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@rayyamhk/matrix

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A professional, comprehensive and high-performance library for you to manipulate matrices.

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"use strict"; function _slicedToArray(arr, i) { return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest(); } function _nonIterableRest() { throw new TypeError("Invalid attempt to destructure non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } function _iterableToArrayLimit(arr, i) { var _i = arr == null ? null : typeof Symbol !== "undefined" && arr[Symbol.iterator] || arr["@@iterator"]; if (_i == null) return; var _arr = []; var _n = true; var _d = false; var _s, _e; try { for (_i = _i.call(arr); !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"] != null) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } function _arrayWithHoles(arr) { if (Array.isArray(arr)) return arr; } /* eslint-disable prefer-destructuring */ var Matrix = require('../..'); var _require = require('../../Error'), INVALID_SQUARE_MATRIX = _require.INVALID_SQUARE_MATRIX; /** * Calculates the determinant of square Matrix. * If the Matrix size is larger than 3, it calculates the determinant using * LU decomposition, otherwise, using Leibniz Formula.<br><br> * The determinant is cached. * @memberof Matrix * @instance * @returns {number} Returns the determinant of square matrirx */ function det() { if (!this.isSquare()) { throw new Error(INVALID_SQUARE_MATRIX); } if (this._det !== undefined) { return this._det; } var matrix = this._matrix; var size = matrix.length; if (size === 0) { this._det = 1; return 1; // the determinant of 0x0 matrix must be 1 } if (size === 1) { this._det = matrix[0][0]; return this._det; } if (size === 2) { this._det = matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0]; return this._det; } if (size === 3) { this._det = matrix[0][0] * matrix[1][1] * matrix[2][2] + matrix[0][1] * matrix[1][2] * matrix[2][0] + matrix[0][2] * matrix[1][0] * matrix[2][1] - matrix[0][2] * matrix[1][1] * matrix[2][0] - matrix[0][1] * matrix[1][0] * matrix[2][2] - matrix[0][0] * matrix[1][2] * matrix[2][1]; return this._det; } var _Matrix$LU = Matrix.LU(this, true), _Matrix$LU2 = _slicedToArray(_Matrix$LU, 2), P = _Matrix$LU2[0], LU = _Matrix$LU2[1]; var matrixLU = LU._matrix; // count whether the number of permutations <swap> is odd or even // O(n^2) var swap = 0; for (var i = 0; i < size; i++) { if (P[i] === i) { continue; } while (P[i] !== i) { var target = P[i]; P[i] = P[target]; P[target] = target; swap++; } } var result = 1; for (var _i2 = 0; _i2 < size; _i2++) { result *= matrixLU[_i2][_i2]; } if (swap % 2 === 1) { this._det = result * -1; return this._det; } this._det = result; return result; } ; module.exports = det;