@rbxts/rlog
Version:
Context-based server-side logging solution for ROBLOX projects.
49 lines • 1.73 kB
TypeScript
/**
* @license
* Copyright 2024 Daymon Littrell-Reyes
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { LogEntry } from "../common";
import { LogContext } from "./log-context";
/** @internal */
export declare namespace LogContextManager {
/**
* Save a message to be sent later if the context is flagged.
*/
function save(message: LogEntry, context: LogContext): void;
/**
* Save a message to be sent later, regardless if the context is flagged.
*/
function push(message: LogEntry, context: LogContext): void;
/**
* Mark a context as "flagged", meaning a warning message was sent through it.
*
* So whenever the context is closed all pending messages should be sent.
*/
function flag(message: LogEntry): void;
/**
* Send all the pending messages for a context.
*
* To be called when the context is stopped.
*/
function flush(context: LogContext | string): void;
function clear(): void;
/**
* Flag all current contexts, and flush them.
*
* Intended to be called before a game closes to avoid losing logs.
*/
function forceFlush(): void;
}
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