@razi91/types-ol-ext
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Type definitions for ol-ext
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TypeScript
import { Map as _ol_Map_ } from 'ol';
import ol_control_Control from 'ol/control/Control';
import { Style, Stroke, Fill } from 'ol/style';
import { Options as ControlOptions } from 'ol/control/Control';
export interface Options extends ControlOptions {
style: Style;
}
/** A control is a visible widget with a DOM element in a fixed position on the screen.
* They can involve user input (buttons), or be informational only;
* the position is determined using CSS. B
* y default these are placed in the container with CSS class name ol-overlaycontainer-stopevent,
* but can use any outside DOM element.
* @namespace control
* @see {@link https://openlayers.org/en/master/apidoc/module-ol_contrhtml}
*/
/** Openlayers base class for controls.
* A control is a visible widget with a DOM element in a fixed position on the screen.
* They can involve user input (buttons), or be informational only; the position is determined using CSS.
* @namespace ol_control_Control
* @see {@link http://openlayers.org/en/latest/apidoc/module-ol_control_Contrhtml}
*/
/**
* @classdesc
* Attribution Control integrated in the canvas (for jpeg/png
* @see http://www.kreidefossilien.de/webgis/dokumentation/beispiele/export-map-to-png-with-scale
*
* @constructor
* @extends {ol_control_Control}
* @param {Object=} options extend the control options.
* @param {Style} options.style style used to draw the title.
*/
export default class CanvasBase extends ol_control_Control {
constructor(options?: Options);
/**
* Remove the control from its current map and attach it to the new map.
* Subclasses may set up event handlers to get notified about changes to
* the map here.
* @param {_ol_Map_} map Map.
* @api stable
*/
setMap(map: _ol_Map_): void;
/** Get canvas overlay
*/
getCanvas(map: _ol_Map_): HTMLCanvasElement;
/** Set Style
* @api
*/
setStyle(style: Style): void;
/** Get style
* @api
*/
getStyle(): Style;
/** Get stroke
* @api
*/
getStroke(): Stroke;
/** Get fill
* @api
*/
getFill(): Fill;
/** Get stroke
* @api
*/
getTextStroke(): Stroke;
/** Get text fill
* @api
*/
getTextFill(): Fill;
/** Get text font
* @api
*/
getTextFont(): string;
}