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@razi91/types-ol-ext

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import { Map } from 'ol'; import CanvasBase from './CanvasBase'; import { Fill, Stroke, Style } from 'ol/style'; import { Options as OriginalControlOptions } from 'ol/control/Control'; import { ProjectionLike } from 'ol/proj'; import { position } from './control' import { Coordinate } from 'ol/coordinate'; export interface Options extends OriginalControlOptions { projection?: ProjectionLike; maxResolution?: number; style: Style; step: number; stepCoord: number; spacing: number; borderWidth: number; margin: number; formatCoord: (coordinate: Coordinate, position: position) => string; } /** * Draw a graticule on the map. * * @constructor * @extends {contrCanvasBase} * @param {Object=} _ol_control_ options. * @param {projectionLike} options.projection projection to use for the graticule, default EPSG:4326 * @param {number} options.maxResolution max resolution to display the graticule * @param {Style} options.style Style to use for drawing the graticule, default black. * @param {number} options.step step beetween lines (in proj units), default 1 * @param {number} options.stepCoord show a coord every stepCoord, default 1 * @param {number} options.spacing spacing beetween lines (in px), default 40px * @param {number} options.borderWidth width of the border (in px), default 5px * @param {number} options.margin margin of the border (in px), default 0px */ export default class Graticule extends CanvasBase { constructor(options?: Options); /** * Remove the control from its current map and attach it to the new map. * Subclasses may set up event handlers to get notified about changes to * the map here. * @param {_ol_Map_} map Map. * @api stable */ setMap(map: Map): void; /** Get canvas overlay */ getCanvas(): HTMLCanvasElement; /** Set Style * @api */ setStyle(): void; /** Get style * @api */ getStyle(): Style; /** Get stroke * @api */ getStroke(): Stroke; /** Get fill * @api */ getFill(): Fill; /** Get stroke * @api */ getTextStroke(): Stroke; /** Get text fill * @api */ getTextFill(): Fill; /** Get text font * @api */ getTextFont(): string; }