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@ray-d-song/foliate-js

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Render e-books in the browser, I'm just publishing this for my own use.

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const createSVGElement = tag => document.createElementNS('http://www.w3.org/2000/svg', tag) export class Overlayer { #svg = createSVGElement('svg') #map = new Map() constructor() { Object.assign(this.#svg.style, { position: 'absolute', top: '0', left: '0', width: '100%', height: '100%', pointerEvents: 'none', }) } get element() { return this.#svg } add(key, range, draw, options) { if (this.#map.has(key)) this.remove(key) if (typeof range === 'function') range = range(this.#svg.getRootNode()) const rects = range.getClientRects() const element = draw(rects, options) this.#svg.append(element) this.#map.set(key, { range, draw, options, element, rects }) } remove(key) { if (!this.#map.has(key)) return this.#svg.removeChild(this.#map.get(key).element) this.#map.delete(key) } redraw() { for (const obj of this.#map.values()) { const { range, draw, options, element } = obj this.#svg.removeChild(element) const rects = range.getClientRects() const el = draw(rects, options) this.#svg.append(el) obj.element = el obj.rects = rects } } hitTest({ x, y }) { const arr = Array.from(this.#map.entries()) // loop in reverse to hit more recently added items first for (let i = arr.length - 1; i >= 0; i--) { const [key, obj] = arr[i] for (const { left, top, right, bottom } of obj.rects) if (top <= y && left <= x && bottom > y && right > x) return [key, obj.range] } return [] } static underline(rects, options = {}) { const { color = 'red', width: strokeWidth = 2, writingMode } = options const g = createSVGElement('g') g.setAttribute('fill', color) if (writingMode === 'vertical-rl' || writingMode === 'vertical-lr') for (const { right, top, height } of rects) { const el = createSVGElement('rect') el.setAttribute('x', right - strokeWidth) el.setAttribute('y', top) el.setAttribute('height', height) el.setAttribute('width', strokeWidth) g.append(el) } else for (const { left, bottom, width } of rects) { const el = createSVGElement('rect') el.setAttribute('x', left) el.setAttribute('y', bottom - strokeWidth) el.setAttribute('height', strokeWidth) el.setAttribute('width', width) g.append(el) } return g } static strikethrough(rects, options = {}) { const { color = 'red', width: strokeWidth = 2, writingMode } = options const g = createSVGElement('g') g.setAttribute('fill', color) if (writingMode === 'vertical-rl' || writingMode === 'vertical-lr') for (const { right, left, top, height } of rects) { const el = createSVGElement('rect') el.setAttribute('x', (right + left) / 2) el.setAttribute('y', top) el.setAttribute('height', height) el.setAttribute('width', strokeWidth) g.append(el) } else for (const { left, top, bottom, width } of rects) { const el = createSVGElement('rect') el.setAttribute('x', left) el.setAttribute('y', (top + bottom) / 2) el.setAttribute('height', strokeWidth) el.setAttribute('width', width) g.append(el) } return g } static squiggly(rects, options = {}) { const { color = 'red', width: strokeWidth = 2, writingMode } = options const g = createSVGElement('g') g.setAttribute('fill', 'none') g.setAttribute('stroke', color) g.setAttribute('stroke-width', strokeWidth) const block = strokeWidth * 1.5 if (writingMode === 'vertical-rl' || writingMode === 'vertical-lr') for (const { right, top, height } of rects) { const el = createSVGElement('path') const n = Math.round(height / block / 1.5) const inline = height / n const ls = Array.from({ length: n }, (_, i) => `l${i % 2 ? -block : block} ${inline}`).join('') el.setAttribute('d', `M${right} ${top}${ls}`) g.append(el) } else for (const { left, bottom, width } of rects) { const el = createSVGElement('path') const n = Math.round(width / block / 1.5) const inline = width / n const ls = Array.from({ length: n }, (_, i) => `l${inline} ${i % 2 ? block : -block}`).join('') el.setAttribute('d', `M${left} ${bottom}${ls}`) g.append(el) } return g } static highlight(rects, options = {}) { const { color = 'red' } = options const g = createSVGElement('g') g.setAttribute('fill', color) g.style.opacity = 'var(--overlayer-highlight-opacity, .3)' g.style.mixBlendMode = 'var(--overlayer-highlight-blend-mode, normal)' for (const { left, top, height, width } of rects) { const el = createSVGElement('rect') el.setAttribute('x', left) el.setAttribute('y', top) el.setAttribute('height', height) el.setAttribute('width', width) g.append(el) } return g } static outline(rects, options = {}) { const { color = 'red', width: strokeWidth = 3, radius = 3 } = options const g = createSVGElement('g') g.setAttribute('fill', 'none') g.setAttribute('stroke', color) g.setAttribute('stroke-width', strokeWidth) for (const { left, top, height, width } of rects) { const el = createSVGElement('rect') el.setAttribute('x', left) el.setAttribute('y', top) el.setAttribute('height', height) el.setAttribute('width', width) el.setAttribute('rx', radius) g.append(el) } return g } // make an exact copy of an image in the overlay // one can then apply filters to the entire element, without affecting them; // it's a bit silly and probably better to just invert images twice // (though the color will be off in that case if you do heu-rotate) static copyImage([rect], options = {}) { const { src } = options const image = createSVGElement('image') const { left, top, height, width } = rect image.setAttribute('href', src) image.setAttribute('x', left) image.setAttribute('y', top) image.setAttribute('height', height) image.setAttribute('width', width) return image } }