!context) {\n throw new Error(\n \"useChessGameContext must be used within a ChessGameProvider\",\n );\n }\n return context;\n};\n","import React from \"react\";\nimport {\n ChessGame,\n useChessGameContext,\n} from \"react-chess-game-fix\";\nimport { getCustomSquareStyles, stringToMove } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface PuzzleBoardProps\n extends React.ComponentProps<typeof ChessGame.Board> {}\nexport const PuzzleBoard: React.FC<PuzzleBoardProps> = ({ ...rest }) => {\n const puzzleContext = useChessPuzzleContext();\n const gameContext = useChessGameContext();\n\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n if (!gameContext) {\n throw new Error(\"ChessGameContext not found\");\n }\n\n const { game } = gameContext;\n const { status, hint, isPlayerTurn, nextMove } = puzzleContext;\n\n return (\n <ChessGame.Board\n customSquareStyles={getCustomSquareStyles(\n status,\n hint,\n isPlayerTurn,\n game,\n stringToMove(game, nextMove),\n )}\n {...rest}\n />\n );\n};\n","import React from \"react\";\nimport { isClickableElement, type Puzzle, type Status } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface ResetProps {\n asChild?: boolean;\n puzzle?: Puzzle;\n onReset?: () => void;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"failed\", \"solved\"];\n\nexport const Reset: React.FC<React.PropsWithChildren<ResetProps>> = ({\n children,\n asChild,\n puzzle,\n onReset,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { changePuzzle, status } = puzzleContext;\n const handleClick = () => {\n changePuzzle(puzzle || puzzleContext.puzzle);\n onReset?.();\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import React from \"react\";\nimport { Status, isClickableElement } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface HintProps {\n asChild?: boolean;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"not-started\", \"in-progress\"];\n\nexport const Hint: React.FC<React.PropsWithChildren<HintProps>> = ({\n children,\n asChild,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { onHint, status } = puzzleContext;\n const handleClick = () => {\n onHint();\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import { Root } from \"./parts/Root\";\nimport { PuzzleBoard } from \"./parts/PuzzleBoard\";\nimport { Reset } from \"./parts/Reset\";\nimport { Hint } from \"./parts/Hint\";\n\nexport const ChessPuzzle = {\n Root,\n Board: PuzzleBoard,\n Reset,\n 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