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@rawify/vector3

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The RAW JavaScript 3D Vector library

43 lines (39 loc) 1.17 kB
declare module 'Vector3'; declare class Vector3 { x: number; y: number; z: number; constructor(a: number | number[] | Vector3, b: number, c: number); add(v: Vector3): Vector3; sub(v: Vector3): Vector3; neg(): Vector3; scale(s: number): Vector3; prod(v: Vector3): Vector3; dot(v: Vector3): number; cross(v: Vector3): number; projectTo(a: Vector3): Vector3; rejectFrom(a: Vector3): Vector3; reflect(a: Vector3): Vector3; refract(normal: Vector3, eta: number): Vector3; norm(): number; norm2(): number; normalize(): Vector3; distance(v: Vector3): number; set(v: Vector3): void; applyMatrix(M: any[]): Vector3; apply(fn: Function, v?: { x: number; y: number; z: number; }): Vector3; toArray(): number[]; clone(): Vector3; equals(vector: Vector3): boolean; isUnit(): boolean; lerp(v: Vector3, t: number): Vector3; toString(): string; static random(): Vector3; static fromPoints(a: Vector3, b: Vector3): Vector3; static fromBarycentric(A: Vector3, B: Vector3, C: Vector3, u: number, v: number): Vector3; } export = Vector3;