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@rc-component/tabs

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import * as React from 'react'; import { useRef, useState } from 'react'; const MIN_SWIPE_DISTANCE = 0.1; const STOP_SWIPE_DISTANCE = 0.01; const REFRESH_INTERVAL = 20; const SPEED_OFF_MULTIPLE = 0.995 ** REFRESH_INTERVAL; // ================================= Hook ================================= export default function useTouchMove(ref, onOffset) { const [touchPosition, setTouchPosition] = useState(); const [lastTimestamp, setLastTimestamp] = useState(0); const [lastTimeDiff, setLastTimeDiff] = useState(0); const [lastOffset, setLastOffset] = useState(); const motionRef = useRef(); // ========================= Events ========================= // >>> Touch events function onTouchStart(e) { const { screenX, screenY } = e.touches[0]; setTouchPosition({ x: screenX, y: screenY }); window.clearInterval(motionRef.current); } function onTouchMove(e) { if (!touchPosition) return; // e.preventDefault(); const { screenX, screenY } = e.touches[0]; setTouchPosition({ x: screenX, y: screenY }); const offsetX = screenX - touchPosition.x; const offsetY = screenY - touchPosition.y; onOffset(offsetX, offsetY); const now = Date.now(); setLastTimestamp(now); setLastTimeDiff(now - lastTimestamp); setLastOffset({ x: offsetX, y: offsetY }); } function onTouchEnd() { if (!touchPosition) return; setTouchPosition(null); setLastOffset(null); // Swipe if needed if (lastOffset) { const distanceX = lastOffset.x / lastTimeDiff; const distanceY = lastOffset.y / lastTimeDiff; const absX = Math.abs(distanceX); const absY = Math.abs(distanceY); // Skip swipe if low distance if (Math.max(absX, absY) < MIN_SWIPE_DISTANCE) return; let currentX = distanceX; let currentY = distanceY; motionRef.current = window.setInterval(() => { if (Math.abs(currentX) < STOP_SWIPE_DISTANCE && Math.abs(currentY) < STOP_SWIPE_DISTANCE) { window.clearInterval(motionRef.current); return; } currentX *= SPEED_OFF_MULTIPLE; currentY *= SPEED_OFF_MULTIPLE; onOffset(currentX * REFRESH_INTERVAL, currentY * REFRESH_INTERVAL); }, REFRESH_INTERVAL); } } // >>> Wheel event const lastWheelDirectionRef = useRef(); function onWheel(e) { const { deltaX, deltaY } = e; // Convert both to x & y since wheel only happened on PC let mixed = 0; const absX = Math.abs(deltaX); const absY = Math.abs(deltaY); if (absX === absY) { mixed = lastWheelDirectionRef.current === 'x' ? deltaX : deltaY; } else if (absX > absY) { mixed = deltaX; lastWheelDirectionRef.current = 'x'; } else { mixed = deltaY; lastWheelDirectionRef.current = 'y'; } if (onOffset(-mixed, -mixed)) { e.preventDefault(); } } // ========================= Effect ========================= const touchEventsRef = useRef(null); touchEventsRef.current = { onTouchStart, onTouchMove, onTouchEnd, onWheel }; React.useEffect(() => { function onProxyTouchStart(e) { touchEventsRef.current.onTouchStart(e); } function onProxyTouchMove(e) { touchEventsRef.current.onTouchMove(e); } function onProxyTouchEnd(e) { touchEventsRef.current.onTouchEnd(e); } function onProxyWheel(e) { touchEventsRef.current.onWheel(e); } document.addEventListener('touchmove', onProxyTouchMove, { passive: false }); document.addEventListener('touchend', onProxyTouchEnd, { passive: true }); // No need to clean up since element removed ref.current.addEventListener('touchstart', onProxyTouchStart, { passive: true }); ref.current.addEventListener('wheel', onProxyWheel, { passive: false }); return () => { document.removeEventListener('touchmove', onProxyTouchMove); document.removeEventListener('touchend', onProxyTouchEnd); }; }, []); }