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@razi91/types-ol-ext

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import { Map as _ol_Map_ } from 'ol'; import ol_control_Control from 'ol/control/Control'; import { Style, Stroke, Fill } from 'ol/style'; import { Options as ControlOptions } from 'ol/control/Control'; export interface Options extends ControlOptions { style: Style; } /** A control is a visible widget with a DOM element in a fixed position on the screen. * They can involve user input (buttons), or be informational only; * the position is determined using CSS. B * y default these are placed in the container with CSS class name ol-overlaycontainer-stopevent, * but can use any outside DOM element. * @namespace control * @see {@link https://openlayers.org/en/master/apidoc/module-ol_contrhtml} */ /** Openlayers base class for controls. * A control is a visible widget with a DOM element in a fixed position on the screen. * They can involve user input (buttons), or be informational only; the position is determined using CSS. * @namespace ol_control_Control * @see {@link http://openlayers.org/en/latest/apidoc/module-ol_control_Contrhtml} */ /** * @classdesc * Attribution Control integrated in the canvas (for jpeg/png * @see http://www.kreidefossilien.de/webgis/dokumentation/beispiele/export-map-to-png-with-scale * * @constructor * @extends {ol_control_Control} * @param {Object=} options extend the control options. * @param {Style} options.style style used to draw the title. */ export default class CanvasBase extends ol_control_Control { constructor(options?: Options); /** * Remove the control from its current map and attach it to the new map. * Subclasses may set up event handlers to get notified about changes to * the map here. * @param {_ol_Map_} map Map. * @api stable */ setMap(map: _ol_Map_): void; /** Get canvas overlay */ getCanvas(map: _ol_Map_): HTMLCanvasElement; /** Set Style * @api */ setStyle(style: Style): void; /** Get style * @api */ getStyle(): Style; /** Get stroke * @api */ getStroke(): Stroke; /** Get fill * @api */ getFill(): Fill; /** Get stroke * @api */ getTextStroke(): Stroke; /** Get text fill * @api */ getTextFill(): Fill; /** Get text font * @api */ getTextFont(): string; }