@rbxts/charm
Version:
Atomic state management for Roblox
346 lines (311 loc) • 11.7 kB
TypeScript
export = Charm;
export as namespace Charm;
type Cleanup = () => void;
type AnyMap<K, V> =
| Map<K, V>
| ReadonlyMap<K, V>
| (K extends string | number | symbol ? { readonly [Key in K]: V } : never);
declare namespace Charm {
/**
* A primitive state container that can be read from and written to. When the
* state changes, all subscribers are notified.
*
* @template State The type of the state.
* @param state The next state or a function that produces the next state.
* @returns The current state, if no arguments are provided.
*/
interface Atom<State> extends Molecule<State> {
/**
* @deprecated This property is not meant to be accessed directly.
*/
readonly __nominal: unique symbol;
/**
* @param state The next state or a function that produces the next state.
* @returns The current state, if no arguments are provided.
*/
(state: State | ((prev: State) => State)): void;
}
/**
* A function that depends on one or more atoms and produces a state. Can be
* used to derive state from atoms.
*
* @returns The current state.
*/
type Molecule<State> = () => State;
/**
* Infers the type of the state produced by the given molecule.
*/
type StateOf<T> = T extends Molecule<infer State> ? State : never;
/**
* Recursively infers the type of the state produced by a map of molecules.
*/
type StateOfMap<T> = {
[P in keyof T]: T[P] extends Molecule<infer State> ? State : never;
};
type AtomMap = Record<string, Atom<any>>;
interface AtomOptions<State> {
/**
* A function that determines whether the state has changed. By default,
* a strict equality check (`===`) is used.
*/
equals?: (prev: State, next: State) => boolean;
}
/**
* Creates a new atom with the given state.
*
* @template State The type of the state.
* @param state The initial state.
* @param options Optional configuration.
* @returns A new atom.
*/
function atom<State>(state: State, options?: AtomOptions<State>): Atom<State>;
/**
* Creates a read-only atom that derives its state from one or more atoms.
* Used to avoid unnecessary recomputations if multiple listeners depend on
* the same molecule.
*
* @param molecule The function that produces the state.
* @param options Optional configuration.
* @returns A new read-only atom.
*/
function computed<State>(molecule: Molecule<State>, options?: AtomOptions<State>): Molecule<State>;
/**
* Subscribes to changes in the given atom or molecule. The callback is
* called with the current state and the previous state immediately after a
* change occurs.
*
* @param molecule The atom or molecule to subscribe to.
* @param callback The function to call when the state changes.
* @returns A function that unsubscribes the callback.
*/
function subscribe<State>(molecule: Molecule<State>, callback: (state: State, prev: State) => void): Cleanup;
/**
* Runs the given callback immediately and whenever any atom it depends on
* changes. Returns a cleanup function that unsubscribes the callback.
*
* @param callback The function to run.
* @returns A function that unsubscribes the callback.
*/
function effect(callback: () => Cleanup | void): Cleanup;
/**
* Returns the result of the function without subscribing to changes. If a
* non-function value is provided, it is returned as is.
*
* @param molecule The atom or molecule to get the state of.
* @param args Arguments to pass to the molecule.
* @returns The current state.
*/
function peek<State, Args extends unknown[]>(molecule: State | ((...args: Args) => State), ...args: Args): State;
/**
* Returns whether the given value is an atom.
*
* @param value The value to check.
* @returns `true` if the value is an atom, otherwise `false`.
*/
function isAtom(value: unknown): value is Atom<any>;
/**
* Runs the given function and schedules listeners to be notified only once
* after the function has completed. Useful for batching multiple changes.
*
* @param callback The function to run.
*/
function batch(callback: () => void): void;
/**
* Captures all atoms that are read during the function call and returns them
* along with the result of the function. Useful for tracking dependencies.
*
* @param molecule The function to run.
* @returns A tuple containing the captured atoms and the result of the function.
*/
function capture<State>(molecule: Molecule<State>): LuaTuple<[dependencies: Set<Atom<unknown>>, state: State]>;
/**
* Notifies all subscribers of the given atom that the state has changed.
*
* @param atom The atom to notify.
*/
function notify<State>(atom: Atom<State>): void;
/**
* Creates an instance of `factory` for each item in the atom's state, and
* cleans up the instance when the item is removed. Returns a cleanup function
* that unsubscribes all instances.
*
* @param molecule The atom or molecule to observe.
* @param factory The function that tracks the lifecycle of each item.
* @returns A function that unsubscribes all instances.
*/
function observe<Item>(
molecule: Molecule<readonly Item[]>,
factory: (item: Item, index: number) => Cleanup | void,
): Cleanup;
function observe<Key, Item>(
molecule: Molecule<AnyMap<Key, Item>>,
factory: (item: Item, key: Key) => Cleanup | void,
): Cleanup;
/**
* Maps each entry in the atom's state to a new key-value pair. If the `mapper`
* function returns `undefined`, the entry is omitted from the resulting map.
* When the atom changes, the `mapper` is called for each entry in the state
* to compute the new state.
*
* @param molecule The atom or molecule to map.
* @param mapper The function that maps each entry.
* @returns A new atom with the mapped state.
*/
function mapped<V0, K1, V1>(
molecule: Molecule<readonly V0[]>,
mapper: (value: V0, index: number) => LuaTuple<[value: V1 | undefined, key: K1]>,
): Molecule<ReadonlyMap<K1, V1>>;
function mapped<V0, V1>(
molecule: Molecule<readonly V0[]>,
mapper: (value: V0, index: number) => V1,
): Molecule<readonly V1[]>;
function mapped<K0, V0, K1 = K0, V1 = V0>(
molecule: Molecule<AnyMap<K0, V0>>,
mapper: (value: V0, key: K0) => LuaTuple<[value: V1 | undefined, key: K1]> | V1,
): Molecule<ReadonlyMap<K1, V1>>;
/**
* A hook that subscribes to changes in the given atom or molecule. The
* component is re-rendered whenever the state changes.
*
* If the `dependencies` array is provided, the subscription to the atom or
* molecule is re-created whenever the dependencies change. Otherwise, the
* subscription is created once when the component is mounted.
*
* @param molecule The atom or molecule to subscribe to.
* @param dependencies An array of values that the subscription depends on.
* @returns The current state.
*/
function useAtom<State>(molecule: Molecule<State>, dependencies?: unknown[]): State;
/**
* Synchronizes state between the client and server. The server sends patches
* to the client, which applies them to its local state.
*/
const sync: {
/**
* Creates a `ClientSyncer` object that receives patches from the server and
* applies them to the local state.
*
* @client
* @param options The atoms to synchronize with the server.
* @returns A `ClientSyncer` object.
*/
client: <Atoms extends AtomMap>(options: ClientOptions<Atoms>) => ClientSyncer<Atoms>;
/**
* Creates a `ServerSyncer` object that sends patches to the client and
* hydrates the client's state.
*
* @server
* @param options The atoms to synchronize with the client.
* @returns A `ServerSyncer` object.
*/
server: <Atoms extends AtomMap>(options: ServerOptions<Atoms>) => ServerSyncer<Atoms>;
/**
* Checks whether a value is `None`. If `true`, the value is scheduled to be
* removed from the state when the patch is applied.
*
* @param value The value to check.
* @returns `true` if the value is `None`, otherwise `false`.
*/
isNone: (value: unknown) => value is None;
};
/**
* A special value that denotes the absence of a value. Used to represent
* removed values in patches.
*/
interface None {
readonly __none: "__none";
}
type MaybeNone<T> = undefined extends T ? None : never;
type DataTypes = {
[P in keyof CheckableTypes as P extends keyof CheckablePrimitives ? never : P]: CheckableTypes[P];
};
/**
* A type that should not be made partial in patches.
*/
type DataType = DataTypes[keyof DataTypes];
/**
* A partial patch that can be applied to the state to update it. Represents
* the difference between the current state and the next state.
*
* If a value was removed, it is replaced with `None`. This can be checked
* using the `sync.isNone` function.
*/
type SyncPatch<State> =
| MaybeNone<State>
| (State extends ReadonlyMap<infer K, infer V> | Map<infer K, infer V>
? ReadonlyMap<K, SyncPatch<V> | None>
: State extends Set<infer T> | ReadonlySet<infer T>
? ReadonlyMap<T, true | None>
: State extends readonly (infer T)[]
? readonly (SyncPatch<T> | None | undefined)[]
: State extends DataType
? State
: State extends object
? { readonly [P in keyof State]?: SyncPatch<State[P]> }
: State);
/**
* A payload that can be sent from the server to the client to synchronize
* state between the two.
*/
type SyncPayload<Atoms extends AtomMap> =
| { type: "init"; data: StateOfMap<Atoms> }
| { type: "patch"; data: SyncPatch<StateOfMap<Atoms>> };
interface ClientOptions<Atoms extends AtomMap> {
/**
* The atoms to synchronize with the server.
*/
atoms: Atoms;
}
interface ServerOptions<Atoms extends AtomMap> {
/**
* The atoms to synchronize with the client.
*/
atoms: Atoms;
/**
* The interval at which to send patches to the client, in seconds.
* Defaults to `0` (patches are sent up to once per frame). Set to a
* negative value to disable automatic syncing.
*/
interval?: number;
/**
* Whether the history of state changes since the client's last update
* should be preserved. This is useful for values that change multiple times
* per frame, where each individual change is important. Defaults to `false`.
*
* If `true`, the broadcaster will send a list of payloads to the client
* instead of a single payload. The client will apply each payload in order
* to reconstruct the state's changes over time.
*/
preserveHistory?: boolean;
}
interface ClientSyncer<Atoms extends AtomMap> {
/**
* Applies a patch or initializes the state of the atoms with the given
* payload from the server.
*
* @param payloads The patches or hydration payloads to apply.
*/
sync(...payloads: SyncPayload<Atoms>[]): void;
}
interface ServerSyncer<Atoms extends AtomMap> {
/**
* Sets up a subscription to each atom that schedules a patch to be sent to
* the client whenever the state changes. When a change occurs, the `callback`
* is called with the player and the payloads to send.
*
* Note that a `payload` object should not be mutated. If you need to modify
* a payload, apply the changes to a copy of the object.
*
* @param callback The function to call when the state changes.
* @returns A cleanup function that unsubscribes all listeners.
*/
connect(callback: (player: Player, ...payloads: SyncPayload<Atoms>[]) => void): Cleanup;
/**
* Hydrates the client's state with the server's state. This should be
* called when a player joins the game and requires the server's state.
*
* @param player The player to hydrate.
*/
hydrate(player: Player): void;
}
}