@rbxts/mechanism
Version:
An elegant composable input library for Roblox
18 lines (17 loc) • 997 B
TypeScript
import { StandardAction } from "./standard-action";
export declare abstract class CompositeAction extends StandardAction {
readonly timing: number;
private readonly keyPressTimestamps;
/** @hidden */
handleInput(input: InputObject, processed: boolean, isPress?: boolean): void;
}
export declare class CompositeActionBuilder extends CompositeAction {
/** Sets the ID of the action */
setID(this: Writable<CompositeActionBuilder>, id: string | number): CompositeActionBuilder;
/** Sets whether the action is activated when gameProcessedEvent is true */
setProcessed(this: Writable<CompositeActionBuilder>, processed: boolean): CompositeActionBuilder;
/** Sets a time to wait between each activation of the action */
setCooldown(this: Writable<CompositeActionBuilder>, cooldown: number): CompositeActionBuilder;
/** Sets the maximum time in between inputs */
setTiming(this: Writable<CompositeActionBuilder>, timing: number): CompositeActionBuilder;
}