@rbuljan/gamepad
Version:
Multi-touch gamepad with buttons and joystick for JavaScript games, apps, IOT
47 lines (46 loc) • 1.36 kB
TypeScript
/**
* Gamepad
*/
import { Button } from "./controllers/button";
import { Controller } from "./controllers/controller";
import { Joystick } from "./controllers/joystick";
export { Gamepad, Button, Joystick };
declare class Gamepad {
controllers: Map<string, Controller>;
constructor(controllersArray?: Controller[]);
/**
* Add Controller to Gamepad
* @param controllers or a Button or Joystick Controller instance.
*/
add(...controllers: Controller[]): this;
/**
* Remove/destroy controller by ID
* @param id Controller ID to remove
*/
remove(id: string): void;
/**
* Remove/destroy all controllers (or one by ID)
* @param id (Optional) Controller ID or Controller instance
*/
destroy(id: string): void | this;
handleFullscreen(): void;
/**
* Call this function to add a listener to request Fullscreen API
*/
requestFullScreen(): void;
/**
* Exit fullScreen
*/
exitFullScreen(): this;
/**
* Check if Navigator supports vibration
* @returns True if vibration is supported
*/
isVibrationSupported(): boolean;
/**
* Vibrate Gamepad!
* Use a milliseconds integer or an array of pattern like: [200,30,100,30,200]
* where 30 is the pause in ms.
*/
vibrate(vibrationPatternMsArray: number[]): this;
}