@rbxts/schema
Version:
A powerful tree reconciler with support for user-defined checks and instantiate callbacks.
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Markdown
# schema
A powerful tree reconciler.
## usage
```ts
import { reconcileSchema } from "@rbxts/schema";
const Workspace = game.GetService("Workspace");
reconcileSchema(
{
// The ClassName we expect to match (doesn't use IsA)
$className: "Folder",
// A check to perform on this instance to determine validity
$check: (f) => f.Name === "myFolder",
// A callback to be called when all candidate instances are deemed invalid,
// destroyed (but children preserved), and a new instance is instantiated.
// The argument passed to this callback is the newly instantiated instance
$instantiate: (f) => {
f.Name = "myFolder";
f.Parent = Workspace;
},
// A table with the valid children of this object indexed by their name
$children: {
isAwesome: "BoolValue", // shorthand for { $className: "BoolValue" }
color: {
$className: "Color3Value",
// If we need to create a new Color3Value for this schema, set Value to white
// If we don't need to create a new Color3Value, this won't be called
$instantiate: (c3) => {
c3.Value = Color3.fromRGB(255, 255, 255);
},
},
},
},
// If `reconcileSchema` is passed `undefined` here, it will instantiate the entire tree
// Otherwise, it will try to reconcile the above definition with the instance passed in.
Workspace.FindFirstChild("myFolder"),
);
```
`reconcileSchema` reconciles an InstanceSchema against an Instance, while trying to preserve child instances where possible (to save instance properties). Instances are validated by their `ClassName` property and the optional `$check` callback. Child instances are made into candidates for the aforementioned check by their `Name` being a key in the `$children` table. If multiple candidates exist, this will take the first one that matches (otherwise instantiate a new object) and re-parent the children of the other candidates before continuing to the next reconcile.