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@rdsaude/pulso-react-components

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Biblioteca de componentes React do Pulso Design System da RD Saúde oferece componentes consistentes e de alto desempenho, alinhados com os padrões da RDSaúde. Ideal para desenvolver aplicações modernas e acessíveis.

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{"version":3,"sources":["../../../src/components/input-select/index.ts","../../../../../node_modules/@babel/runtime/helpers/esm/extends.js","../../../../../node_modules/@radix-ui/number/dist/packages/core/number/src/index.ts","../../../../../node_modules/@radix-ui/number/dist/packages/core/number/src/number.ts","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/primitive/dist/packages/core/primitive/src/index.ts","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/primitive/dist/packages/core/primitive/src/primitive.tsx","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-compose-refs/dist/packages/react/compose-refs/src/index.ts","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-compose-refs/dist/packages/react/compose-refs/src/composeRefs.tsx","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-direction/dist/packages/react/direction/src/index.ts","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-direction/dist/packages/react/direction/src/Direction.tsx","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-primitive/dist/packages/react/primitive/src/index.ts","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-primitive/dist/packages/react/primitive/src/Primitive.tsx","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-use-callback-ref/dist/packages/react/use-callback-ref/src/index.ts","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-use-callback-ref/dist/packages/react/use-callback-ref/src/useCallbackRef.tsx","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-focus-guards/dist/packages/react/focus-guards/src/index.ts","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-focus-guards/dist/packages/react/focus-guards/src/FocusGuards.tsx","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-use-layout-effect/dist/packages/react/use-layout-effect/src/index.ts","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-use-layout-effect/dist/packages/react/use-layout-effect/src/useLayoutEffect.tsx","../../../../../node_modules/@floating-ui/utils/dist/floating-ui.utils.mjs","../../../../../node_modules/@floating-ui/core/dist/floating-ui.core.mjs","../../../../../node_modules/@floating-ui/utils/dist/floating-ui.utils.dom.mjs","../../../../../node_modules/@floating-ui/dom/dist/floating-ui.dom.mjs","../../../../../node_modules/@floating-ui/react-dom/dist/floating-ui.react-dom.mjs","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-use-size/dist/packages/react/use-size/src/index.ts","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-use-size/dist/packages/react/use-size/src/useSize.tsx","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-use-controllable-state/dist/packages/react/use-controllable-state/src/index.ts","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-use-controllable-state/dist/packages/react/use-controllable-state/src/useControllableState.tsx","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-use-previous/dist/packages/react/use-previous/src/index.ts","../../../../../node_modules/@radix-ui/react-select/node_modules/@radix-ui/react-use-previous/dist/packages/react/use-previous/src/usePrevious.tsx","../../../../../node_modules/aria-hidden/dist/es2015/index.js","../../../../../node_modules/tslib/tslib.es6.mjs","../../../../../node_modules/@radix-ui/react-select/node_modules/react-remove-scroll/dist/es2015/Combination.js","../../../../../node_modules/@radix-ui/react-select/node_modules/react-remove-scroll/dist/es2015/UI.js","../../../../../node_modules/@radix-ui/react-select/node_modules/react-remove-scroll-bar/dist/es2015/constants.js","../../../../../node_modules/@radix-ui/react-select/node_modules/use-callback-ref/dist/es2015/assignRef.js","../../../../../node_modules/@radix-ui/react-select/node_modules/use-callback-ref/dist/es2015/useRef.js","../../../../../node_modules/@radix-ui/react-select/node_modules/use-callback-ref/dist/es2015/useMergeRef.js","../../../../../node_modules/@radix-ui/react-select/node_modules/use-sidecar/dist/es2015/medium.js","../../../../../node_modules/@radix-ui/react-select/node_modules/use-sidecar/dist/es2015/exports.js","../../../../../node_modules/@radix-ui/react-select/node_modules/react-remove-scroll/dist/es2015/medium.js","../../../../../node_modules/@radix-ui/react-select/node_modules/react-remove-scroll/dist/es2015/SideEffect.js","../../../../../node_modules/@radix-ui/react-select/node_modules/react-remove-scroll-bar/dist/es2015/component.js","../../../../../node_modules/@radix-ui/react-select/node_modules/react-style-singleton/dist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* from './input-select'\nexport type { InputSelectProps } from './types'\n","function _extends() {\n return _extends = Object.assign ? Object.assign.bind() : function (n) {\n for (var e = 1; e < arguments.length; e++) {\n var t = arguments[e];\n for (var r in t) ({}).hasOwnProperty.call(t, r) && (n[r] = t[r]);\n }\n return n;\n }, _extends.apply(null, arguments);\n}\nexport { _extends as default };","export { clamp } from './number';\n","function clamp(value: number, [min, max]: [number, number]): number {\n return Math.min(max, Math.max(min, value));\n}\n\nexport { clamp };\n","export { composeEventHandlers } from './primitive';\n","function composeEventHandlers<E>(\n originalEventHandler?: (event: E) => void,\n ourEventHandler?: (event: E) => void,\n { checkForDefaultPrevented = true } = {}\n) {\n return function handleEvent(event: E) {\n originalEventHandler?.(event);\n\n if (checkForDefaultPrevented === false || !((event as unknown) as Event).defaultPrevented) {\n return ourEventHandler?.(event);\n }\n };\n}\n\nexport { composeEventHandlers };\n","export { composeRefs, useComposedRefs } from './composeRefs';\n","import * as React from 'react';\n\ntype PossibleRef<T> = React.Ref<T> | undefined;\n\n/**\n * Set a given ref to a given value\n * This utility takes care of different types of refs: callback refs and RefObject(s)\n */\nfunction setRef<T>(ref: PossibleRef<T>, value: T) {\n if (typeof ref === 'function') {\n ref(value);\n } else if (ref !== null && ref !== undefined) {\n (ref as React.MutableRefObject<T>).current = value;\n }\n}\n\n/**\n * A utility to compose multiple refs together\n * Accepts callback refs and RefObject(s)\n */\nfunction composeRefs<T>(...refs: PossibleRef<T>[]) {\n return (node: T) => refs.forEach((ref) => setRef(ref, node));\n}\n\n/**\n * A custom hook that composes multiple refs\n * Accepts callback refs and RefObject(s)\n */\nfunction useComposedRefs<T>(...refs: PossibleRef<T>[]) {\n // eslint-disable-next-line react-hooks/exhaustive-deps\n return React.useCallback(composeRefs(...refs), refs);\n}\n\nexport { composeRefs, useComposedRefs };\n","export {\n useDirection,\n //\n Provider,\n //\n DirectionProvider,\n} from './Direction';\n","import * as React from 'react';\n\ntype Direction = 'ltr' | 'rtl';\nconst DirectionContext = React.createContext<Direction | undefined>(undefined);\n\n/* -------------------------------------------------------------------------------------------------\n * Direction\n * -----------------------------------------------------------------------------------------------*/\n\ninterface DirectionProviderProps {\n children?: React.ReactNode;\n dir: Direction;\n}\nconst DirectionProvider: React.FC<DirectionProviderProps> = (props) => {\n const { dir, children } = props;\n return <DirectionContext.Provider value={dir}>{children}</DirectionContext.Provider>;\n};\n\n/* -----------------------------------------------------------------------------------------------*/\n\nfunction useDirection(localDir?: Direction) {\n const globalDir = React.useContext(DirectionContext);\n return localDir || globalDir || 'ltr';\n}\n\nconst Provider = DirectionProvider;\n\nexport {\n useDirection,\n //\n Provider,\n //\n DirectionProvider,\n};\n","export {\n Primitive,\n //\n Root,\n //\n dispatchDiscreteCustomEvent,\n} from './Primitive';\nexport type { ComponentPropsWithoutRef, PrimitivePropsWithRef } from './Primitive';\n","import * as React from 'react';\nimport * as ReactDOM from 'react-dom';\nimport { Slot } from '@radix-ui/react-slot';\n\nconst NODES = [\n 'a',\n 'button',\n 'div',\n 'form',\n 'h2',\n 'h3',\n 'img',\n 'input',\n 'label',\n 'li',\n 'nav',\n 'ol',\n 'p',\n 'span',\n 'svg',\n 'ul',\n] as const;\n\n// Temporary while we await merge of this fix:\n// https://github.com/DefinitelyTyped/DefinitelyTyped/pull/55396\n// prettier-ignore\ntype PropsWithoutRef<P> = P extends any ? ('ref' extends keyof P ? Pick<P, Exclude<keyof P, 'ref'>> : P) : P;\ntype ComponentPropsWithoutRef<T extends React.ElementType> = PropsWithoutRef<\n React.ComponentProps<T>\n>;\n\ntype Primitives = { [E in typeof NODES[number]]: PrimitiveForwardRefComponent<E> };\ntype PrimitivePropsWithRef<E extends React.ElementType> = React.ComponentPropsWithRef<E> & {\n asChild?: boolean;\n};\n\ninterface PrimitiveForwardRefComponent<E extends React.ElementType>\n extends React.ForwardRefExoticComponent<PrimitivePropsWithRef<E>> {}\n\n/* -------------------------------------------------------------------------------------------------\n * Primitive\n * -----------------------------------------------------------------------------------------------*/\n\nconst Primitive = NODES.reduce((primitive, node) => {\n const Node = React.forwardRef((props: PrimitivePropsWithRef<typeof node>, forwardedRef: any) => {\n const { asChild, ...primitiveProps } = props;\n const Comp: any = asChild ? Slot : node;\n\n React.useEffect(() => {\n (window as any)[Symbol.for('radix-ui')] = true;\n }, []);\n\n return <Comp {...primitiveProps} ref={forwardedRef} />;\n });\n\n Node.displayName = `Primitive.${node}`;\n\n return { ...primitive, [node]: Node };\n}, {} as Primitives);\n\n/* -------------------------------------------------------------------------------------------------\n * Utils\n * -----------------------------------------------------------------------------------------------*/\n\n/**\n * Flush custom event dispatch\n * https://github.com/radix-ui/primitives/pull/1378\n *\n * React batches *all* event handlers since version 18, this introduces certain considerations when using custom event types.\n *\n * Internally, React prioritises events in the following order:\n * - discrete\n * - continuous\n * - default\n *\n * https://github.com/facebook/react/blob/a8a4742f1c54493df00da648a3f9d26e3db9c8b5/packages/react-dom/src/events/ReactDOMEventListener.js#L294-L350\n *\n * `discrete` is an important distinction as updates within these events are applied immediately.\n * React however, is not able to infer the priority of custom event types due to how they are detected internally.\n * Because of this, it's possible for updates from custom events to be unexpectedly batched when\n * dispatched by another `discrete` event.\n *\n * In order to ensure that updates from custom events are applied predictably, we need to manually flush the batch.\n * This utility should be used when dispatching a custom event from within another `discrete` event, this utility\n * is not nessesary when dispatching known event types, or if dispatching a custom type inside a non-discrete event.\n * For example:\n *\n * dispatching a known click 👎\n * target.dispatchEvent(new Event(‘click’))\n *\n * dispatching a custom type within a non-discrete event 👎\n * onScroll={(event) => event.target.dispatchEvent(new CustomEvent(‘customType’))}\n *\n * dispatching a custom type within a `discrete` event 👍\n * onPointerDown={(event) => dispatchDiscreteCustomEvent(event.target, new CustomEvent(‘customType’))}\n *\n * Note: though React classifies `focus`, `focusin` and `focusout` events as `discrete`, it's not recommended to use\n * this utility with them. This is because it's possible for those handlers to be called implicitly during render\n * e.g. when focus is within a component as it is unmounted, or when managing focus on mount.\n */\n\nfunction dispatchDiscreteCustomEvent<E extends CustomEvent>(target: E['target'], event: E) {\n if (target) ReactDOM.flushSync(() => target.dispatchEvent(event));\n}\n\n/* -----------------------------------------------------------------------------------------------*/\n\nconst Root = Primitive;\n\nexport {\n Primitive,\n //\n Root,\n //\n dispatchDiscreteCustomEvent,\n};\nexport type { ComponentPropsWithoutRef, PrimitivePropsWithRef };\n","export { useCallbackRef } from './useCallbackRef';\n","import * as React from 'react';\n\n/**\n * A custom hook that converts a callback to a ref to avoid triggering re-renders when passed as a\n * prop or avoid re-executing effects when passed as a dependency\n */\nfunction useCallbackRef<T extends (...args: any[]) => any>(callback: T | undefined): T {\n const callbackRef = React.useRef(callback);\n\n React.useEffect(() => {\n callbackRef.current = callback;\n });\n\n // https://github.com/facebook/react/issues/19240\n return React.useMemo(() => ((...args) => callbackRef.current?.(...args)) as T, []);\n}\n\nexport { useCallbackRef };\n","export {\n FocusGuards,\n //\n Root,\n //\n useFocusGuards,\n} from './FocusGuards';\n","import * as React from 'react';\n\n/** Number of components which have requested interest to have focus guards */\nlet count = 0;\n\nfunction FocusGuards(props: any) {\n useFocusGuards();\n return props.children;\n}\n\n/**\n * Injects a pair of focus guards at the edges of the whole DOM tree\n * to ensure `focusin` & `focusout` events can be caught consistently.\n */\nfunction useFocusGuards() {\n React.useEffect(() => {\n const edgeGuards = document.querySelectorAll('[data-radix-focus-guard]');\n document.body.insertAdjacentElement('afterbegin', edgeGuards[0] ?? createFocusGuard());\n document.body.insertAdjacentElement('beforeend', edgeGuards[1] ?? createFocusGuard());\n count++;\n\n return () => {\n if (count === 1) {\n document.querySelectorAll('[data-radix-focus-guard]').forEach((node) => node.remove());\n }\n count--;\n };\n }, []);\n}\n\nfunction createFocusGuard() {\n const element = document.createElement('span');\n element.setAttribute('data-radix-focus-guard', '');\n element.tabIndex = 0;\n element.style.cssText = 'outline: none; opacity: 0; position: fixed; pointer-events: none';\n return element;\n}\n\nconst Root = FocusGuards;\n\nexport {\n FocusGuards,\n //\n Root,\n //\n useFocusGuards,\n};\n","export { useLayoutEffect } from './useLayoutEffect';\n","import * as React from 'react';\n\n/**\n * On the server, React emits a warning when calling `useLayoutEffect`.\n * This is because neither `useLayoutEffect` nor `useEffect` run on the server.\n * We use this safe version which suppresses the warning by replacing it with a noop on the server.\n *\n * See: https://reactjs.org/docs/hooks-reference.html#uselayouteffect\n */\nconst useLayoutEffect = Boolean(globalThis?.document) ? React.useLayoutEffect : () => {};\n\nexport { useLayoutEffect };\n","/**\n * Custom positioning reference element.\n * @see https://floating-ui.com/docs/virtual-elements\n */\n\nconst sides = ['top', 'right', 'bottom', 'left'];\nconst alignments = ['start', 'end'];\nconst placements = /*#__PURE__*/sides.reduce((acc, side) => acc.concat(side, side + \"-\" + alignments[0], side + \"-\" + alignments[1]), []);\nconst min = Math.min;\nconst max = Math.max;\nconst round = Math.round;\nconst floor = Math.floor;\nconst createCoords = v => ({\n x: v,\n y: v\n});\nconst oppositeSideMap = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nconst oppositeAlignmentMap = {\n start: 'end',\n end: 'start'\n};\nfunction clamp(start, value, end) {\n return max(start, min(value, end));\n}\nfunction evaluate(value, param) {\n return typeof value === 'function' ? value(param) : value;\n}\nfunction getSide(placement) {\n return placement.split('-')[0];\n}\nfunction getAlignment(placement) {\n return placement.split('-')[1];\n}\nfunction getOppositeAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}\nfunction getAxisLength(axis) {\n return axis === 'y' ? 'height' : 'width';\n}\nfunction getSideAxis(placement) {\n return ['top', 'bottom'].includes(getSide(placement)) ? 'y' : 'x';\n}\nfunction getAlignmentAxis(placement) {\n return getOppositeAxis(getSideAxis(placement));\n}\nfunction getAlignmentSides(placement, rects, rtl) {\n if (rtl === void 0) {\n rtl = false;\n }\n const alignment = getAlignment(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const length = getAxisLength(alignmentAxis);\n let mainAlignmentSide = alignmentAxis === 'x' ? alignment === (rtl ? 'end' : 'start') ? 'right' : 'left' : alignment === 'start' ? 'bottom' : 'top';\n if (rects.reference[length] > rects.floating[length]) {\n mainAlignmentSide = getOppositePlacement(mainAlignmentSide);\n }\n return [mainAlignmentSide, getOppositePlacement(mainAlignmentSide)];\n}\nfunction getExpandedPlacements(placement) {\n const oppositePlacement = getOppositePlacement(placement);\n return [getOppositeAlignmentPlacement(placement), oppositePlacement, getOppositeAlignmentPlacement(oppositePlacement)];\n}\nfunction getOppositeAlignmentPlacement(placement) {\n return placement.replace(/start|end/g, alignment => oppositeAlignmentMap[alignment]);\n}\nfunction getSideList(side, isStart, rtl) {\n const lr = ['left', 'right'];\n const rl = ['right', 'left'];\n const tb = ['top', 'bottom'];\n const bt = ['bottom', 'top'];\n switch (side) {\n case 'top':\n case 'bottom':\n if (rtl) return isStart ? rl : lr;\n return isStart ? lr : rl;\n case 'left':\n case 'right':\n return isStart ? tb : bt;\n default:\n return [];\n }\n}\nfunction getOppositeAxisPlacements(placement, flipAlignment, direction, rtl) {\n const alignment = getAlignment(placement);\n let list = getSideList(getSide(placement), direction === 'start', rtl);\n if (alignment) {\n list = list.map(side => side + \"-\" + alignment);\n if (flipAlignment) {\n list = list.concat(list.map(getOppositeAlignmentPlacement));\n }\n }\n return list;\n}\nfunction getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, side => oppositeSideMap[side]);\n}\nfunction expandPaddingObject(padding) {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0,\n ...padding\n };\n}\nfunction getPaddingObject(padding) {\n return typeof padding !== 'number' ? expandPaddingObject(padding) : {\n top: padding,\n right: padding,\n bottom: padding,\n left: padding\n };\n}\nfunction rectToClientRect(rect) {\n const {\n x,\n y,\n width,\n height\n } = rect;\n return {\n width,\n height,\n top: y,\n left: x,\n right: x + width,\n bottom: y + height,\n x,\n y\n };\n}\n\nexport { alignments, clamp, createCoords, evaluate, expandPaddingObject, floor, getAlignment, getAlignmentAxis, getAlignmentSides, getAxisLength, getExpandedPlacements, getOppositeAlignmentPlacement, getOppositeAxis, getOppositeAxisPlacements, getOppositePlacement, getPaddingObject, getSide, getSideAxis, max, min, placements, rectToClientRect, round, sides };\n","import { getSideAxis, getAlignmentAxis, getAxisLength, getSide, getAlignment, evaluate, getPaddingObject, rectToClientRect, min, clamp, placements, getAlignmentSides, getOppositeAlignmentPlacement, getOppositePlacement, getExpandedPlacements, getOppositeAxisPlacements, sides, max, getOppositeAxis } from '@floating-ui/utils';\nexport { rectToClientRect } from '@floating-ui/utils';\n\nfunction computeCoordsFromPlacement(_ref, placement, rtl) {\n let {\n reference,\n floating\n } = _ref;\n const sideAxis = getSideAxis(placement);\n const alignmentAxis = getAlignmentAxis(placement);\n const alignLength = getAxisLength(alignmentAxis);\n const side = getSide(placement);\n const isVertical = sideAxis === 'y';\n const commonX = reference.x + reference.width / 2 - floating.width / 2;\n const commonY = reference.y + reference.height / 2 - floating.height / 2;\n const commonAlign = reference[alignLength] / 2 - floating[alignLength] / 2;\n let coords;\n switch (side) {\n case 'top':\n coords = {\n x: commonX,\n y: reference.y - floating.height\n };\n break;\n case 'bottom':\n coords = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n case 'right':\n coords = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n case 'left':\n coords = {\n x: reference.x - floating.width,\n y: commonY\n };\n break;\n default:\n coords = {\n x: reference.x,\n y: reference.y\n };\n }\n switch (getAlignment(placement)) {\n case 'start':\n coords[alignmentAxis] -= commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n case 'end':\n coords[alignmentAxis] += commonAlign * (rtl && isVertical ? -1 : 1);\n break;\n }\n return coords;\n}\n\n/**\n * Computes the `x` and `y` coordinates that will place the floating element\n * next to a given reference element.\n *\n * This export does not have any `platform` interface logic. You will need to\n * write one for the platform you are using Floating UI with.\n */\nconst computePosition = async (reference, floating, config) => {\n const {\n placement = 'bottom',\n strategy = 'absolute',\n middleware = [],\n platform\n } = config;\n const validMiddleware = middleware.filter(Boolean);\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(floating));\n let rects = await platform.getElementRects({\n reference,\n floating,\n strategy\n });\n let {\n x,\n y\n } = computeCoordsFromPlacement(rects, placement, rtl);\n let statefulPlacement = placement;\n let middlewareData = {};\n let resetCount = 0;\n for (let i = 0; i < validMiddleware.length; i++) {\n const {\n name,\n fn\n } = validMiddleware[i];\n const {\n x: nextX,\n y: nextY,\n data,\n reset\n } = await fn({\n x,\n y,\n initialPlacement: placement,\n placement: statefulPlacement,\n strategy,\n middlewareData,\n rects,\n platform,\n elements: {\n reference,\n floating\n }\n });\n x = nextX != null ? nextX : x;\n y = nextY != null ? nextY : y;\n middlewareData = {\n ...middlewareData,\n [name]: {\n ...middlewareData[name],\n ...data\n }\n };\n if (reset && resetCount <= 50) {\n resetCount++;\n if (typeof reset === 'object') {\n if (reset.placement) {\n statefulPlacement = reset.placement;\n }\n if (reset.rects) {\n rects = reset.rects === true ? await platform.getElementRects({\n reference,\n floating,\n strategy\n }) : reset.rects;\n }\n ({\n x,\n y\n } = computeCoordsFromPlacement(rects, statefulPlacement, rtl));\n }\n i = -1;\n }\n }\n return {\n x,\n y,\n placement: statefulPlacement,\n strategy,\n middlewareData\n };\n};\n\n/**\n * Resolves with an object of overflow side offsets that determine how much the\n * element is overflowing a given clipping boundary on each side.\n * - positive = overflowing the boundary by that number of pixels\n * - negative = how many pixels left before it will overflow\n * - 0 = lies flush with the boundary\n * @see https://floating-ui.com/docs/detectOverflow\n */\nasync function detectOverflow(state, options) {\n var _await$platform$isEle;\n if (options === void 0) {\n options = {};\n }\n const {\n x,\n y,\n platform,\n rects,\n elements,\n strategy\n } = state;\n const {\n boundary = 'clippingAncestors',\n rootBoundary = 'viewport',\n elementContext = 'floating',\n altBoundary = false,\n padding = 0\n } = evaluate(options, state);\n const paddingObject = getPaddingObject(padding);\n const altContext = elementContext === 'floating' ? 'reference' : 'floating';\n const element = elements[altBoundary ? altContext : elementContext];\n const clippingClientRect = rectToClientRect(await platform.getClippingRect({\n element: ((_await$platform$isEle = await (platform.isElement == null ? void 0 : platform.isElement(element))) != null ? _await$platform$isEle : true) ? element : element.contextElement || (await (platform.getDocumentElement == null ? void 0 : platform.getDocumentElement(elements.floating))),\n boundary,\n rootBoundary,\n strategy\n }));\n const rect = elementContext === 'floating' ? {\n x,\n y,\n width: rects.floating.width,\n height: rects.floating.height\n } : rects.reference;\n const offsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(elements.floating));\n const offsetScale = (await (platform.isElement == null ? void 0 : platform.isElement(offsetParent))) ? (await (platform.getScale == null ? void 0 : platform.getScale(offsetParent))) || {\n x: 1,\n y: 1\n } : {\n x: 1,\n y: 1\n };\n const elementClientRect = rectToClientRect(platform.convertOffsetParentRelativeRectToViewportRelativeRect ? await platform.convertOffsetParentRelativeRectToViewportRelativeRect({\n elements,\n rect,\n offsetParent,\n strategy\n }) : rect);\n return {\n top: (clippingClientRect.top - elementClientRect.top + paddingObject.top) / offsetScale.y,\n bottom: (elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom) / offsetScale.y,\n left: (clippingClientRect.left - elementClientRect.left + paddingObject.left) / offsetScale.x,\n right: (elementClientRect.right - clippingClientRect.right + paddingObject.right) / offsetScale.x\n };\n}\n\n/**\n * Provides data to position an inner element of the floating element so that it\n * appears centered to the reference element.\n * @see https://floating-ui.com/docs/arrow\n */\nconst arrow = options => ({\n name: 'arrow',\n options,\n async fn(state) {\n const {\n x,\n y,\n placement,\n rects,\n platform,\n elements,\n middlewareData\n } = state;\n // Since `element` is required, we don't Partial<> the type.\n const {\n element,\n padding = 0\n } = evaluate(options, state) || {};\n if (element == null) {\n return {};\n }\n const paddingObject = getPaddingObject(padding);\n const coords = {\n x,\n y\n };\n const axis = getAlignmentAxis(placement);\n const length = getAxisLength(axis);\n const arrowDimensions = await platform.getDimensions(element);\n const isYAxis = axis === 'y';\n const minProp = isYAxis ? 'top' : 'left';\n const maxProp = isYAxis ? 'bottom' : 'right';\n const clientProp = isYAxis ? 'clientHeight' : 'clientWidth';\n const endDiff = rects.reference[length] + rects.reference[axis] - coords[axis] - rects.floating[length];\n const startDiff = coords[axis] - rects.reference[axis];\n const arrowOffsetParent = await (platform.getOffsetParent == null ? void 0 : platform.getOffsetParent(element));\n let clientSize = arrowOffsetParent ? arrowOffsetParent[clientProp] : 0;\n\n // DOM platform can return `window` as the `offsetParent`.\n if (!clientSize || !(await (platform.isElement == null ? void 0 : platform.isElement(arrowOffsetParent)))) {\n clientSize = elements.floating[clientProp] || rects.floating[length];\n }\n const centerToReference = endDiff / 2 - startDiff / 2;\n\n // If the padding is large enough that it causes the arrow to no longer be\n // centered, modify the padding so that it is centered.\n const largestPossiblePadding = clientSize / 2 - arrowDimensions[length] / 2 - 1;\n const minPadding = min(paddingObject[minProp], largestPossiblePadding);\n const maxPadding = min(paddingObject[maxProp], largestPossiblePadding);\n\n // Make sure the arrow doesn't overflow the floating element if the center\n // point is outside the floating element's bounds.\n const min$1 = minPadding;\n const max = clientSize - arrowDimensions[length] - maxPadding;\n const center = clientSize / 2 - arrowDimensions[length] / 2 + centerToReference;\n const offset = clamp(min$1, center, max);\n\n // If the reference is small enough that the arrow's padding causes it to\n // to point to nothing for an aligned placement, adjust the offset of the\n // floating element itself. To ensure `shift()` continues to take action,\n // a single reset is performed when this is true.\n const shouldAddOffset = !middlewareData.arrow && getAlignment(placement) != null && center !== offset && rects.reference[length] / 2 - (center < min$1 ? minPadding : maxPadding) - arrowDimensions[length] / 2 < 0;\n const alignmentOffset = shouldAddOffset ? center < min$1 ? center - min$1 : center - max : 0;\n return {\n [axis]: coords[axis] + alignmentOffset,\n data: {\n [axis]: offset,\n centerOffset: center - offset - alignmentOffset,\n ...(shouldAddOffset && {\n alignmentOffset\n })\n },\n reset: shouldAddOffset\n };\n }\n});\n\nfunction getPlacementList(alignment, autoAlignment, allowedPlacements) {\n const allowedPlacementsSortedByAlignment = alignment ? [...allowedPlacements.filter(placement => getAlignment(placement) === alignment), ...allowedPlacements.filter(placement => getAlignment(placement) !== alignment)] : allowedPlacements.filter(placement => getSide(placement) === placement);\n return allowedPlacementsSortedByAlignment.filter(placement => {\n if (alignment) {\n return getAlignment(placement) === alignment || (autoAlignment ? getOppositeAlignmentPlacement(placement) !== placement : false);\n }\n return true;\n });\n}\n/**\n * Optimizes the visibility of the floating element by choosing the placement\n * that has the most space available automatically, without needing to specify a\n * preferred placement. Alternative to `flip`.\n * @see https://floating-ui.com/docs/autoPlacement\n */\nconst autoPlacement = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'autoPlacement',\n options,\n async fn(state) {\n var _middlewareData$autoP, _middlewareData$autoP2, _placementsThatFitOnE;\n const {\n rects,\n middlewareData,\n placement,\n platform,\n elements\n } = state;\n const {\n crossAxis = false,\n alignment,\n allowedPlacements = placements,\n autoAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n const placements$1 = alignment !== undefined || allowedPlacements === placements ? getPlacementList(alignment || null, autoAlignment, allowedPlacements) : allowedPlacements;\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const currentIndex = ((_middlewareData$autoP = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP.index) || 0;\n const currentPlacement = placements$1[currentIndex];\n if (currentPlacement == null) {\n return {};\n }\n const alignmentSides = getAlignmentSides(currentPlacement, rects, await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating)));\n\n // Make `computeCoords` start from the right place.\n if (placement !== currentPlacement) {\n return {\n reset: {\n placement: placements$1[0]\n }\n };\n }\n const currentOverflows = [overflow[getSide(currentPlacement)], overflow[alignmentSides[0]], overflow[alignmentSides[1]]];\n const allOverflows = [...(((_middlewareData$autoP2 = middlewareData.autoPlacement) == null ? void 0 : _middlewareData$autoP2.overflows) || []), {\n placement: currentPlacement,\n overflows: currentOverflows\n }];\n const nextPlacement = placements$1[currentIndex + 1];\n\n // There are more placements to check.\n if (nextPlacement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n const placementsSortedByMostSpace = allOverflows.map(d => {\n const alignment = getAlignment(d.placement);\n return [d.placement, alignment && crossAxis ?\n // Check along the mainAxis and main crossAxis side.\n d.overflows.slice(0, 2).reduce((acc, v) => acc + v, 0) :\n // Check only the mainAxis.\n d.overflows[0], d.overflows];\n }).sort((a, b) => a[1] - b[1]);\n const placementsThatFitOnEachSide = placementsSortedByMostSpace.filter(d => d[2].slice(0,\n // Aligned placements should not check their opposite crossAxis\n // side.\n getAlignment(d[0]) ? 2 : 3).every(v => v <= 0));\n const resetPlacement = ((_placementsThatFitOnE = placementsThatFitOnEachSide[0]) == null ? void 0 : _placementsThatFitOnE[0]) || placementsSortedByMostSpace[0][0];\n if (resetPlacement !== placement) {\n return {\n data: {\n index: currentIndex + 1,\n overflows: allOverflows\n },\n reset: {\n placement: resetPlacement\n }\n };\n }\n return {};\n }\n };\n};\n\n/**\n * Optimizes the visibility of the floating element by flipping the `placement`\n * in order to keep it in view when the preferred placement(s) will overflow the\n * clipping boundary. Alternative to `autoPlacement`.\n * @see https://floating-ui.com/docs/flip\n */\nconst flip = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'flip',\n options,\n async fn(state) {\n var _middlewareData$arrow, _middlewareData$flip;\n const {\n placement,\n middlewareData,\n rects,\n initialPlacement,\n platform,\n elements\n } = state;\n const {\n mainAxis: checkMainAxis = true,\n crossAxis: checkCrossAxis = true,\n fallbackPlacements: specifiedFallbackPlacements,\n fallbackStrategy = 'bestFit',\n fallbackAxisSideDirection = 'none',\n flipAlignment = true,\n ...detectOverflowOptions\n } = evaluate(options, state);\n\n // If a reset by the arrow was caused due to an alignment offset being\n // added, we should skip any logic now since `flip()` has already done its\n // work.\n // https://github.com/floating-ui/floating-ui/issues/2549#issuecomment-1719601643\n if ((_middlewareData$arrow = middlewareData.arrow) != null && _middlewareData$arrow.alignmentOffset) {\n return {};\n }\n const side = getSide(placement);\n const initialSideAxis = getSideAxis(initialPlacement);\n const isBasePlacement = getSide(initialPlacement) === initialPlacement;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipAlignment ? [getOppositePlacement(initialPlacement)] : getExpandedPlacements(initialPlacement));\n const hasFallbackAxisSideDirection = fallbackAxisSideDirection !== 'none';\n if (!specifiedFallbackPlacements && hasFallbackAxisSideDirection) {\n fallbackPlacements.push(...getOppositeAxisPlacements(initialPlacement, flipAlignment, fallbackAxisSideDirection, rtl));\n }\n const placements = [initialPlacement, ...fallbackPlacements];\n const overflow = await detectOverflow(state, detectOverflowOptions);\n const overflows = [];\n let overflowsData = ((_middlewareData$flip = middlewareData.flip) == null ? void 0 : _middlewareData$flip.overflows) || [];\n if (checkMainAxis) {\n overflows.push(overflow[side]);\n }\n if (checkCrossAxis) {\n const sides = getAlignmentSides(placement, rects, rtl);\n overflows.push(overflow[sides[0]], overflow[sides[1]]);\n }\n overflowsData = [...overflowsData, {\n placement,\n overflows\n }];\n\n // One or more sides is overflowing.\n if (!overflows.every(side => side <= 0)) {\n var _middlewareData$flip2, _overflowsData$filter;\n const nextIndex = (((_middlewareData$flip2 = middlewareData.flip) == null ? void 0 : _middlewareData$flip2.index) || 0) + 1;\n const nextPlacement = placements[nextIndex];\n if (nextPlacement) {\n const ignoreCrossAxisOverflow = checkCrossAxis === 'alignment' ? initialSideAxis !== getSideAxis(nextPlacement) : false;\n if (!ignoreCrossAxisOverflow ||\n // We leave the current main axis only if every placement on that axis\n // overflows the main axis.\n overflowsData.every(d => d.overflows[0] > 0 && getSideAxis(d.placement) === initialSideAxis)) {\n // Try next placement and re-run the lifecycle.\n return {\n data: {\n index: nextIndex,\n overflows: overflowsData\n },\n reset: {\n placement: nextPlacement\n }\n };\n }\n }\n\n // First, find the candidates that fit on the mainAxis side of overflow,\n // then find the placement that fits the best on the main crossAxis side.\n let resetPlacement = (_overflowsData$filter = overflowsData.filter(d => d.overflows[0] <= 0).sort((a, b) => a.overflows[1] - b.overflows[1])[0]) == null ? void 0 : _overflowsData$filter.placement;\n\n // Otherwise fallback.\n if (!resetPlacement) {\n switch (fallbackStrategy) {\n case 'bestFit':\n {\n var _overflowsData$filter2;\n const placement = (_overflowsData$filter2 = overflowsData.filter(d => {\n if (hasFallbackAxisSideDirection) {\n const currentSideAxis = getSideAxis(d.placement);\n return currentSideAxis === initialSideAxis ||\n // Create a bias to the `y` side axis due to horizontal\n // reading directions favoring greater width.\n currentSideAxis === 'y';\n }\n return true;\n }).map(d => [d.placement, d.overflows.filter(overflow => overflow > 0).reduce((acc, overflow) => acc + overflow, 0)]).sort((a, b) => a[1] - b[1])[0]) == null ? void 0 : _overflowsData$filter2[0];\n if (placement) {\n resetPlacement = placement;\n }\n break;\n }\n case 'initialPlacement':\n resetPlacement = initialPlacement;\n break;\n }\n }\n if (placement !== resetPlacement) {\n return {\n reset: {\n placement: resetPlacement\n }\n };\n }\n }\n return {};\n }\n };\n};\n\nfunction getSideOffsets(overflow, rect) {\n return {\n top: overflow.top - rect.height,\n right: overflow.right - rect.width,\n bottom: overflow.bottom - rect.height,\n left: overflow.left - rect.width\n };\n}\nfunction isAnySideFullyClipped(overflow) {\n return sides.some(side => overflow[side] >= 0);\n}\n/**\n * Provides data to hide the floating element in applicable situations, such as\n * when it is not in the same clipping context as the reference element.\n * @see https://floating-ui.com/docs/hide\n */\nconst hide = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'hide',\n options,\n async fn(state) {\n const {\n rects\n } = state;\n const {\n strategy = 'referenceHidden',\n ...detectOverflowOptions\n } = evaluate(options, state);\n switch (strategy) {\n case 'referenceHidden':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n elementContext: 'reference'\n });\n const offsets = getSideOffsets(overflow, rects.reference);\n return {\n data: {\n referenceHiddenOffsets: offsets,\n referenceHidden: isAnySideFullyClipped(offsets)\n }\n };\n }\n case 'escaped':\n {\n const overflow = await detectOverflow(state, {\n ...detectOverflowOptions,\n altBoundary: true\n });\n const offsets = getSideOffsets(overflow, rects.floating);\n return {\n data: {\n escapedOffsets: offsets,\n escaped: isAnySideFullyClipped(offsets)\n }\n };\n }\n default:\n {\n return {};\n }\n }\n }\n };\n};\n\nfunction getBoundingRect(rects) {\n const minX = min(...rects.map(rect => rect.left));\n const minY = min(...rects.map(rect => rect.top));\n const maxX = max(...rects.map(rect => rect.right));\n const maxY = max(...rects.map(rect => rect.bottom));\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY\n };\n}\nfunction getRectsByLine(rects) {\n const sortedRects = rects.slice().sort((a, b) => a.y - b.y);\n const groups = [];\n let prevRect = null;\n for (let i = 0; i < sortedRects.length; i++) {\n const rect = sortedRects[i];\n if (!prevRect || rect.y - prevRect.y > prevRect.height / 2) {\n groups.push([rect]);\n } else {\n groups[groups.length - 1].push(rect);\n }\n prevRect = rect;\n }\n return groups.map(rect => rectToClientRect(getBoundingRect(rect)));\n}\n/**\n * Provides improved positioning for inline reference elements that can span\n * over multiple lines, such as hyperlinks or range selections.\n * @see https://floating-ui.com/docs/inline\n */\nconst inline = function (options) {\n if (options === void 0) {\n options = {};\n }\n return {\n name: 'inline',\n options,\n async fn(state) {\n const {\n placement,\n elements,\n rects,\n platform,\n strategy\n } = state;\n // A MouseEvent's client{X,Y} coords can be up to 2 pixels off a\n // ClientRect's bounds, despite the event listener being triggered. A\n // padding of 2 seems to handle this issue.\n const {\n padding = 2,\n x,\n y\n } = evaluate(options, state);\n const nativeClientRects = Array.from((await (platform.getClientRects == null ? void 0 : platform.getClientRects(elements.reference))) || []);\n const clientRects = getRectsByLine(nativeClientRects);\n const fallback = rectToClientRect(getBoundingRect(nativeClientRects));\n const paddingObject = getPaddingObject(padding);\n function getBoundingClientRect() {\n // There are two rects and they are disjoined.\n if (clientRects.length === 2 && clientRects[0].left > clientRects[1].right && x != null && y != null) {\n // Find the first rect in which the point is fully inside.\n return clientRects.find(rect => x > rect.left - paddingObject.left && x < rect.right + paddingObject.right && y > rect.top - paddingObject.top && y < rect.bottom + paddingObject.bottom) || fallback;\n }\n\n // There are 2 or more connected rects.\n if (clientRects.length >= 2) {\n if (getSideAxis(placement) === 'y') {\n const firstRect = clientRects[0];\n const lastRect = clientRects[clientRects.length - 1];\n const isTop = getSide(placement) === 'top';\n const top = firstRect.top;\n const bottom = lastRect.bottom;\n const left = isTop ? firstRect.left : lastRect.left;\n const right = isTop ? firstRect.right : lastRect.right;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n const isLeftSide = getSide(placement) === 'left';\n const maxRight = max(...clientRects.map(rect => rect.right));\n const minLeft = min(...clientRects.map(rect => rect.left));\n const measureRects = clientRects.filter(rect => isLeftSide ? rect.left === minLeft : rect.right === maxRight);\n const top = measureRects[0].top;\n const bottom = measureRects[measureRects.length - 1].bottom;\n const left = minLeft;\n const right = maxRight;\n const width = right - left;\n const height = bottom - top;\n return {\n top,\n bottom,\n left,\n right,\n width,\n height,\n x: left,\n y: top\n };\n }\n return fallback;\n }\n const resetRects = await platform.getElementRects({\n reference: {\n getBoundingClientRect\n },\n floating: elements.floating,\n strategy\n });\n if (rects.reference.x !== resetRects.reference.x || rects.reference.y !== resetRects.reference.y || rects.reference.width !== resetRects.reference.width || rects.reference.height !== resetRects.reference.height) {\n return {\n reset: {\n rects: resetRects\n }\n };\n }\n return {};\n }\n };\n};\n\n// For type backwards-compatibility, the `OffsetOptions` type was also\n// Derivable.\n\nasync function convertValueToCoords(state, options) {\n const {\n placement,\n platform,\n elements\n } = state;\n const rtl = await (platform.isRTL == null ? void 0 : platform.isRTL(elements.floating));\n const side = getSide(placement);\n const alignment = getAlignment(placement);\n const isVertical = getSideAxis(placement) === 'y';\n const mainAxisMulti = ['left', 'top'].includes(side) ? -1 : 1;\n const crossAxisMulti = rtl && isVertical ? -1 : 1;\n const rawValue = evaluate(options, state);\n\n // eslint-disable-next-line prefer-const\n let {\n mainAxis,\n crossAxis,\n alignmentAxis\n } = typeof rawValue === 'number' ? {\n mainAxis: rawValue,\n crossAxis: 0,\n alignmentAxis: null\n } : {\n mainAxis: rawValue.mainAxis || 0,\n crossAxis: rawValue.crossAxis || 0,\n alignmentAxis: rawValue.alignmentAxis\n };\n if (alignment && typeof alignmentAxis === 'number') {\n crossAxis = alignment === 'end' ? alignmentAxis * -1 : alignmentAxis;\n }\n return isVertical ? {\n x: crossAxis * crossAxisMulti,\n y: mainAxis * mainAxisMulti\n } : {\n x: mainAxis * mainAxisMulti,\n y: crossAxis * crossAxisMulti\n };\n}\n\n/**\n * Modifies the placement by translating the floating element along the\n * specified axes.\n * A number (shorthand for `mainAxis` or distance), or an axes configuration\n * object may be passed.\n * @see https://floating-ui.com/docs/offset\n */\nconst offset = function (options) {\n if (options === void 0) {\n options = 0;\n }\n return {\n name: 'offset',\n options,\n async fn(state) {\n var _middlewareData$offse, _middlewareData$arrow;\n const {\n x,\n y,\n placement,\n middlewareData\n } = state;\n const diffCoords = await convertValueToCoords(state, options);\n\n // If the placement is the same and the arrow caused an alignment offset\n