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@rbxts/debris

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// Debris.d // Written by Demo (R0BL0XIAN_D3M0) // [https://www.roblox.com/users/289025524/profile] // 06/02/2023 // Types type Object<T> = | object | thread | RBXScriptConnection | Instance | Array<T> | [] | ItemCache<T>; type ItemCache<T> = [T]; /** @within Debris @function RemoveObject @param Object Object -- The debris object. @param ObjectClass string -- The supposed object's class type. Destroy the specified debris object. ### Luau: ```lua --// Functions --// Placeholder code. local Part: Part = Instance.new("Part") Part.Name = "Part" Part.Position = Vector3.new(0, 5, 0) Part.Size = Vector3.new(5, 1, 5) Part.Parent = Workspace Debris.RemoveObject(Part, "Part") ``` ### TypeScript: ```ts // Functions // Placeholder code. const Part = new Instance("Part"); Part.Name = "Part"; Part.Position = new Vector3(0, 5, 0); Part.Size = new Vector3(5, 1, 5); Part.Parent = Workspace; Debris.RemoveObject(Part, "Part"); ``` */ export function RemoveObject<T extends Object<Array<T>>>( object: Object<T>, objectClass: string ): T; /** @within Debris @function AddObject @param Object Object -- The debris object. @param LifeTime number -- The specified life time. @return table -- Return the debris object table. Add the specified debris object. ### Luau: ```lua --// Functions --// Placeholder code. local Part: Part = Instance.new("Part") Part.Name = "Part" Part.Position = Vector3.new(0, 5, 0) Part.Size = Vector3.new(5, 1, 5) Part.Parent = Workspace Debris.AddObject(Part, 3) ``` ### TypeScript: ```ts // Functions // Placeholder code. const Part = new Instance("Part"); Part.Name = "Part"; Part.Position = new Vector3(0, 5, 0); Part.Size = new Vector3(5, 1, 5); Part.Parent = Workspace; Debris.AddObject(Part, 3); ``` */ export function AddObject<T extends Object<Array<T>>>( object: Object<T>, lifetime: number ): ItemCache<T>; /** @within Debris @function AddObjectArray @param ObjectArray table -- The debris objects. @param LifeTime number -- The specified life time. Add the specified debris objects. ### Luau: ```lua --// Functions --// Placeholder code. local Part: Part = Instance.new("Part") Part.Name = "Part" Part.Position = Vector3.new(0, 5, 0) Part.Size = Vector3.new(5, 1, 5) Part.Parent = Workspace local part: Part = Instance.new("Part") part.Name = "part" part.Position = Vector3.new(0, 5, 5) part.Size = Vector3.new(5, 1, 5) part.Parent = Workspace Debris.AddObjectArray({ Part, part }, 3) ``` ### TypeScript: ```ts // Functions // Placeholder code. const Part = new Instance("Part"); Part.Name = "Part"; Part.Position = new Vector3(0, 5, 0); Part.Size = new Vector3(5, 1, 5); Part.Parent = Workspace; const part = new Instance("Part"); part.Name = "part"; part.Position = new Vector3(0, 5, 5); part.Size = new Vector3(5, 1, 5); part.Parent = Workspace; Debris.AddObjectArray([Part, part], 3); ``` */ export function AddObjectArray<T extends Array<Object<Array<T>>>>( objects: Array<Object<Array<T>>>, lifetime: number ): ItemCache<T>; /** @within Debris @function RetrieveDebris @param Object Object -- The debris object. @return table -- Return the debris instance's table. Retrieve the specified debris instance's table. ### Luau: ```lua --// Functions --// Placeholder code. local Part: Part = Instance.new("Part") Part.Name = "Part" Part.Position = Vector3.new(0, 5, 0) Part.Size = Vector3.new(5, 1, 5) Part.Parent = Workspace local part: Part = Instance.new("Part") part.Name = "part" part.Position = Vector3.new(0, 5, 5) part.Size = Vector3.new(5, 1, 5) part.Parent = Workspace local partDebrisTable: { [Instance]: Instance } = Debris.RetrieveDebris(Part) ``` ### TypeScript: ```ts // Functions // Placeholder code. const Part = new Instance("Part"); Part.Name = "Part"; Part.Position = new Vector3(0, 5, 0); Part.Size = new Vector3(5, 1, 5); Part.Parent = Workspace; const part = new Instance("Part"); part.Name = "part"; part.Position = new Vector3(0, 5, 5); part.Size = new Vector3(5, 1, 5); part.Parent = Workspace; const partDebrisTable: Array<typeof Instance> = Debris.RetrieveDebris(Part) ``` */ export function RetrieveDebris<T extends Object<Array<T>>>( object: Object<T> ): ItemCache<T>; /** @within Debris @function RetrieveAllDebris @return table -- Return the cached instances table. Retrieve all debris instances. ### Luau: ```lua --// Functions --// Placeholder code. local partDebrisTable: { [Instance]: Instance } = Debris.RetrieveAllDebris() ``` ### TypeScript: ```ts // Functions // Placeholder code. const partDebrisTable: Array<typeof Instance> = Debris.RetrieveAllDebris() ``` */ export function RetrieveAllDebris<T extends Array<defined>>(): ItemCache<T>;