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@react-aria/overlays

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import {calculatePosition as $edcf132a9284368a$export$b3ceb0cbf1056d98} from "./calculatePosition.module.js"; import {useCloseOnScroll as $dd149f63282afbbf$export$18fc8428861184da} from "./useCloseOnScroll.module.js"; import {useState as $39EOa$useState, useRef as $39EOa$useRef, useEffect as $39EOa$useEffect, useCallback as $39EOa$useCallback} from "react"; import {useLayoutEffect as $39EOa$useLayoutEffect, useResizeObserver as $39EOa$useResizeObserver} from "@react-aria/utils"; import {useLocale as $39EOa$useLocale} from "@react-aria/i18n"; /* * Copyright 2020 Adobe. All rights reserved. * This file is licensed to you under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. You may obtain a copy * of the License at http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS * OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ let $2a41e45df1593e64$var$visualViewport = typeof document !== 'undefined' ? window.visualViewport : null; function $2a41e45df1593e64$export$d39e1813b3bdd0e1(props) { let { direction: direction } = (0, $39EOa$useLocale)(); let { arrowSize: arrowSize = 0, targetRef: targetRef, overlayRef: overlayRef, scrollRef: scrollRef = overlayRef, placement: placement = 'bottom', containerPadding: containerPadding = 12, shouldFlip: shouldFlip = true, boundaryElement: boundaryElement = typeof document !== 'undefined' ? document.body : null, offset: offset = 0, crossOffset: crossOffset = 0, shouldUpdatePosition: shouldUpdatePosition = true, isOpen: isOpen = true, onClose: onClose, maxHeight: maxHeight, arrowBoundaryOffset: arrowBoundaryOffset = 0 } = props; let [position, setPosition] = (0, $39EOa$useState)(null); let deps = [ shouldUpdatePosition, placement, overlayRef.current, targetRef.current, scrollRef.current, containerPadding, shouldFlip, boundaryElement, offset, crossOffset, isOpen, direction, maxHeight, arrowBoundaryOffset, arrowSize ]; // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might // just be a non-realistic use case // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles let lastScale = (0, $39EOa$useRef)($2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.scale); (0, $39EOa$useEffect)(()=>{ if (isOpen) lastScale.current = $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.scale; }, [ isOpen ]); let updatePosition = (0, $39EOa$useCallback)(()=>{ if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) return; if (($2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.scale) !== lastScale.current) return; // Determine a scroll anchor based on the focused element. // This stores the offset of the anchor element from the scroll container // so it can be restored after repositioning. This way if the overlay height // changes, the focused element appears to stay in the same position. let anchor = null; if (scrollRef.current && scrollRef.current.contains(document.activeElement)) { var _document_activeElement; let anchorRect = (_document_activeElement = document.activeElement) === null || _document_activeElement === void 0 ? void 0 : _document_activeElement.getBoundingClientRect(); let scrollRect = scrollRef.current.getBoundingClientRect(); var _anchorRect_top; // Anchor from the top if the offset is in the top half of the scrollable element, // otherwise anchor from the bottom. anchor = { type: 'top', offset: ((_anchorRect_top = anchorRect === null || anchorRect === void 0 ? void 0 : anchorRect.top) !== null && _anchorRect_top !== void 0 ? _anchorRect_top : 0) - scrollRect.top }; if (anchor.offset > scrollRect.height / 2) { anchor.type = 'bottom'; var _anchorRect_bottom; anchor.offset = ((_anchorRect_bottom = anchorRect === null || anchorRect === void 0 ? void 0 : anchorRect.bottom) !== null && _anchorRect_bottom !== void 0 ? _anchorRect_bottom : 0) - scrollRect.bottom; } } // Always reset the overlay's previous max height if not defined by the user so that we can compensate for // RAC collections populating after a second render and properly set a correct max height + positioning when it populates. let overlay = overlayRef.current; if (!maxHeight && overlayRef.current) { var _window_visualViewport; overlay.style.top = '0px'; overlay.style.bottom = ''; var _window_visualViewport_height; overlay.style.maxHeight = ((_window_visualViewport_height = (_window_visualViewport = window.visualViewport) === null || _window_visualViewport === void 0 ? void 0 : _window_visualViewport.height) !== null && _window_visualViewport_height !== void 0 ? _window_visualViewport_height : window.innerHeight) + 'px'; } let position = (0, $edcf132a9284368a$export$b3ceb0cbf1056d98)({ placement: $2a41e45df1593e64$var$translateRTL(placement, direction), overlayNode: overlayRef.current, targetNode: targetRef.current, scrollNode: scrollRef.current || overlayRef.current, padding: containerPadding, shouldFlip: shouldFlip, boundaryElement: boundaryElement, offset: offset, crossOffset: crossOffset, maxHeight: maxHeight, arrowSize: arrowSize, arrowBoundaryOffset: arrowBoundaryOffset }); if (!position.position) return; // Modify overlay styles directly so positioning happens immediately without the need of a second render // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers overlay.style.top = ''; overlay.style.bottom = ''; overlay.style.left = ''; overlay.style.right = ''; Object.keys(position.position).forEach((key)=>overlay.style[key] = position.position[key] + 'px'); overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : ''; // Restore scroll position relative to anchor element. if (anchor && document.activeElement && scrollRef.current) { let anchorRect = document.activeElement.getBoundingClientRect(); let scrollRect = scrollRef.current.getBoundingClientRect(); let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type]; scrollRef.current.scrollTop += newOffset - anchor.offset; } // Trigger a set state for a second render anyway for arrow positioning setPosition(position); // eslint-disable-next-line react-hooks/exhaustive-deps }, deps); // Update position when anything changes // eslint-disable-next-line react-hooks/exhaustive-deps (0, $39EOa$useLayoutEffect)(updatePosition, deps); // Update position on window resize $2a41e45df1593e64$var$useResize(updatePosition); // Update position when the overlay changes size (might need to flip). (0, $39EOa$useResizeObserver)({ ref: overlayRef, onResize: updatePosition }); // Update position when the target changes size (might need to flip). (0, $39EOa$useResizeObserver)({ ref: targetRef, onResize: updatePosition }); // Reposition the overlay and do not close on scroll while the visual viewport is resizing. // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears. let isResizing = (0, $39EOa$useRef)(false); (0, $39EOa$useLayoutEffect)(()=>{ let timeout; let onResize = ()=>{ isResizing.current = true; clearTimeout(timeout); timeout = setTimeout(()=>{ isResizing.current = false; }, 500); updatePosition(); }; // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears) // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around. let onScroll = ()=>{ if (isResizing.current) onResize(); }; $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.addEventListener('resize', onResize); $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.addEventListener('scroll', onScroll); return ()=>{ $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.removeEventListener('resize', onResize); $2a41e45df1593e64$var$visualViewport === null || $2a41e45df1593e64$var$visualViewport === void 0 ? void 0 : $2a41e45df1593e64$var$visualViewport.removeEventListener('scroll', onScroll); }; }, [ updatePosition ]); let close = (0, $39EOa$useCallback)(()=>{ if (!isResizing.current) onClose === null || onClose === void 0 ? void 0 : onClose(); }, [ onClose, isResizing ]); // When scrolling a parent scrollable region of the trigger (other than the body), // we hide the popover. Otherwise, its position would be incorrect. (0, $dd149f63282afbbf$export$18fc8428861184da)({ triggerRef: targetRef, isOpen: isOpen, onClose: onClose && close }); var _position_maxHeight, _position_placement; return { overlayProps: { style: { position: 'absolute', zIndex: 100000, ...position === null || position === void 0 ? void 0 : position.position, maxHeight: (_position_maxHeight = position === null || position === void 0 ? void 0 : position.maxHeight) !== null && _position_maxHeight !== void 0 ? _position_maxHeight : '100vh' } }, placement: (_position_placement = position === null || position === void 0 ? void 0 : position.placement) !== null && _position_placement !== void 0 ? _position_placement : null, arrowProps: { 'aria-hidden': 'true', role: 'presentation', style: { left: position === null || position === void 0 ? void 0 : position.arrowOffsetLeft, top: position === null || position === void 0 ? void 0 : position.arrowOffsetTop } }, updatePosition: updatePosition }; } function $2a41e45df1593e64$var$useResize(onResize) { (0, $39EOa$useLayoutEffect)(()=>{ window.addEventListener('resize', onResize, false); return ()=>{ window.removeEventListener('resize', onResize, false); }; }, [ onResize ]); } function $2a41e45df1593e64$var$translateRTL(position, direction) { if (direction === 'rtl') return position.replace('start', 'right').replace('end', 'left'); return position.replace('start', 'left').replace('end', 'right'); } export {$2a41e45df1593e64$export$d39e1813b3bdd0e1 as useOverlayPosition}; //# sourceMappingURL=useOverlayPosition.module.js.map